Vote received! Would you like to let the author know their guide helped you and leave them a message?
Full power and %Penetration based build. Powerful but risky, fun but not supportive. You can replace Charons Coins with Doom orb or something else if you want.
I am still not sure about this thing. But I know that 3>1>2=4 so go for 3 instead of 1.
Tap each threat level to view Hel’s threats
Tap each synergy level to view Hel’s synergies
Safer and Faster but still powerful. You can replace last 2 items with something else if you want. Also this build is more supportive and effective in team fights.
Magus for more flat penetration.
Ethereal for continuity.
Lotus for Physical Protection and team utility.
Divine agains healers and lifestealers.
Binding because its cheap and provides good protections.
Void for utility and magical protection.
Regrowth works amazing with 3rd skill, its for speed.
Obsidian is a nice alternative for Charon's Coin.
Genji's Guard for if you are building tanky.
Valor and Discord are the same with Genji.
Arena build for having fun. Its super fast and works pretty fine.
Healer Hybrid Build For Arena. It is Pretty Fun and If Your Team Have a Second Mage and a Good Tank This Build Works Great.
Chronos, Rod and Lotus are Core Items and others may change.
Have Fun and HEAL A LOT!
I don't recommend playing Hel as support but if you really want to do it, this is the build. (I Really Do Not Recommend Hel Support)
Rules:
1- Always do your best!
2- Always Build some Protection to use your 3 as much as you can.
3- Never go for bumbask mask (why tf people do this i just cant understand) ( Removed from the game)
4- Heal your team, deal at least 25k healing in a normal game.
5- Stay safe in early, farm well. Hels early is kinda weak.
6- If you are a beginner do NOT play Hel as your first God / Goddess. I did this mistake and still can't increase my k/d because of my first games.
7- Stay calm and relax. Nothing is easy at first, you will get better with time.
8- NEVER EVER BE TOXIC !!! Pls just don't...
9- Win!
10- War in real life is not cool.
Pros:
1- High Healing
2- High Damage
3- CC Clean
4- She is HOT!
Cons:
1- Weak Early
2- Anti Healing is a big problem for you
3- No Escape Ability
4- That Anti Heal Thing that just added with S8 update is just annoying. Hi Rez pls if you want to nerf Aphro just Nerf Her! Not all the Healers!
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
I would normally recommend
This build caps your MP5, gives you a lot of mana to use but instead of opting for
(If you go Breastplate then get Soul Gem, if you get Chronos' then get Mantle)
Aside from those points about the builds, I also wouldn't suggest:
Edit: ah... sorry for the necro, but maybe you appreciate the thanks anyway.
Im not convinced fully on the relics (horrific) and the mantle being core
Pretty much the deal against him is just like with a
So from this, we have some goals when playing against him.
The first one is to predict and dodge as many
The second important early game goal is (like with any god) to not let him get kills. Compared to other mages, he can snowball pretty harshly with some early kills. Part of this lies in not taking to much unnecessary poke. As
The last early game goal normally depends on the strength of the jungler. Since
The last goal during a game against
While she can poke and clear decently with her 1 or 3 IMO most of her early game power always came from the pressure she could deliver with her 3 (but that requires blue buff or lots of). The poke from her 1 is quite similar to the abilities from most mages. The reason she is weaker than other picks is that she has to put herself in danger more for using her 3 or better known her second damage. Yes, she has healing but this will drain mana. Against someone with the sustain of goobis you will be losing out. And as most probably know getting close to goobis (or the wave if goobis has no CD) to get your 3 damage off, is something he wants. This also counts for several other matchups even some with safe damage from afar (mostly the ones that can CC you during the cast and get away). This will force you to run out of resources.
I dont really build Urchin on Hel or any mids though.
Relics need work
Mantle is not core in every single game. Defense in a damage build is situational.
I don't agree with mantle and hide in the same build together.