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Before you comment saying a ymir in mid lane is not viable (i hear this alot) just try it.
Ymir is one of the easiest gods to play, (if you understand the extreme basics of ymir go to next paragraph) he has the very nice cone stun that can do anywhere between 200-300 dmg easy, and then his two which can easily do 600+ damage while slowing them so that you can use your passive ability which allows you to do extra damage with your basic attacks.
Ymir is GREAT for team fights and initiating. Early game his basic Glacial Strike scaling is amazing, plus the slow allowing you to get in a couple extra super-powered basic attacks are nice.
With his health he is a very easy god to build damage on while staying tanky. inevitably when it comes to team fights you will have 4 gods dealing damage and 2 gods tanking.
He has CC up the yang with a slow, from his Glacial Strike and his Shards of Ice as well as a stun from his Frost Breath, and you cant forgot his path blocking Ice wall you should have no problem chasing the enemy down for you and your team or getting everyone out safely.
500+ Magical Power
High Health Regen
High CC (2 Slows & Cone Stun)
Easy Escape with CC
Slow movement makes it hard to reach team-fights from a distance
Medium Defense (roughly 115 each)
No real sustain
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