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Artemis is a ranged carry capable of dealing tons of damage to single targets in fights. She has great utility with transgressors fate and Calydonian Boar, along with strong AoE with Suppress The Insolent.
I play Artemis with an emphasis on high amounts of Attack Speed and Physical power. Attack Speed will allow you to stack your passive faster, and the bonus Critical Chance will multiply with your Physical Power, allowing you to destroy squishies and (to a lesser degree) tanks.
It is possible to solo the Fire Giant and Golden Harpie as Artemis.
Once you have your devourer's gloves, Deathbringer, and Fatalis, feel free to walk up to the Golden Harpie, activate Vengeful Assault, and kill it. Of course, make sure it isn't warded or anything. The last thing you want to happen is getting ganked by 5 gods from the other team just as you're about to kill the Harpie >_>
The Fire Giant takes a bit more effort and farm, but it's definitely possible. Preferably you should have a teammate help as it does do a lot of damage, but if you have 5 items or so it can be solo'd easily just by left-clicking and pressing 2.
Stay in the back, spam Suppress The Insolent, use Vengeful Assault to kill gods faster, left click to win. If enemy gods are jumping on you, kite them. Run backwards while shooting at them.
As a squishy source of high damage, you have no priority target in a fight, stay as far away from the action as possible and shoot at the closest target. I cannot stress this enough. No matter what you hit, you will deal massive amounts of damage, and taking down targets one at a time is what Artemis does best. That being said, it doesn't matter who you hit, as long as you don't position poorly and die, you will win the fight (in normal cases).
transgressors fate is nearly useless in a fight, unless you know how to preemptively set them up so that enemy gods get caught inside them mid fight. But you'd almost never want to be that close.
Calydonian Boar can be used to initiate fights too, not a lot of gods can survive 5 other gods on him/her for two whole seconds. If you don't use it to initiate, use it to peel for yourself. Peeling for yourself means if someone jumps at you, fire your boar to stun them so you can gain distance.
Artemis is a strong ranged carry that has the capability to hypercarry a game by herself if you know how to position properly. Hopefully, this guide has taught you how to do just that <3
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