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Bacchus Support Guide (Season 2, Post-Ravana)

6 0 40,898
by mooseum updated July 21, 2015

Smite God: Bacchus

Build Guide Discussion 5 More Guides
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Bacchus Build

Start #1

Build Item Watcher's Gift Watcher's Gift
Build Item Rage of the Gods Rage of the Gods
Build Item Healing Potion Healing Potion
4
Build Item Multi Potion Multi Potion
4

Start #2

Build Item Watcher's Gift Watcher's Gift
Build Item Multi Potion Multi Potion
5
Build Item Ward Ward
2

Core

Build Item Shoes of the Magi Shoes of the Magi
Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet

Defensive

Build Item Midgardian Mail Midgardian Mail
Build Item Pestilence Pestilence
Build Item Breastplate of Valor Breastplate of Valor
Build Item Void Stone Void Stone

Power

Build Item Ethereal Staff Ethereal Staff
Build Item Gem of Isolation Gem of Isolation
Build Item Soul Reaver Soul Reaver
Build Item Rod of Tahuti Rod of Tahuti

Actives

Build Item Wrath of the Gods Wrath of the Gods
Build Item Shell of Absorption Shell of Absorption
Build Item Weakening Curse Weakening Curse
Build Item Greater Purification Greater Purification

Bacchus's Skill Order

Chug

1 X Y
Chug
3 15 16 18 19

Belly Flop

2 A B
Belly Flop
1 8 11 12 14

Belch of the Gods

3 B A
Belch of the Gods
2 4 6 7 10

Intoxicate

4 Y X
Intoxicate
5 9 13 17 20
Chug
3 15 16 18 19

Chug

1 X
Bacchus takes a drink from his jug, healing him and giving him additional buffs.

Ability Type: Buff
Drunk-O-Meter: 40%
Protections: 0 / 15 / 20 / 25 / 30 / 35
Magical Power: 0 / 7 / 14 / 21 / 28 / 35
Heal: 0 / 22 / 29 / 36 / 43 / 50
Duration: 6s
Cost: 20
Cooldown: 8s

*NOTE* This ability is available at Level 1 at Rank 0.
Belly Flop
1 8 11 12 14

Belly Flop

2 A
Bacchus jumps into the air and, not so gracefully, comes slamming to the ground belly first, knocking all enemies into the air and dealing damage. If he is Tipsy, all enemies are also Slowed after they land.

Ability Type: Circle, Leap, Damage
Damage: 90 / 135 / 180 / 225 / 270 (+70% of your Magical Power)
Slow: 20%
Slow Duration: 2s
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Belch of the Gods
2 4 6 7 10

Belch of the Gods

3 B
Bacchus lets out an obnoxiously loud belch, doing damage every .5s for 2s and reducing enemy healing. Lane Minions take a small amount of extra damage. If he is Tipsy, enemies are Stunned for 1s. Bacchus is immune to knockback for the duration.

Ability Type: Cone, Stun, Damage
Damage per Tick: 30 / 45 / 60 / 75 / 90 (+15% of your Magical Power)
Minion Damage Per Tick: 3 / 4 / 5 / 6 / 7
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Healing Reduction: 40%
Healing Reduction Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Intoxicate
5 9 13 17 20

Intoxicate

4 Y
Bacchus smashes his jug of wine on the ground, intoxicating all nearby enemies and doing damage. If he is Smashed, Bacchus also gains a magical power buff because of his anger over his lost wine!

Ability Type: Circle, Intoxicate, Damage
Damage: 230 / 300 / 370 / 440 / 510 (+60% of your Magical Power)
Intoxication Debuff Duration: 6s
Magical Power Buff: 20 / 30 / 40 / 50 / 60
Buff Duration: 5s
Radius: 30
Cost: 95
Cooldown: 90s

Introduction to Bacchus


Bacchus, God of Wine is a Guardian. But don't feel guarded when he drives you home tonight as he chugs his way to get smashed.
Bacchus is by far the burstiest of supports and one of the more damage-focused guardians out there. But the problem with Bacchus is that his early game is just too bad. But don't worry! This guide will teach you to Belly Flop your way to victory as you chug your wine to forget about the scarring memories of your early game!

