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Howdy there, guidecrafter! My name is TormentedTurnip, or DrPaco, and I'd like to help you improve the look of your guides by teaching you how to use something referred to as "BBCoding."
Proper formatting is essential for a guide to be considered good. BBCoding might not technically be necessary, but it's a great tool for formatting your guide, and even the simplest of codes make it easy to emphasize important material. Let's face it: most of us have the attention spans of a goldfish. And even if someone does manage to muster through an entire guide without BBCoding, they won't be able to retain every single tidbit of information they learned. It's therefore best to give salience and vividness to the most important information, and there's no better way to do that than with BBCoding.
I won't explain every single possible code you can use - hell, there are probably some I still don't even know about. But what I've written here should help get you on your feet and may still be useful even if you're pretty familiar with BBCoding.
If, after reading through the guide, the concept seems too confusing or time consuming to be worth your effort, please at least check through the sections that provide ready-made templates of coding used in some of the top rated guides on this site, which were given to me by the publishers themselves. Feel free to use them to improve your guide's presentation, as it will be nothing short of flattery to those you've used it from.
Also please note that none of the templates throughout this guide are actually cut off. If you highlight text from either the bottom-up or top-down, it will still include anything that has been visually separated from the page. You will also have to insert vertical spaces (pressing the enter key x amount of times) where you see fit.
And if you haven't already, make sure to check out my guide to guidecrafting before publishing your guide. As important/helpful as BBCoding is, it will end up being useless if the foundation of the guide itself is broken.
As mentioned previously, BBCoding, even more than it's used to make a guide pretty, is helpful for giving salience and vividness to its most important information. Extremely simple coding can be applied by highlighting the desired text and pressing any of the buttons that head the text box.
That said, it's better to learn how to enter codes by individual characters rather than "quick-buttons." Every single code is surrounded by brackets, which look like [ and ]. The first one is an opening bracket, and the second one is a closing bracket, which are used to surround the desired coding. You need a set of both brackets at the start of the code, and a set of both brackets (with a slash mark) to signify the end of the code. In visual terms, it will look like this: [code]coded material[/code].
If you want a statement to look like this, for example, then you simply have to enter in the following characters:
[i]If you want a statement to look like this,[/i]
Now that you have a rudimentary understanding of how to start and end a code, let me give you a short list of some of the more basic codes along with their effects:
[i]italicized[/i]
[b]bolded[/b]
[u]underlined[/u]
[color=yellow]colored yellow[/color]  - color chart &   color creator
[font=Monotype Corsiva]altered font[/font] - no list available :,(
| 
[left]aligned left[/left]
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[center]centered[/center]
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[right]aligned right[/right]
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Probably the most important feature of BBCoding that you should take advantage of is coding for items in the database. Instead of drowning the readers in a sea of text that will likely become outdated as the game is patched, database coding allows them to hover their cursor over an item, skill, or active to see a pop-up box that displays their descriptions.
A prime example for this is in your section explaining how to use a god's skills. Let's compare a section that hasn't used database coding with one that has:





 Switch Stances.
 Switch Stances. 
	
In my eyes, simple coding is just using one code to format something. But fortunately, you can do much more with coding than that! It reasons to be, then, that advanced coding is combining individual codes for multiple effects. A simple form of advanced coding, for example, would be combining both a color and the underline code, to achieve something like this.
There are multiple ways to code this, but I prefer having coding "consume" another. The above code, for example, was entered as: [color=cyan][u]like this[/u][/color]. As you can see, the underlining code began after the color code, but was also the first to end. The same result could be achieved by closing them off in any order (such as [color=cyan][u]like this[/color][/u]), but I feel it's harder to upkeep, especially when using multiple codes.
Another form of advanced coding is the actual customization of codes. Say, for example, that the size of a picture you desire is either too large or small to be practical. Instead of using the default [img][/img] code, you'll have to set the image equal to your desired dimensions. Let's say the image is typically 500x600 pixels, but you want it to be a fair bit smaller (say, 167x200 pixels). You'll need to use the coding:
[img width=167 height=200][/img].
When customizing dimensions, make sure to change them proportionally. Modifying 500x600 pixels to 100x350 pixels, for example, would drastically alter its appearance. To find a picture's dimensions, simply right-click the image and select "Image Properties..." A new window will open, displaying, among other things, its dimensions.
So, to modify this image to one-eighth of its original dimensions, you would change its default dimensions of 1440x1080 to 180x135. The coding would therefore change from [img]image url[/img] to
[img width=180 height=135]image url[/img]
 Coding
Coding

