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Black Sabbath: Chernobog Guide (S6)

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Smite God: Chernobog

Build Guide Discussion (12) More Guides

Purchase Order

Final (Dev. Glove)

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi
Build Item Ichaival Ichaival
Build Item The Executioner The Executioner
Build Item Wind Demon Wind Demon
Build Item Deathbringer Deathbringer

Starter

Build Item Hunter's Blessing Hunter's Blessing
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Mana Potion Mana Potion

Relic

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings
Build Item Bracer of Undoing Bracer of Undoing

Alternative

Build Item Transcendence Transcendence
Build Item Rage Rage
Build Item Bloodforge Bloodforge
Build Item Asi Asi

Additional

Build Item Poisoned Star Poisoned Star
Build Item Toxic Blade Toxic Blade
Build Item Runeforged Hammer Runeforged Hammer
Build Item Silverbranch Bow Silverbranch Bow

Final (Trans. Varient)

Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Ichaival Ichaival
Build Item Asi Asi
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais

Chernobog's Skill Order

Crystallized Curses

Crystallized Curses

1 X
1 4 6 7 10
Vicious Barrage

Vicious Barrage

2 A
2 8 11 12 14
Into Darkness

Into Darkness

3 B
3 15 16 18 19
Living Nightmare

Living Nightmare

4 Y
5 9 13 17 20

My Introduction

Greetings, everyone, I have a different guide for you this time. Since I've made a guide for every warrior in the game as of writing this, I felt it's time to branch out and make guides for other gods I haven't touched on yet, so here we are. This will be my first Hunter guide and the one I picked was a god that instantly caught my interest as I have Slavic roots (Slovakian) and felt a more personal connection to this God. Let me introduce the Master of Evil, the Lord of Darkness, the Shadow on the Wall, Chernobog.
Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play Chernobog. I encourage you to look at the comment section below and see other suggestions.

Who is Chernobog?


Chernobog is a Physical, Ranged, Hunter who utilizes his kit to chase and lock down his target before pummeling them with speedy and accurate auto attacks. As Chernobog, your role in the team can duel act between a standard Carry and an Anti-Roamer god with his ultimate and his dash for some tricky maneuvering.

Pros / Cons

Pros
  • High Attack Speed
  • High Mobility
  • Area and Single Target Control
Cons
  • High Accuacy needed for Passive
  • Combo Easy to Dodge
  • Punishable

Abilities

It's a rather simple passive but the more important part of Chernobog's kit. Each basic attack you land on a target gives them a stack after the third stack is applied the target is dealt extra damage in an area around them as the stacks reset. This is why being able to land your basic attacks on Chernobog is important, your goal is to apply constant pressure to the enemy and you can't do that if you can't hit your target.
With a very short build up Chernobog throws down a large crystal that deals damage upon landing, but that's not all. Once landed, the crystal starts counting down in which the crystal explodes dealing additional damage and rooting any target caught in the radius of the explosion. Alternatively, you can hit the crystal with your second ability for instant detonation.
This little ability has a triple role. A line projectile that goes through all targets that functions as a basic attack so effects activating from basics like lifesteal and critical chance apply. There's more, once fired, Chernobog also gains an attack speed steroid for a short duration as well. As mentioned in Crystallized Curses, you can detonate your crystal early by hitting it with this ability. Depending on the situation, it would be best to let the crystal time out naturally and save it for when you need for boxing.
A rather slow dash but what it can do it makes it different and can act as an offensive tool than strictly defensive. If you hit an enemy god with this, it applies a slow. If Chernobog hits a wall with this ability then he enters it and becomes completely immune to all forms of damage, CC, and untargetable while he stays inside the wall. You can shoot out from the wall and act as a second dash. A nice trick with this is to get your opponent between you and a wall, dash through them into the wall and dash back out for a fair amount of damage. The slow from this ability can also be used to better line your lockdown combo.
When many first saw this ability they were confused as this passive would fit more on a guardian or a warrior but I would argue this fits thematically and gives Cherno that secondary role as Anti-Roamer. Chernobog flys into the air after a quick channeling period and sends out a shadow clone of himself to every enemy god currently on the map. When he picks a clone to fly to, he speeds towards the targeted location giving himself cooldown reset on all his abilities, minus the ult, as well as temporary damage mitigation and movement speed. You can use this to track down a fleeing target but this ultimate can also be used to prevent the enemy from pushing the lane or completing an objective as the damage mitigation and movement speed compliment this alternative usage as well. Alternatively, you can use this to get away by picking a target in one of the other lanes and dashing back under a friendly tower or safe spot to recall.

How to Build Chernobog

If it wasn't obvious at this point, Chernobog benefits greatly and revolves around his basic attacks as the main source of his damage. Having items that provide a lot of attack speed as well as some additional stuff like lifesteal or critical chance will greatly increase his damage output when having to go against other gods in the game.

