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(PATCH 4.22) This is a very strong Guan Yu build to use in casual modes like Arena, Clash, and Siege. I have not done much testing of it in Conquest, but there is potential for it to work well in the Jungle with some adjustments to the start. If you are planning on playing solo or support Guan there are better ways to build him than this. However in casual modes this build provides really nice sustain, power and tankiness at a relatively low cost. As well, it is extremely important that you are using Guan Unicorn. Without that skin this build will do nothing for you except make you feel shame for not buying that skin when you had the chance. As well with this skin you need to go VVB,VSR,VVB,VSR,VEW, otherwise you will never do well with this build
Warrior Tabi: This is self-explanatory, never buy Ninja Tabi on Guan. In some situations Reinforced might work depending on team compositions and if you think you will need the extra tankiness. Talaria can work well in Conquest, but I don't think it is worth it in casual modes.
Gladiators shield: Strong item right now, though after the nerfs next patch it probably won't be worth it on Guan any more. It's already borderline, but for a cheap hybrid item with some sustain and cooldown it works well to get early. If you are more worried about physical damage, buy this item directly after boots.
Ancile: Another cheap hybrid item that gives tankiness against magical damage dealers, as well as giving the silence after taking magical damage. Also gives cooldown to help spam your heals more. If you are more worried about magical damage, buy this item directly after boots.
Stone of Gaia: You should be buying this on every tank you play regardless of whether or not the enemy team has knockups/pulls. The tankiness this item gives for how cheap it is is absurd. It is like having a constant health pot ticking along with a boost in HP5 and 400 base health. It only gets better if the enemy team has knockups/pulls and you will notice a big improvement in tankiness after buying this item.
Masamune: These last two items can be reversed depending how the game is going. If you are getting ahead and CC isn't being a big issue, then go Masamune for the hybrid boost in power and defense, along with some movement speed.
Spirit's Robe: However if you are getting locked down with CC constantly then go Spirit's Robe, the passive is great, but the CC reduction will make a noticeable difference in how well you survive.
Relics: There are a lot of options here, but Bracer, Shell, Sprint, Frenzy, Meditation, and Blink can all work well depending on the situation. Beads are good too if you are up against characters like Daji or Ares, but your ult makes you CC immune, so you have to gauge whether or not it is worth the risk and manage when you use your ult.
Passive: You want to watch your passive and manage what abilities you want to receive a boost. This will normally be healing, since health is always needed, but try to make sure the passive is fully stacked before ulting for greater impact
Conviction: Conviction is an ability that you need to always watch when it is off cooldown. In a fight you need to be spamming this ability as much as you can to give your team and yourself that extra health. You can level this first or second depending on how much damage you feel you need to be dealing early, but unless you are playing as a support, I would recommend this one being leveled second. I would reccomend always trying to use your passive on this ability as the up to 300 HP heal can be the deciding factor in a team fight.
Warrior's Will: Not a long dash, so not a reliable escape, however it can be enough to get you out of dangerous spots. Usually you want to use this ability to dash into squishies in order to slow them, then follow up with autos and Taolu Assault. But if you are able to use Taolu first, this will do more damage. Also make sure you watch if your passive is fully stacked, this is the least useful ability to waste the boost on. Level this ability last.
Taolu Assault: The first ability that you should be leveling almost every time. The damage this ability does can be surprising, but the main advantage is the protection steal. Not only can you gain tankiness from this ability, but you can make multiple enemies squishier for 5 seconds. With strong follow up you can melt even tankier targets. So if you are able to, always try to use this ability on a target first for max damage.
Calvary Charge: Can function very well as both offensive and defensive ult. So you should level it up depending on how the game is going and what way you feel you'll probably be using it. It is great to start a teamfight, but make sure you are focusing on the squishy damage dealers and not the tank. It works wonders to zone objectives, but don't hesitate to jump off early to get the stun if you need.
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