 Coding
CodingBefore I leave you with ready-made templates, I'd like to provide a few links to some guides that deal with more specific BBCoding.
If you've any experience in BBCoding at all, you might notice how there's been a severe lack of explanation on columns. Well, that's because there's so much about columns that you could write an entire guide on them. In fact, several people have! I highly recommend checking out both Icecreamy's guide to columns and Jordenito's guide to columns, as they're a tremendously useful formatting tool.
There are also come codes listed here that I haven't gone over because they've already been explained fairly well. It won't take much time out of your day; it's pretty short and concise.
If the twelve colors in the color wheel heading the content box don't quite do it for you, here are both a color chart and a color "creator".
The templates in the following sections may seem rather unwieldy; if you end up staring at them with a blank face, use these simple ones I made. Just replace any capitalized text with the content you desire.
 Pros and Cons Template
Pros and Cons Template Skills, Items, and Actives Explanations Template
Skills, Items, and Actives Explanations Template Alternate Skills, Items, or Actives Explanations Template
Alternate Skills, Items, or Actives Explanations TemplateThis guy!
This is useful for giving an quick overview of a god's strengths and weaknesses while also allowing potential for expansion.
 Pros and Cons Coding
Pros and Cons Coding|   | [The] Anti-Peeler. Excellent AoE heals. Excellent sustain and burst. Ability to prevent and/or remove crowd control. |   | 
 Expansion
Expansion|   | High Skill Floor. No leap or dash. No true ultimate. No hard crowd control. |   | 
 Expansion
Expansion Pros and Cons Template
Pros and Cons Template|   | PRO'S PRO'S PRO'S PRO'S PRO'S PRO'S PRO'S PRO'S PRO'S |   | 
 Expansion
Expansion|   | CON'S CON'S CON'S CON'S CON'S CON'S CON'S CON'S CON'S |   | 
 Expansion
Expansion Corner Coding
Corner Coding|   |   | 
 Hinder / Cleanse.
 Hinder / Cleanse.|   |   | 
 Corner Template
Corner Template|   |   | 
|   |   | 
I, personally, think Piederman's Ao Kuang guide is the cleanest comprehensive guide on the site and certainly deserves its position as one of the most highly rated guides here. He has unfortunately ceased his activity on Smitefire, so I believe we should make use of all the effort he put into his guide, giving his influence a lasting contribution to this site. In case he does one day make a triumphant return, it'd be great if you'd give him a +Rep and credit him for using his coding.
A word of warning, though. The templates provided here might be slightly off from Piederman's actual guide because, even though he did send me the coding, it was unfortunately inaccessible when I finally got around to writing the templates. But I made sure to inspect the elements and convert the majority of the html to BBCoding, so it should be pretty similar.
This is, in my opinion, the best skill explanation section I have ever seen. He doesn't go extremely in-depth with the skills, but the formatting and presentation for them is stellar. This is my most highly recommended template if you can manage to create gifs for the skills.
 Skill Explanation Coding
Skill Explanation Coding
| Graceful Winds | Whenever people hear the name Ao Kuang, his passive should clearly be what first comes to mind. What it does is that it gives you an additional magical power equal to 5% of your total mana, which is why he is mostly built with mana items. In the late game with my builds you have around 2700 mana, which gives you around 135 additional magical power. | 

