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1. Intro
2. Why so squishy?
3. Play style
4. Oh **** plan
5. The End
Welcome to my first build! I hope that this Fenrir guide will help some of the newer players master the art of damage dealing, and running like hell!
Lore
Are you kidding me? Look this up for yourself!
Pros and cons
Pros
-Has good early game damage
-Has a leap AND a dash for running away
-Has a rather under rated lifesteal buff that can do wonders in early game
-His ult can be one of the most annoying moves possible to pull on a tanky god
-He ate Tyr's hand
-He's a massive rabid wolf
Cons
-He is MASSIVELY mana hungry
-He is dozo if stunned
-Semi squishy
-Needs his abilities to survive
Why I did what I did
So, a lot of you guys might think that the build is **** and that you would be to squishy, well here's my explanation, Fenrir is an assassin and as such I've centered most of my build around damage and penetration. With Fenrir you shouldn't need to get into massive brawls, you go in, get a kill, and run. You shouldn't ever be in danger of dying if you play correctly. So yes it's a glass cannon build, but if you learn how to play it you'll be fine.
Like I said in the last chapter, Fenrir is an assassin, so you should always be near the fight, but not in the thick of it, use unchained to get in, brutalize to do damage and Miele until they are dead, then you run like hell. It's that simple.
So, Fenrir is squishy, we've covered that, now we need to address what you need to do when you can't run like hell. Most of the time you should be able to leap out of a situation, but let's say your cooldown is on recharge, and some tank has you pinned. At this point you go into the oh **** cycle. The oh **** cycle (or OSC for short) is simply howl and brutalize until ether you or the other God is dead.(this is why you pick up the combat blink or A. Pendant so you can escape when cornered, the OSC is a terrible last resort)
Well, I hope I covered everything that you need, and like I said, this is a WIP, so any criticism is appreciated. Thanks!
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Some suggestions, not that I play
Starting items: in most cases for arena play, I'd suggest NOT getting a starting item like
As for my suggested first item, it would be
2nd item...I don't see
If you want to angle yourself toward a build that includes
My general suggested build:
Last two items could be
Finally, to round out your guide, you should talk more in-depth about the play style...it's going to change a bit from early to late game. How your team plays, and what the composition is like, might change what you need to do.
If you're getting beat up, and your one tank isn't cutting it, you might consider adding a tanky build option in a 2nd tab with more protection items at the sure expense of items like
Just things to think about. PM me if you want to discuss further...and if you don't like my suggestions, that works too. Hope I've helped some!