Skills


Drunk-O-Meter(Passive)]



Bacchus loves the drink and as Bacchus drinks from his jug, he becomes more intoxicated, gaining buffs when he gets Tipsy and Smashed.
Tipsy: Take 7% less damage and gain 10 magical power
Smashed:: Take 14% less damage and gain 30 magical power
MY THOUGHTS


Chug



Bacchus takes a drink from his jug, giving him additional buffs. Bacchus celebrates when he kills an enemy god, giving him 10% on his meter.
Drunk-O-Meter: 33/35/37/39/41%
Protections: 15/20/25/30/35
Protections duration: 6s
Cooldown: 10 seconds
Cost: 40/65/90/115/140 mana
MY THOUGHTS


Belly Flop



Bacchus jumps into the air and, not so gracefully, comes slamming to the ground belly first, knocking all enemies into the air and dealing damage. If he is Tipsy, all enemies are also slowed after they land.
Damage: 90/130/170/210/250 (+70% of your magical power)
Slow: 20%
Slow Duration: 2s
Cooldown: 16 seconds
Cost: 70/75/80/85/90 mana
MY THOUGHTS


Belch of the Gods



Bacchus lets out an obnoxiously loud belch, doing damage every .5s for 2s. If he is Tipsy, enemies are stunned for 1s and their healing is debuffed. Bacchus is immune to knock-up for the duration.
Damage per Tick: 20/35/50/65/80 (+15% of your magical power)
Stun=1s
Healing Debuff: 25%
Healing Debuff Duration: 3s
Cooldown: 14 seconds
Cost: 70/75/80/85/90 mana
MY THOUGHTS


Intoxicate



Bacchus smashes his jug of wine on the ground, intoxicating all nearby enemies and doing damage. If he is Smashed, Bacchus also gains a magical power buff because of his anger over his lost wine!
Damage: 250/325/400/475/550 (+70% of your magical power)
Magical Power Buff: 20/30/40/50/60
Buff Duration: 5s
Intoxication Debuff Duration: 8s
Cooldown: 90 seconds
Cost: 95 mana
MY THOUGHTS



Scenario/Situation
Explanation

Items

START


Watcher's Gift is a great starter Item because it allows you to gives you extra gold and EXP even if you don't last hit the minions which you shouldn't be doing. I recommend getting Mark of the Vanguard instead if you're against an Ares since it'll reduce the damage from his Shackles which deal A LOT of damage early on, and since Shackles cripples you you can't Belly Flop away.
Even though this item got nerfed to oblivion, I still recommend it since Bacchus's early clear is so poor. If you have an adc with amazing early clear like Neith with her Spirit Arrow, you can replace this with a Creeping Curse.
You ALWAYSbuy this item when you start as Bacchus. It regens both health and mana, and you will see later in the guide that mana is very important early as Bacchus.
This is what aggressive players start with while playing support, since you'll be losing more health. I play aggressive, so I'd rather have Healing Potion to not have to back too early. This is also good as Bacchus since it's dangerous to clear early (see Early Game chapter). This can be replaced by 2 Ward, but you'll probably need to return to base sooner. If you take the Ward, take 5 Multi Potions instead of 4

CORE



There is many options for shoes, but my favorite is Shoes of the Magi since what makes Bacchus viable is his mid to late game damage and the early penetration helps you get your damage online faster. Shoes of Focus gives you a bit more utility at the cost of damage. It will help you apply more CC instead of dealing more damage. I hate Traveler's Shoes and Reinforced Shoes as Bacchus since they take so much power and utility away from you.
You'll see this Sovereignty pop up a lot in various support builds. The reason why you pick up Sovereignty and not any other item coming from Steel Mail is that:
1.It's cheap which allows you to get health and physical protection early.
2.It has a magical protection aura which'll make your Mid laner/ADC a bit less squishy when you are in their respective lanes.
The reasons why you pick this item is the same as Sovereignty.
1.It's cheap which allows you to get health and magical protection early.
2.It has a physical protection aura which'll make your Mid laner/ADC a bit less squishy when you are in their respective lanes.

