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Vampiric Shroud
Healing Potion
Mana Potion
Doom Orb
Shoes of Focus
Shoes of the Magi
Bancroft's Talon
Chronos' Pendant
Gem of Isolation
Spear of the Magus
Ethereal Staff
Rod of Tahuti
Greater Sprint
Greater Aegis
Greater Purification
Greater Blink
Bancroft's Talon
Hide of the Urchin
Divine Ruin
Void Stone
Doom Orb
Shoes of the Magi
Bancroft's Talon
Chronos' Pendant
Spear of the Magus
Rod of Tahuti
|
shield of regrowth
Great Power Nice Escape Area Damage + Stun Poke like you've never poked before Good initatior with Two heads are better than one! |
Relatively Squishy dead if caught with no dash Lane clear is dangerous early game |
A great starter item. This, along with
Build this into
Finish off
Ahh, that extra speed sure helps. And the penetration lets you take more of your enemies life away with each hit! What a treat!
Now we are getting serious! Now I used to think that
In my opinion, almost every build needs some Cooldown Reduction. Father time's Pendant here provides just that as well as that extra "Ooopmh" in power. And with that MP5,
This item really fits into
No mages' build would be complete with this unholy POWER PUNCH of an item. With the completion of this item, you bring your magical power to over 630! Not to mention the enemy protections lost from
Lets start from the most basic to the most advanced.
The Easy Stun
And right before the bomb lands
You can stun everyone in the radius of the
Noxious Fumes as long as the circles of the fumes intersect with
Rain Fire. This is extremely effective in situations with big grouping of enemies such as the Gold Fury and the Fire Giant.
The Full Deal
Into
into
into a BASIC ATTACK
This combo shreds through just about everything. And since the
Spear of the Magus passive will be fully stacked your basic attack is gonna HURT.
The where do you think you're going?
into
into
and/or
If you place
Noxious Fumes over the flames from your
Path of Flames, it instantly stuns, allowing you to unleash a barrage of attack on anyone who thought they could get away from you! This, as you may suspect, is the most risky combo. Only preform this is if you are definitely going to to kill the enemy, know for a fact you can escape, or you just wanna go kamikaze on somebody.
Lets start off with my favorite build, which consist of:
Doom Orb
Shoes of the Magi
Bancroft's Talon
Chronos' Pendant
Spear of the Magus
Rod of Tahuti
Okay, fully stacked, without a Damage Buff, Fire Giant Buff, or any potions, this build gives you:
663 Magical Power
30 Penetration (Brutal)
1605 Mana
59 MP5 (
Mana Potion be gone!)
25 Cooldown Reduction
1780 Health
63 Physical Protections
30 Magical Protections
Keep in mind that you would have more power at lower health due the
Bancroft's Talon passive.
What about my second build?
My second build option consists of:
Shoes of the Magi
Warlock's Sash
Bancroft's Talon
Ethereal Staff
Hide of the Urchin
Rod of Tahuti
Let's see, with no buffs or potions like last time, this build gives you:
600 Magical Power (Wow, Exactly 600? You don't see that everyday)
15 Penetration
2355 Mana
27 MP5
3230 Health (Holy Mama)
128 Physical Protections
95 Magical Protections
That's all for now, I may add for more sections depending on what the community thinks.
This is also my first guide.
I literally just looked at the guide of guides to making guides (so to speak) for about 5 minutes and then constructed this thing masterpiece. I had a lot of fun with it and i'm as eager as a bakasuara bunny to find out what improvements I could make here. So don't be shy! Go on a ranting rampage on all the things I did wrong. I'm used it it by now!

Edits:
10/25/14
Changed some items, fixed some errors, added more details yadda yadda yadda
Also added a Teamfight section (you're welcome Devampi)
And added a Stats section
2/15/15
Well, starting Season 2, I can't really say that my build needs to be changed. But, I digress.
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Otherwise, well done!
or you just edited it or my reading skills are getting bad again.
And penta didn't know it was that way around. but still like 2 better XD. especially when you see a mid tyr or something unusual like that
Why?
If you start with you 3 you have an escape, which is another advantage.
I believe I said Agni is the only mage with a dash.
or you just edited it or my reading skills are getting bad again.
And penta didn't know it was that way around. but still like 2 better XD. especially when you see a mid tyr or something unusual like that
I feel like you need some
I'm going to upvote this, but it is lacking in some areas. I'm a bit busy atm, so if you need help PM me.
I will add
-POWAAA
I'm going to upvote this, but it is lacking in some areas. I'm a bit busy atm, so if you need help PM me.
Starting with your 3 is standard, and it's 4x20+15% so 80+60%
Righteous.
well good guide I'm not missing too much. Only a better teamfight section. But still some points could be better/bothering me.
The build:
It is a pretty risky strategy to take
Skill sequence:
The thing bothering me here is the start IMO you can better start with your 2 (the wave clear) then with your 3. why because your 2 has 90 (+50% MP) and your 3 only 80 (+15%) on total damage. And you need to get close what can get you a lot of damage. because the god can just walk in your flames a bit turning their minions on you and with the wrong god you will be a lot further away from your tower in no time.
Also you shall always save at least 1 of your meteor's for kill
stealingsecuring.Oh and agni isn't the only one with a dash
Thanks for the feedback! I believe I said Agni is the only mage with a dash. I will add a part about alternate items in-case stacking with
kill stealing"kill securing" withVER
Man, this have to be the coolest guide ever.
Thanks my dude!
Skill sequence:
The thing bothering me here is the start IMO you can better start with your 2 (the wave clear) then with your 3. why because your 2 has 90 (+50% MP) and your 3 only 80 (+15%) on total damage. And you need to get close what can get you a lot of damage. because the god can just walk in your flames a bit turning their minions on you and with the wrong god you will be a lot further away from your tower in no time.
Starting with your 3 is standard, and it's 4x20+15% so 80+60%