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Greetings, everyone, I have a different guide for you this time. Since I've made a guide for every warrior in the game as of writing this, I felt it's time to branch out and make guides for other gods I haven't touched on yet, so here we are. This will be my first Hunter guide and the one I picked was a god that instantly caught my interest as I have Slavic roots (Czechoslovak/Polish) and felt a more personal connection to this God. Let me introduce the Master of Evil, the Lord of Darkness, the Figure in Black, Chernobog.
Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play Chernobog. I encourage you to look at the comment section below and see other suggestions.
|It's a rather simple passive but is the most important part of Chernobog's kit. Each basic attack you land on a target gives them a stack. After the third stack is applied the target is dealt extra damage in a small area around them as the stacks reset. This is why being able to land your basic attacks on Chernobog is important, your goal is to apply constant pressure to the enemy and you can't do that if you can't hit your target.|
|With a short build-up Chernobog throws down a large crystal that deals damage upon landing, but that's not all. Once landed, the crystal starts counting down in which the crystal explodes dealing additional damage and rooting any target caught in the radius of the explosion. Alternatively, you can hit the crystal with your second ability for instant detonation.|
|This little ability has a triple role. A line projectile that goes through all targets that functions as a basic attack so effects like lifesteal and crit chance will apply. There's more, once fired, Chernobog also gains an attack speed steroid for a short duration as well. As mentioned in Crystallized Curses, you can detonate your crystal early by hitting it with this ability. Depending on the situation, it would be best to let the crystal time out naturally and save it for when you need it for boxing.|
|A rather slow dash but what it can do makes it different and can act as an offensive tool than strictly defensive. If you hit an enemy god with this, it applies a slow. If Chernobog hits a wall with this ability he will enter it and becomes completely immune to all forms of damage, CC, and untargetable while he stays inside the wall. You can fire this ability again to dash out from the wall. A nice trick with this is to get your opponent between you and a wall, dash through them into the wall and dash back out for a fair amount of damage. The slow from this ability can also be used to better line your lockdown combo.|
When many first saw this ability they were confused as this ultimate would fit a guardian or a warrior more than a hunter but I would argue this fits thematically and gives Chernobog that secondary role as an "Anti-Roamer".|
Chernobog flies into the air after a quick channeling period and sends out a shadow clone of himself to every enemy god currently on the map. When he picks a clone to fly to, he speeds towards the targeted location giving himself a cooldown reset on all his abilities, minus the ult, as well as temporary damage mitigation and movement speed. You can use this to track down a fleeing target but this ultimate can also be used to prevent the enemy from pushing the lane or completing an objective as the damage mitigation and movement speed compliment this alternative usage as well. Alternatively, you can use this to get away by picking a target in one of the other lanes and dashing back under a friendly tower or safe spot to recall.
If it wasn't obvious at this point, Chernobog benefits greatly and revolves around his basic attacks as the main source of his damage. Having items that provide a lot of attack speed as well as some additional stuff like lifesteal or critical chance will greatly increase his damage output when having to go against other gods in the game. With some additional items to help with his abilities, then Chernobog could give his enemies a hard time.
The best starter for Crit Hunters. Every 10 seconds a minion with the most health near you is marked, if you manage to get the final hit on a marked minion then you get additional gold, increased attack speed for a short duration, and a bit of mana is restored.|
At Lvl 20, we will upgrade this to Ornate Arrow for the additional gold gain but also because the more gold you have the more attack speed and crit chance you'll get.
The best starter if you're going for Auto-Attack Hunters. While you're by yourself, you gain additional movement speed but once you get near an ally it switches to attack speed.|
At Lvl 20, we will upgrade this to Hunter's Cowl to make those stats and effects even more potent.
|A staple item for almost all Hunters. Killing a minion provides one stack while an enemy god provides 5 stacks, each stack provides a permanent increase to your lifesteal and physical power until it hit the max amount.|
|The solid item for Hunter's building into crit chance. Every basic attack that crits will give you a boost to your movement and attack speed that refreshes each time your attacks crit. Perfect for Chernobog that wants to hit faster and chase his enemies.|
|An item against squishy enemies. Every basic attack reduces the physical protection by a percentage that stacks up to 3 times. This item is good against targets who don't build into protections or health items. Combining this with his passive and you will do a large chunk of damage due to their shredded protection.|
Every basic attack you land increases your physical damage and decreases your enemy's physical damage as well.|
Note: You'll still get the increased power from your basics but if the enemy is magical the second part of the effect does nothing.
|While mostly used for Hunters that lack a solid clear it has found use in Auto-attack builds for its high attack speed as well as making use of the passive for constant pressure against the enemy team. Every fourth basic attack you successfully hit any target with, a chain of lightning will begin to bounce between four given enemies next to each other. Each bolt deals a percentage of your basic attack damage.|
|An essential item for Auto-Attack Hunters. when you overcap on your attack speed, any additional attack speed you would get will be converted into physical power. This also applies to item auras, steroids, buffs, and relics.|
|If you're going the Leather Cowl route then you're sacrificing the third crit chance item from Ornate Arrow, so here's how you can make up for that while also providing decent power early. Whenever you get a kill or assist, you gain a stack that increases the percentage of your crit chance permanently until it hits a max amount and this item becomes upgraded.|
|A staple item for most, if not all, Crit builds. Once bought, all crit chance damage do additional percent damage.|
|Every time you land a crit, that target is afflicted by a poison that slows them well as reduces their damage output. This will make landing your basic attacks much easier as well as give you the upper hand if your target starts fighting back.|
|Your lifesteal option for when you go the Leather Cowl start. Once you hit a health threshold, the lifesteal percentage of your basics increases for a short duration before going on cooldown.|
|A great final item to have that can make your basic attacks even better. Once bought, all your basic attacks now apply percentage physical penetration. Since Chernobog's main source of damage is from his basics, this item helps do more damage to all enemies and objectives.|
|An alternative to Devourer's Gauntlet if you don't want to stack. Whenever you kill an enemy god, you gain a health shield and increased movement speed as long as you have the shield up.|
|For when the enemies are tanky. Every basic attack against an enemy god will deal additional damage based on a percentage of the target's health. Additionally, the damage dealt if the target's health is above 2000hp and scale-up proportionally the more health they have.|
|Whenever you get a kill or assist on an enemy god, you ignore movement speed penalties from basic attacks, walking back, or strafing as well as an increase to your attack speed. Since Chernobog has a hard time with his mobility to an extent, having this item in your Auto-Attack build can make up for that and allow you to keep applying damage.|
|An alternative to Wind Demon if you need anti-heal. Whenever you deal crit damage against an enemy, you reduce their healing and regeneration. The duration of this effect refreshes each time you land another crit.|
|For when you need anti-heal when you're going Auto-Attack. Every basic attack reduces the healing of the target you hit.|
In conclusion, Chernobog is a hunter that can give the enemy team hell for his elusive wall hiding ability, lock them down, and punish them with fast basic attacks. Taking flight and hunting down the enemy or cut them off from doing something they shouldn't, Chernobog has a consistent presence, and fighting him head-on can be a life-threatening situation if he gets the upper hand. Remember to always line up your attacks, use your ult to attack as well as defend, and make their game a living nightmare.
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