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Kumbha support/sleep

2 0 29,877
by Mr guirdian updated June 29, 2020

Smite God: Kumbhakarna

Build Guide Discussion 18 More Guides
Tap Mouse over an item or ability icon for detailed info

Kumbhakarna Build

Starter

Build Item Guardian's Blessing Guardian's Blessing
Build Item Chalice of Healing Chalice of Healing
Build Item Hand of the Gods Hand of the Gods

Example build

Notes Replace boots and blessing

Notes

Replace boots and blessing

Build Item Guardian's Blessing Guardian's Blessing
Build Item Shoes of Focus Shoes of Focus
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Pridwen Pridwen
Build Item Shogun's Kusari Shogun's Kusari
Build Item Relic Dagger Relic Dagger
Build Item Midgardian Mail Midgardian Mail
Build Item Spirit Robe Spirit Robe

Situational items

Build Item Pestilence Pestilence
Build Item Emperor's Armor Emperor's Armor
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Sovereignty Sovereignty
Build Item Spectral Armor Spectral Armor
Build Item Talisman of Energy Talisman of Energy
Build Item Stone of Binding Stone of Binding
Build Item Void Stone Void Stone

Kumbhakarna's Skill Order

Throw Back

1 X Y
Throw Back
3 8 10 13

Groggy Strike

2 A B
Groggy Strike
1 4 7 12 14 17

Mighty Yawn

3 B A
Mighty Yawn
2 6 11

Epic Uppercut

4 Y X
Epic Uppercut
5 9 15 16 20
Throw Back
3 8 10 13

Throw Back

1 X
Kumbhakarna sleepily runs forward. If he hits an enemy he stops and deals damage. If the enemy is a minion, he throws them, dealing increased damage to each enemy they hit.

Ability Type: Dash
Damage: 95 / 160 / 225 / 290 / 355 (+50% of your Magical Power)
Flying Minion Damage: 95 / 165 / 235 / 305 / 375 (+60% of your Magical Power)
Range: 45
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Groggy Strike
1 4 7 12 14 17

Groggy Strike

2 A
Kumbhakarna smashes down, damaging all enemies in front of him, crippling and rooting them.

Ability Type: Line
Damage: 100 / 155 / 210 / 265 / 320 (+50% of your Magical Power)
Cripple / Root Duration: 2s
Range: 40
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Mighty Yawn
2 6 11

Mighty Yawn

3 B
Kumbhakarna lets out a mighty yawn that Mesmerizes all enemies in range. If awakened early, enemies have their Attack Speed and Movement Speed slowed. Kumbhakarna may use this ability while asleep.

Ability Type: Area
Mesmerize Duration: 1 / 1.5 / 2 / 2.5 / 3s
Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Slow: 40%
Attack Speed Debuff: 30 / 35 / 40 / 45 / 50%
Radius: 25
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15s
Epic Uppercut
5 9 15 16 20

Epic Uppercut

4 Y
Kumbhakarna moves forward, stops at the first enemy god he encounters, and delivers a massive melee attack that uppercuts the enemy directly into the air. When the enemy lands, it deals area damage and causes knockup to enemies nearby.

Ability Type: Dash
Initial Damage: 75 / 100 / 125 / 150 / 175 (+15% of your Magical Power)
Landing Damage: 200 / 290 / 380 / 470 / 560 (+40% of your Magical Power)
Knockup Time: 2.2s
Range: 30
Cost: 100
Cooldown: 75s

Kumbhakarna Threats

Tap each threat level to view Kumbhakarna’s threats

Max
3
Major
3
Even
1
Minor
1
Tiny
0

Kumbha is thic

Cake god

Why play kumbha

***bha is the sleeping giant and his kit suits him perfectly his first abilty is a dash and if he hits a minion he sends them flying his second abilty is a root and his third abilty is a aoe sleep so his kit works well lots of peel and chase potential

Pros / Cons

Pros
High cc
good soaking
Stays relevant

Cons
No damage
Can get interrupted a lot

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1
Big Damage (37) | June 29, 2020 9:44am
I'm certainly liking the direction of the build now! All great support items with decent ordering, however since adding Relic Dagger along with keeping the 20% from Breastplate of Valor onto now Pridwen you have 50% CDR, plus this diminishes the 10% gained late game with the Potion of Power which would bring you up to 60%.

At your discretion I would try to get the CDR to 30% (40% is okay too if you want it but as I said, it diminishes the extra you can get late game).

If you are unsure of what you want to do to fix the CDR just ask but if you have your own ideas I will enjoy seeing them.
1
Kriega1 (143) | June 29, 2020 9:47am
40% isn't ideal, but what's worse is the 50% because he sells boots for Spirit Robe late.