DEFENSIVE


This can potentially be replaced by Mystical Mail or Hide of the Nemean Lion but this is my favorite out of the 3. It reduces hunters' and in-hand based gods' DPS and movement speed, and it gives a good amount of protections and a good amount of health. Another advantage is that it's cheaper than Mystical Mail. The reason I prefer Midgardian Mail instead of Hide of the Nemean Lion is because it reduces the attack speed and movement speed of all enemy gods that hit you, so in the end it contributes to the whole team and not just you. Hide of the Nemean Lion will basically make enemies try their best to not attack you and since you're a support you're not the most important role on the team in a late-game team fight, so your survival won't be essential, and you'll be taken out once the rest of your team has been. If there are no in-hand based gods in the enemy team composition (which will be very unlikely) go for Mystical Mail since it's the only one that'll really help you since Hide of the Nemean Lion won't deal any damage to them and Midgardian Mail won't really debuff them since they don't need their attack speed.
Pestilence is a good item when facing gods with heals. It can even be viable against Sylvanus's Wisps or Neith's Unravel although you still can get better items. It can even replace Heartward Amulet in the core build if you're facing an Aphrodite support or Hel support who rely on their heals, although they are uncommon in the meta right now.
This item isn't the best right now, but I still like it on Bacchus. It gives you mana, which is great since Bacchus consumes a lot of mana. It gives you a great amount of physical protection, and it gives you cooldown reduction (CDR) which is great if you took penetration boots, which you most likely will have. I still would rather have Midgardian Mail over Breastplate of Valor, but if you feel like you have too long cooldowns, or you're against a very physical damage heavy team, this is a good pick-up.
Now, I love Void Stone. I find it underrated. First of all, it gives magical protection. A decent amount of it. Then, it gives magical power. This is perfect for Bacchus and other damage heavy guardians. And it also gives a magical protection reducing aura. Bacchus will always be in the heat of the fight, sticking to people using Belly Flop, so this aura will be very useful. I think the only guardian this item goes better with is Ares. I almost put this item in the Core Build I find it so good, but it's all preference so I decided not to. It's also both defensive and power, but it gives 10 more magical protections so I decided to put it in defensive

POWER


Ethereal Staff is another good item. It gives a lot of health, and the more health you have the more power it gives which makes it great for tanky gods. It also gives a lot of mana which is useful for Bacchus. If you feel like you don't have enough health, this is a great way to provide both health and power.
This item is good for guardians in general, but it goes particularly well with Bacchus and you'll see why. It gives a good amount of power, a decent amount of health and mana and a passive that works to perfection with Bacchus's kit. If you Belly Flop a target, the target then has a 25% slow which will make sure the target can't get out of Belch of the Gods range. Then the slow renews EVERY TIME Belch of the Gods DOES DAMAGE(4 times) and the target is slower for another 25. This is generally a good pickup, but better for targets that don't have any escape. It's still good for targets with an escape, since the slow will allow your team to catch up with the target once he's used his escape.
Soul Reaver is another good item for Guardians, since it's passive deals 15% of the target's maximum health as additional damage whenever you use an ability. This passive can only apply every minute, but since you're the one that initiates, you're the first to use an ability, your cooldown will come up faster in the teamfight if it lasts more than a minute. Also the fact that this passive deals percentage damage is great since Bacchus has little (none depending on your build) penetration, and has a hard time dealing with targets that have magical protection. This item also gives a great amount of magical power and mana, that are both useful stats as Bacchus. I reccomend this as a last item since it is quite expensive, and it's very useful against the tankier team comps.
Now this is for the greediest of the greediest. This is strictly for when you are pretty far ahead and you have a lot of gold in the bank. I mean A LOT of gold in the bank. With the money you're spending on wards and getting your actives to max rank, 3320 gold is not easy to come by.