Tips, Tricks, & Combo

  • Take Aim
    Chernobog needs to land his attacks to get his passive working and be a threat to the enemy team, take your time and line up each shot with the help of your 1-2 combo to hold them still and make it easier.
  • Can't Hurt a Shadow
    You can use your dash and enter a wall to keep yourself safe from the enemy, global ultimates can't land if they got nothing to hit, DoT can't do what they want if you're not affected by them for the duration, and the enemy can't find you if you're pseudo-hidden.
  • Looming Presence
    Your ult can be more than just a mobility tool. Since it's a global ultimate, you have vision of all enemy gods on the map so it can be used as a map-wide ward if you need to know where the enemy is at, like the jungle or at objectives.

Cheeki Breeki
While to use of your ult and dash are situational, you always want to use your Crystalized Curse first before you follow it up with Vicious Barrage as that's Chernobog's main combo all the time.

Stages of the Game

Early Game
Chernobog can't do much this game and more than likely get bullied by the enemy team for how much he can lack this early in the game. Turtle under tower or if paired with equally aggressive support then you can try your hand at going from hunted to hunter.
Middle Game
Once you get your ultimate online is when you can start to push back against the enemy if you haven't done so already. Make use of the ultimate to quickly get back to lane to prevent the enemy from pushing any further or to keep them from leaving if you think you can handle them.
Late Game
Finish the build and become an arbiter of death using your lockdown combo to keep the enemy from moving as you blast them like a machine gun. Also, take time to use your ult to keep the enemy from going after objectives or defenseless towers.

Conclusion

In conclusion, Chernobog is a hunter that can give the enemy team hell for his elusive wall hiding ability, lock them down, and punish them with fast basic attacks. Taking flight and hunting down the enemy or cut them off from doing something they shouldn't, Chernobog has a consistent presence and fighting him head-on can be a life-threatening situation if he gets the upper hand. Remember to always line up your attacks, use your ult to attack as well as defend, and make their game a living nightmare.

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[-]
Branmuffin17 (273) | April 28, 2019 5:40pm
Black Sabbath, lol.
  • Note for readers, even if it's obvious, that Crystallized Curses is his main wave-clear. Also, if you're not pressured, you don't have to use your combo with Vicious Barrage, but can just let it explode on its own, and save Barrage for boxing.

  • Obviously in the tooltip, but not mentioned in your writeup. Note that Into Darkness also does damage, and can thus do damage twice if the enemy is near a wall.

  • I'd like to see a build example using Transcendence. I personally like it as an option better than Devo's right now for a good number of hunters in general. You can also consider not going stacking at all. I've been rushing Ichaival either 2nd or 3rd also, and it makes a HUGE difference in early boxing. And Asi, IMO, is a great lifesteal option since its buff. Allows you to rush Boots if you want...just a lot of flexibility in hunter builds right now.

  • Personally would adjust your main build example. That's a ton of AS. I personally like Rage over WD here. WD late maybe.

  • You can also use Living Nightmare as a last-resort, map-wide ward, in case you really need to know where the enemy is.
1
[-]
Stuke99 (41) | April 28, 2019 5:44pm
Thanks, I'll get into these changes as soon as I can.
1
[-]
Branmuffin17 (273) | April 28, 2019 6:47pm
Test Rage vs. WD and let me know what you think before you make a change.
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Gulfwulf (55) | April 27, 2019 3:24pm
You may want to make a note that you don't want to get Transcendence and Devourer's Gauntlet in the same build because double stacking isn't usually a good idea. Personally I'd go with trans + asi and I think that should be an example build.
1
[-]
kapciowy | April 27, 2019 1:57pm
U know maybe first skill is better for start than second like artemis third and second quite similar you think?
1
[-]
Stuke99 (41) | April 27, 2019 2:17pm
I prefer the second ability over the first mainly for the benefits of attack speed and being able to proc basic attacks than the easy to dodge damage and root from the former.
1
[-]
Kriega1 (72) | April 28, 2019 6:02pm
The 1 is also your waveclear though. Something you may want to prioritise especially if you play Chern in mid.
2
[-]
ThePerfectPrism (49) | April 27, 2019 1:53pm
Stuke, yet again comes out with another guide that gives you a really nice idea of the mindset you should have with a character, paired up with an equally good build. Not only it's easy to read but it also doesn't open too much space for rants and ramblings some more informative guide makers might have (This is why I also try to keep it simple lol).

Just a few things I want to point out :

1. It would be interesting for you to recommend one of your alternative / additional items as a preferred 7th item. Maybe through notes?

2. I do believe this guide would benefit a lot from a bigger combo variance. What combos should I aim to do if I'm retreating? Do I just try to Double Dash or should I use my other abilities to try to poke or maybe zone out the enemy? Things like that.
And I also think you could do a thematically straight-to-the-point matchups. What sort of mentality should a Chernobog player have when they go up againts an Anhur? or a Neith? It doesn't need to be a compendium, but some healthy reminders and maybe even some insight from your own experience would help this alot.

+1 from me :)
1
[-]
Stuke99 (41) | April 27, 2019 2:19pm
When I get the time to, I will get to these.
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