I think a better example build if you want to keep the pridwen would be: Traveler's Shoes > Gauntlet of Thebes > Pridwen > Sovereignty > Void Stone > Spirit Robe > sell boots late for Ethereal Staff.

Or, no Pridwen: Shoes of Focus > Gauntlet of Thebes > Relic Dagger > Spirit Robe > Mantle of Discord > Ethereal Staff > sell boots late for whatever.

Another example: Shoes of Focus > Gauntlet of Thebes > Sovereignty > Shogun's Kusari > Relic Dagger > Spirit Robe > sell boots late for Ethereal Staff.
1
Big Damage (37) | June 29, 2020 9:51am
Yeah it was getting better but he must have overlooked the 10% on Relic Dagger while adding it and keeping the rest of the build the same, generally if I'm building Relic Dagger and Spirit Robe I don't go for any more CDR except Shogun's Kusari.

Pridwen is more for if you need items that don't have CDR and need it to fill the gap in said CDR.
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1
Gulfwulf (81) | June 29, 2020 8:07am
Pridwen's more of a late-game item after you've gotten most of your protections online. Shogun's Kusari is a pretty situational item because Kumbhakarna doesn't get much use out of it, but it's great if you have two or more AA gods on your team. I also think Midgardian Mail is situational because you won't always be facing two or more AA opponents. Finally, I'd get Stone of Binding in prid's slot because ***bha has 3 abilities that'll process it.
1
Big Damage (37) | June 29, 2020 9:35am
I agree that Midgardian Mail is situational, and personally I think it would be better to replace it with Sovereignty, but I disagree about the other 2 items.

Pridwen as a source of CDR and protections is useful on its own for a support, and the passive still works fine in the midgame although scaling better into the late game. Then Shogun's Kusari, even if you only have one auto attacker on your team the 25% attack speed is great for burning objectives when grouped up at all stages of the game, with decent base stats for a support too.

Overall it's just preference and I can see why other items could be picked up instead but in this build the aforementioned items make more sense for me.
1
Kriega1 (143) | June 29, 2020 8:26am
Gulfwulf wrote:
Pridwen's more of a late-game item after you've gotten most of your protections online.


You can get it mid game just fine.
1
Mr guirdian | June 28, 2020 8:52pm
Thx for the tips how’s the build now?
1
Kriega1 (143) | June 29, 2020 4:51am
Get rid of mana chalice, you don’t need it.

Also swap Breastplate with Sovereignty in your example build so you don’t overcap CDR.
1
Big Damage (37) | June 28, 2020 10:15pm
Much better than before! Still a couple things I've noticed sorry to be "nitpicking", you don't need to change this but I would recommend changing the starting chalices. The double can work well I find in Joust, but in Conquest you will be needing to buy wards from the first time you back, hence making the purchase of a Chalice of Mana sort of pointless in my opinion.

The last thing I would change is still Breastplate of Valor. You can swap it for Pridwen to gain a useful passive for a guardian and balance your protections better than them being lopsided to physical protections.

Overall impressed with the changes so far, nice work!
1
Mr guirdian | June 29, 2020 7:46am
Ty for the tips
2
Gulfwulf (81) | June 27, 2020 3:51am
Pro tip: don't build Deathbringer either. You're welcome.
1
Kriega1 (143) | June 27, 2020 3:40am
The CDR cap is 40%. You can also get 10% cdr lategame from power pot.
1
Devampi (105) | June 27, 2020 1:14am
Just gonna leave this comment that your example build overcaps cdr making you waste some of genji stats. you only gain the flat reduction from the passive (and relic dagger stats until you lose the boots).
1
Big Damage (37) | June 27, 2020 1:01am
With this number of potions you could be better with just purchasing a Chalice of Healing and some Mana Potions or Multi Potions. (Although personally I like to pick up a Hand of the Gods to either secure from an invade or clear the buff quicker, give it a try!)

Also I don't know if it was an accident or not but obviously you cannot build the Ratatoskr only item, Acorn of Yggdrasil so to mention it as something to "not" build is a bit strange to me.

Next you are over capping CDR, and generally on most gods you don't need more than 30%, although 40% can be viable. Due to this over cap at 50%, consider removing Breastplate of Valor for an item with a better passive, instead of just decent base stats.

One final point, which is just a small personal choice for making the build more meta would be to swap Genji's Guard for Spirit Robe, still keeping that 10% CDR but now being able to absorb hard CC and damage combos from enemies to peel for your carries, instead of just hitting abilities more often and being a bit tankier to magical enemies. Not that it is a bad pick up, I just feel like Genji's Guard is more situational and doesn't really fit the build in that spot. If you disagree though that is fine, in fact I'd like to hear your reasoning behind it.
1
boogiebass (46) | June 27, 2020 12:33am
that's a lot of potions.
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