| Squall | A very useful ability not just for you, but for your teammates as well as it'll help melee gods stick to their target a lot easier. Never use this on minions or for poking. It'll just eat up all your mana before you know it, and leaving you without any major results as well. Use this and Slither to keep your  Polynomicon up and running in team fights when you have it. | 
 Squall
Squall
| Slither | This ability is superb when you realize you're in the wrong spot of a team fight and need to get out of there, or to quickly catch up with an fleeing enemy. It's also a very strong ability if you use it together with Squall to keep  Polynomicon up, as they both only have a 7 second base cooldown. This gives you slow immunity for 1 second upon activation as well. | 
 Slither
Slither
| Tornadoes | The main ability of Ao Kuang. This brings forth huge tornado with a wide area of effect range that adds a massive damage over time effect on enemies within it. The damage over time effect also refreshes if an enemy remains, or steps back into it. This ability is used for out-zoning Assassins and Hunters from team fights, or to keep them from feeling out of one. | 
 Tornadoes
Tornadoes
| Spirit's Tempest | This is Ao Kuangs ultimate. It can be breath-taking if used properly, but its also very difficult to hit with; as well as making a very distinctive sound upon activation. Use it only if you know that it will hit; otherwise use it defensively, or else you'll be drawing a lot of attention to you. It works really well with Ares's  No Escape and Hades  Pillar of Agony for example. | 
 Spirit's Tempest
Spirit's Tempest Skill Explanation Template
Skill Explanation Template

 Switch Stances
Switch Stances
 Switch Stances
Switch Stances
 Switch Stances
Switch Stances
 Switch Stances
Switch Stances Matchups Coding
Matchups Coding|   Agni DIFFICULTY VERY HIGH         Path of Flame   |  Agni, The God of Fire is one of the strongest poke gods out there. He will simply be able to dodge all your Tornadoes with his escape ability Path of Flame. Not only this, he will also have a stronger push than you before you reach 5 and above, and at this time he will be able to poke you in a very unpleasant way with his ultimate  Rain Fire. 
Tips and Tricks
 Avoid standing behind your minions, and don't stand next to them at all once he's level 5 or more. This will only give him a straight advantage to poke you down. Remember to move unpredictably to make it harder for him to successfully hit you with any of his abilities, but mainly for his  Rain Fire. | 
 Matchups Template
Matchups Template Code
Code
 Code
Code
 Code
Code
 Code
Code
 Code
Code 
		Subzero008 SubShallot is definitely one of the best guidewriters on this site; he has published more guides than anyone else without forsaking quality for quantity. He's probably got the best organization out of anyone, both within each guide and how well they're all integrated together. Even if you don't use his coding, I recommend you simulate how his guides are structured. And if you do use his coding, make sure to +Rep and give him credit.
This is useful for starting your guide with a bang - it will help provide a short and sweet overview of the god your guide is about.
 Introduction Coding
Introduction Coding 
| Playing ArtemisIf I had to describe Artemis with one word, it would be unforgiving. Artemis is a difficult goddess to play. She has a set of clearly defined and easily exploitable weaknesses while having few strengths compared to other carries such as Apollo or Neith. Her main strength is the absurd amounts of damage she can inflict late game, but her reliance on basic attacks is also a weakness. With no escape, any mistakes in positioning will be severely punished, and missing shots will decrease your damage output significantly. In short, you cannot afford to make a single mistake. You must have perfect positioning, perfect accuracy, and perfect foresight. If you can master these three, you have mastered Artemis. | 
 Introduction Template
Introduction Template| 
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Jordenito Jojobanito has published multiple works, and you can really see how his coding skills have developed with each guide. If you want your guide to have a great format, definitely ask him for help. He also typically leaves great reviews. And if you use any of his codes, make sure to +Rep and give him credit.
This is great for displaying a god's common combo(s), while also giving you the option to go more in-depth about it.
 Combo Coding
Combo Coding
 Combo Template
Combo Template Matchups Coding
Matchups Coding|   |  bakasura |   | 
 Matchups Template
Matchups Template|   |  GOD NAME |   | 
 Introduction/Pros and Cons Coding
Introduction/Pros and Cons Coding|  _____________   | 
 expansion
expansion Introduction/Pros and Cons Template
Introduction/Pros and Cons Template|  _____________   | 
 expansion
expansion Coding
Coding
 Coding
Coding Result
ResultSanguis is the author of the top rated Ymir guide here. And even more importantly, he's the one that converted MOBAfire's skillsequence coding into a format Smitefire can use. In addition, he's just generally a very kind and helpful member of the community. Make sure to +Rep and credit him if you use his coding.
I recommend using this code to head you skill explanations section, as it really helps to show the general priority of the god's spell leveling orders.
 Skill Sequence Coding
Skill Sequence Coding| 
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 Skill Sequence Template
Skill Sequence Template| 
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path of flame | 
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BestMinionEver BestMelonEver, or Marki, is the author of one of the top rated guides on the site, with several other solid guides under his belt. Both he and Subzero could be considered the site's Jungling mentors, and he's graced me with some coding from his comprehensive guide to Ne Zha. Please give him a +Rep and credit him if you use his coding in your guide.
 Pros and Cons coding
Pros and Cons coding| Beginner build (jungle) Pros  Cons | Advanced build (jungle) Pros  Cons | 
| Early snowball build Pros  Cons | My current build Pros  Cons | 
 Template
Template| 
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 Skill Explanation coding
Skill Explanation coding Ne Zha a stack of 0,5 hp5 (health points per 5 seconds) for each hit with a basic attack up to 50 stacks, so 25 hp5 (5 health per second, which is half the health you get from a
 Ne Zha a stack of 0,5 hp5 (health points per 5 seconds) for each hit with a basic attack up to 50 stacks, so 25 hp5 (5 health per second, which is half the health you get from a  Healing Potion). The stacks are lost when you die.
 Healing Potion). The stacks are lost when you die. My thoughts
My thoughts 
	
