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This guide has been archived, and although the information in it might still be useful, I highly recommend taking it with a grain of salt. Not only is it likely months outdated from the time you read this, but the content I do have here is simply me trying to hold on to her original playstyle through her constant changes every single patch. I'd recommend building and playing her much more like a mage nowadays rather than how I have written in the guide.
Pro's:
+Low skill floor.
+Very safe to play.
+Excellent mobility.
+Relatively High Skill Ceiling.
+Extremely short cooldowns.
+Arguably the best sustain in the game.
+Can negate many ultimates with a 7.2 second cooldown.
+Her ultimate is one of the best crowd control spells in the game.
Con's:
-Low scaling.
-Low burst damage.
-Passive loses its usefulness in arena.
-Mana hungry due to her spammy nature.
There should be no deviation from Heavenly Agility or
Purification Beads unless you're particularly attached to Meditation or
Shell of Absorption. If the enemy has a lot off CC, replace
Heavenly Agility as you desire. If they have virtually no CC, too bad don't replace
Purification Beads as it can lead to some incredibly trollzy "burst immunity," as I like to call it.
Once you're a few levels into the game and have enough mana to spam your spells, Chang'e turns into one of the most mobile and evasive gods in the game. You'll be dancing around, providing frequent heals for your team as well as high-quality body blocking through the use of your
Moonlit Waltz. Don't be afraid to get in close range to the enemy team to provide extra harassment and debuffs, but remember that while you're not particularly squishy, you aren't a tank.
Once you have Gem of Isolation built, you will have an effective soft CC on a very short cooldown in addition to the hard CC from your ultimate. And once you have both physical and magical protections, you'll want to constantly be in your enemies' faces to apply all your infuriating debuffs while also being difficult to snare.
Although the damage on Waxing Moon is actually pretty high, remember that you are a support god. Don't use it to get a kill unless you think your team will be unable to secure it otherwise. It should be used to disrupt the enemy team, whether defensively or offensively. Don't hold it off too long trying to include every enemy god in its path; three stunned gods is enough to turn the tides of a battle, and don't underestimate how much even the one second stun on an enemy god can save a fleeing teammate.
To sum that up: Dance around, body-block, heal your team, CC the enemy team. Never stop moving!
Healing Reductions can be applied through certain gods' skills, or through the use of items or actives. It's obviously very important to be aware of them as a healer. Here's a list of all the different healing reductions:
Even if you won't damage an enemy with your Crescent Moon Dance, it can be helpful to cast it simply for the speed increase. Are those pesky teammates running from your heals in solo queue? No problem! Due to her passive, you'll be able to catch up to them in no time.
Chang'e is probably one of the best baiters in the game due to her "aegis on steroids" as well as the short cooldown on her heal. She can kite with ease and the length of time you can dance around your enemies, avoiding almost all damage, is remarkable.
Have you ever had a Ymir stand in front of you, taking all the hits for you like a boss? Chang'e can do this even better than him, both because of her damage immunity and her speed increase. Think of all those movies where the hero jumps in front of the maiden, intercepting the gunshot. It's essentially the same thing, only this time you don't get hurt at all! The only downside is that instead of getting the girl, all you get is a measly "VVT, VER!"
Due to its 7.2 second cooldown, Moonlight Waltz can be cast twice almost consecutively by using Purification Beads. That's more than about four seconds of complete immunity while also moving 25% faster. You will also be able to cast two consecutive
Moonflower Dances and
Crescent Moon Dances, which will keep her 25% speed increase up for about the duration of sprint! Combine this tactic with
Heavenly Agility and even
Poseidon will be left in the dust.
Feedback on the build and playstyle is much appreciated; I prefer building defensively, but I'm sure there is merit to building her with high MP and I would like to see your arguments as to why that's so.
I also have a more in-depth guide on Hel I'd appreciate feedback on, which you can reach by clicking on the following link:
Smexy Hel (Arena) Guide
Thanks for reading!
1. July 30th, 2013: Moonlit Waltz and
Moonflower Dance have had their cooldowns increased from 8 seconds to 10 seconds, changing them from 5.2 seconds to 6.5 seconds with maximum CDR. (35%)
Props to Blissey1 for notifying me of outdated information.
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Personally I just prefer more reliable items - ones that do not have a recharge time or I can determine when they take effect, but there's no denying Magi's is an excellent item for her.
Thanks for the input. Like I said, I'll be updating this guide (to include Pestilence in the HR section) and I'll put a bit more info into Magi's description then.
as for Iso gem, I have tried prioritizing it a bit more lately, and I admit, there has been some improvement. I always knew it was good, I just I just never really noticed how good. A 2 sec long 25% slow is kinda hard to notice when it's not on you, I guess.
I think
There are so many useful items that, like you said, the game greatly determines the build (and even simply its order). However, while she has quite a few core items, I think the "super" core items are Shoes of Focus, BoV, and GoI.
Edit: Oh, yeah, and about Magic Defense: yeah, she doesn't need much - but it's so hard to fit in Void Stone (even though it's an awesome item) and if you don't have Void and have Magi's instead of Leviathan, she wouldn't have any at all. It all depends on how highly you rank GoI, I think - it's essential to build it early for how I play her, but different playstyles might rank Void and others higher.
my build is almost always
The only thing that changes between matches is the order I get the stuff in. Shoes and Valor always come first, cause dat cdr is too sexy, and then 3rd slot depends on what's happening. If there's a lot of CC flying around, Magi's. If I'm getting a lot of heat from mages, Void. If my team is taking a beating, Asclepius, If none of the above, Iso gem. Similarly, which item I end up not getting because you never fill that 6th slot also depends on how things are going.
I honestly kind of ignore actives until at least after my 3rd item, if I don't just forget about them entirely. Which I feel is honestly something I could be better about.
As for
there is one thing about you build that I've always wondered about, however. I just don't see why you would ever pick
Edit: it's updated. I would like to point out in this comment that while it is a core item for her, I do not believe that it should be purchased early on because other items are still better (they way I build her). However, if you build her with higher MP, then it should be purchased by your fourth item.
more importantly, do you think you'll be updating this with the new, smexy healing item,
I was having this exact same problem for both my Chang'e guide and Hel guide. In fact, all five of my Hel builds ended up being deleted! Fortunately the single Chang'e build has managed to make it onto the guide, but I'm too worried to update either guide in the fear that the builds will be removed.
I'm sorry I have nothing to offer in terms of help. Hopefully it's just a temporary glitch on Smitefire's end.
Edit: This problem should be fixed for everyone as of July 30th.
Thanks It Works Now :)
Really like this build I'm new to this support thing and reading all of this really helped. I just have a few questions. First, do you usually build similarly in conquest and other game modes or do you think other builds are better? Also, when is the best time to buy those Purification Beads, and Heavenly Agility?
I personally have not played Chang'e a single time in conquest, so I don't think I can give you solid advice other than she would definitely want some good sustain items. I think this build would still work well in Conquest, but it probably wouldn't be the best. And remember, build based on how the game is progressing; don't stick to a single build for every game.
As for Beads and HA, I would complete beads before even getting the first tier of sprint, but it depends on how the specific game. Typically I will complete both
A question. Why do you use
HelChang'e (oops, lol) are CDR items andThanks for the positive feedback, guys. :)
A question. Why do you use
Because it's ridiculously easy to hit an entire team, and makes chasing easy when combined with your passive. They won't get away even with something like an agni dash or neith backflip.