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Before you comment saying a ymir in mid lane is not viable (i hear this alot) just try it.
Ymir is one of the easiest gods to play, (if you understand the extreme basics of ymir go to next paragraph) he has the very nice cone stun that can do anywhere between 200-300 dmg easy, and then his two which can easily do 600+ damage while slowing them so that you can use your passive ability which allows you to do extra damage with your basic attacks.
Ymir is GREAT for team fights and initiating. Early game his basic
Glacial Strike scaling is amazing, plus the slow allowing you to get in a couple extra super-powered basic attacks are nice.
With his health he is a very easy god to build damage on while staying tanky. inevitably when it comes to team fights you will have 4 gods dealing damage and 2 gods tanking.
He has CC up the yang with a slow, from his
Glacial Strike and his
Shards of Ice as well as a stun from his
Frost Breath, and you cant forgot his path blocking
Ice wall you should have no problem chasing the enemy down for you and your team or getting everyone out safely.
PRO's | CON's |
---|---|
3.5k Health 500+ Magical Power High Health Regen High CC (2 Slows & Cone Stun) Easy Escape with CC |
Slow movement makes it hard to reach team-fights from a distance Generally focused Medium Defense (roughly 115 each) No real sustain |
COMMING SOON!!!
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also I don't agree on putting no skillpoint in you wall until you don't have a choice. it's better to have every skill when your lvl 5 and teh wall is handy because if you need to flee it will deny some AA attacks and certain abilities and gods who are close.
you miss gameplay and teamwork sections. also the title isn't right because it's only mid (if it's going to be all places you can better have multiple builds etc already).
on some places your formatting is a bit messy
IT'S DA ROD OF DA BOOTY FOR BANCROFT'S SAKE (pun intended