	
		 
	
	
		 Universe Ring Toss
	
Universe Ring Toss
	
		 
	
	
		 
	
	
		 
	
 Ne Zha also gets a movement speed buff for each hit. The ring bounces 3 times at rank 1 and 7 times at rank 5 (+ the first hit so 4-8 hits). It has relatively low damage per hit and does only get 20% of your physical power, but it is relatively cheap to cast when it comes to mana and it has a 12 second cooldown.
 Ne Zha also gets a movement speed buff for each hit. The ring bounces 3 times at rank 1 and 7 times at rank 5 (+ the first hit so 4-8 hits). It has relatively low damage per hit and does only get 20% of your physical power, but it is relatively cheap to cast when it comes to mana and it has a 12 second cooldown. My thoughts
My thoughts 
	
	
		 
	
	
		 Flaming Spear
	
Flaming Spear
	
		 
	
	
		 
	
	
		 
	
 My thoughts
My thoughts 
	
	
		 
	
	
		 Armillary Sash
	
Armillary Sash
	
		 
	
	
		 
	
	
		 
	
 My thoughts
My thoughts 
	
	
		 
	
	
		 Wind Fire Wheels
	
Wind Fire Wheels
	
		 
	
	
		 
	
	
		 
	
 Deathbringer is a must have). After you are done hitting the enemy you throw him back to the ground (Seismic Toss from pok©mon much?) dealing damage to everyone standing underneath you. This does a bit more damage, but can't apply critical hits. When you get back to the ground you dash back to where you originally dashed from before colliding with an enemy. It has a cooldown of 90 seconds and a mana cost of 80 at rank 1 and 120 at rank 5.
 Deathbringer is a must have). After you are done hitting the enemy you throw him back to the ground (Seismic Toss from pok©mon much?) dealing damage to everyone standing underneath you. This does a bit more damage, but can't apply critical hits. When you get back to the ground you dash back to where you originally dashed from before colliding with an enemy. It has a cooldown of 90 seconds and a mana cost of 80 at rank 1 and 120 at rank 5. My thoughts
My thoughts Template
TemplateWell, I hope this guide was helpful to you. I really would like to see guidemakers make use of the templates that multiple prominent authors have provided, using the time they will have saved to focus on the content of their guides. Best of luck to you, and feel free to PM me with any questions or help regarding BBCoding.
 Winter 2013-2014
Winter 2013-2014 Spring 2014
Spring 2014When I began writing my first guide in June of 2013, I hadn't an inkling of what BBCoding was. Although I didn't use it as a reference for this guide, Jhoijhoi certainly helped get me on my feet with her Getting Started guide.
A big thank you to Icecreamy and Jordenito for their guides to columns. I would not have even considered making this guide if I were going to explain columns. *Shudder*
Huge props to Piederman, Subzero008, Jordenito, Sanguis, and BestMinionEver for lending me their codes to be used as templates.
There are also many others who have, to a lesser but non-negligible extent, influenced my works. Thanks for being active, ya'll.
And finally, let's not forget the editors, veterans, moderator, and administrators who keep the database current!
 
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I'm planning on maing a columns guide...
YAY :D
<3 u if you make it