ACTIVES


Wrath of the Gods is great for stealing/securing objectives. Even though the true damage is only 1000 instead of the old 25% maximum health damage, this item is still very good for securing. Trust me, it doesn't feel good when the enemy Hercules ults and R.I.P the Gold Fury. And then you tell yourself: Damn, if only I had Wrath of the Gods to secure it. Because 1000 true damage is still more than most mages can do to a Fire Giant, since it has a decent amount of protections. And Bacchus is great for stealing objectives when using Belly Flop because of the knock-up.
If you find your team too squishy this could be a good item. Pop it in a team fight or while you're escaping, this will provide your team with more survivability in any situation.
If your starting active was Creeping Curse you should probably get this and not Enfeebling Curse. This can be very useful during a team fight, slowing all enemies and removing any kind of healing including lifesteal which can be fatal to the enemy hunter. This is especially good when you're against a heal heavy team comp.
Since Bacchus doesn't need Greater Blink to initiate since he has Belly Flop to initiate, Greater Purification can be a great active to replace that. Having Crowd Control Immunity is GREAT as a support. If you're against a very CC heavy team, or even if they don't have much CC but it's very annoying, Greater Purification can be a good choice.

Pros and Cons


High burst damage
Amazing passive when full
Great objective stealer
High CC
Expansion

Terrible early game
Belly Flop is his way of initiating but also his escape
Extremely mana hungry
Actually has counters
Expansion

Bacchus and the Different Stages of the Game

Early Game

Mid Game

Late Game

Matchups


Kumbhakarna
DIFFICULTY
MEDIUM


Basically, however you clear the wave, ***bha will make you pay for it. If you use Belch of the Gods, he can use Mighty Yawn to mesmerize you and then Groggy Strike to root you and the hunter can poke you a lot during that root, but you'll always have Belly Flop to escape if needed.
If you use Belly Flop to clear the wave, you'll actually help clear it but he can use Groggy Strike to root you or Throw Back to poke you as you retreat.
Tips and Tricks
I'd recommend using Belly Flop to clear otherwise you'll just waste mana by using Belch of the Gods since Kumbhakarna will cancel it. While retreating, move from left to right to make sure he doesn't hit his Groggy Strike or Throw Back.


GOD NAME
DIFFICULTY
EASY


Apollo can use Serenade to cancel your Belch of the Gods.
Tips and Tricks
Whenever you're trying to stun Apollo using Belch of the Gods, try to stay at max range from him since the range of his Serenade isn't very big. If you're clearing the wave using Belch of the Gods, make sure Apollo doesn't get too close to you.

Conclusion

To conclude, Bacchus is a very damage heavy Guardian and is definitely the burstiest. Bounce and Belch your way through the game as your opponents ask themselves: How did I get killed by a drunk fat man?

Leave a Comment

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Collapse All Comments

1
mooseum | July 22, 2015 11:46am
I still like leveling the 3 first because
1. it does more damage than the 2
2. the only reason i'd level the 2 first is if the cooldown was reduced to have more knockups.
3. leveling the 1 first is generally a stupid idea since it'll make it cost more mana...
1
Setolino (18) | July 21, 2015 12:23pm
Rofl, i didn´t know people still level the 3 first. People figured out in 2013 or so that it is not worth anyway. You should edit that, i literally dont know any person that still does it.
1
Zilby (132) | July 21, 2015 10:16am
Do whatchu want, I only play Bacchus jungle anyway B]
1
mooseum | July 21, 2015 9:58am
1) by taking traveler's shoes you lose 20 power,10 penetration and 250 mana. All 3 are important and if you don't take pen boots, you won't have pen at all. I meant it makes him get his damage online faster.
As a support, you're mainly using your 2 for the knock up or as an escape after the early stages of the game, and your 3 is your main damaging ability after your ultimate. And it does more damage than your 2.
1
Zilby (132) | July 21, 2015 9:25am
looks good moose, only thoughts are these:
1) you say you like Shoes of the Magi since they get you online faster but travelers shoes actually do this better since they allow you to farm better and because they cost less
2) why do you level up Belch of the Gods before Belly Flop? The damage isn't guaranteed and it generally just deals less
Aside from that stuff it all looks good. +1 from me
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