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Demigod Quest

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Forum » Off Topic » Demigod Quest 181 posts - page 6 of 19
Permalink | Quote | +Rep by Subzero008 » May 23, 2015 2:35pm | Report
As a note, whenever a statement like "As long as he was holding the sword, you couldn't beat him" pops up, that's not the literal truth. That's just what your character is thinking, to progress to the decision of your vote.



[x] Try to disarm him with the shackles

As long as he was holding the sword, you couldn't beat him.

The warden stepped forward with a quick slash. You're forced to backpedal, and he advances with another swing, which you barely avoided by ducking under a torch.

You lunge forward with a counterattack, but the warden backs off just in time.

The distance was the problem.

So you charge at him, screaming like a lunatic, the shackles sweeping and spinning through the air.

The warden's sword moved in a blur as he blocked every swing and chop. He then brought the blade spinning up in a lethal arc that you barely manage to sidestep.

He ducks under your next swing, then brings around his sword in a round slash that you clumsily catch with the shackles' grip.

The blade bounces up and buries itself in the wall.

You know an opportunity when you see one. As the warden is struggling to pull the blade out, you step forward and punch him in the face.

With an utterly nonplussed expression, the warden crumples to the floor, the recently-liberated sword tumbling out of his handa.

Your fingers are screaming at you, but damn that felt good.

So...now what?

[x] Grab the sword and...
-[x] Get out of there.
-[x] Kill him.

Subzero008


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Permalink | Quote | +Rep by Bullfrog323 » May 24, 2015 9:28am | Report
-[x] Kill him.
Or at least, inconcious.
We do not want to in our back later.
And we also know we do not need a sword for that, thanks to the prelude.
We'll grab the sword later.

Bullfrog323


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Permalink | Quote | +Rep by Subzero008 » May 24, 2015 12:05pm | Report
1. He is already unconscious.

2. "You couldn't beat him when he had the sword" was a false statement. It was the opinion of your character, not the literal truth. The warden is already down from your haymaker.

Both of these standbys above are literally true.

Votes locking at midnight, or at twelve hours.

Subzero008


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Permalink | Quote | +Rep by dacoqrs » May 24, 2015 2:28pm | Report
-[x] Get out of there.

He isn't an immediate threat, and killing unnecessarily will have consequences later on.
Thanks to Ferrum for making the sig pic! He's beast af people.
IGN: BestJanusNA
What I'm listening to right now: Derp -Bassjackers

dacoqrs


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Permalink | Quote | +Rep by Bullfrog323 » May 24, 2015 6:54pm | Report
If he's inconcious. I'll change my vote.


-[x] Get out of there.

The sword is probably still stuck, no time to waste on it.

Bullfrog323


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Permalink | Quote | +Rep by Subzero008 » May 24, 2015 9:36pm | Report
Bullfrog, the sword came off. That's why its a given to grab it. I can't imagine anyone would choose to not grab it.

Trust me, if the sword was lodged in the wall, Id give you guys the option to not take it

Subzero008


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Permalink | Quote | +Rep by Nex The Slayer » May 25, 2015 12:34am | Report
[x] - Then lets grab it and GTFO.

Nex The Slayer


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Permalink | Quote | +Rep by Subzero008 » May 25, 2015 1:48am | Report
Votes locked. "Grab the sword and scram."

Subzero008


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Permalink | Quote | +Rep by Bullfrog323 » May 25, 2015 7:08am | Report
Subzero008 wrote:
Trust me, if the sword was lodged in the wall, Id give you guys the option to not take it

Sorry Sub, I'm bad in english, so for me, that's exactly what you did by giving these 3 options :

Quoted:
[x] Grab the sword and...
-[x] Get out of there.
-[x] Kill him.

Meaning grabbing the sword might involve something, that we don't know yet.
Or, we can get out of there quickly.
Or we can kill the warden (again, no mention he was already inconcious).

Bullfrog323


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Permalink | Quote | +Rep by Subzero008 » May 25, 2015 2:56pm | Report
[x] Grab the sword and...
-[x] Get out of there.


You think you hear more guards coming, so you grab the sword and run for it.

You vault past the corridor, and turn the corner into yet another row of cells. The prison is a maze of hallways and doors, but you remember the way you went last time, and manage to leave the underground cell block.

There is a fork in your path. You turn to the right and nearly walk into three guards, who seem just as surprised as you are. One frantically swallows his lighted dog end, the other panics and fires his crossbow at the floor, but the last one takes aim and you feel the bolt whoosh past your ear, drawing a red line across your temple.

You can see the courtyard behind them.

[x] Break through while they're still off-guard.
[x] Go back the way you came.
[x] Go into the opposite corridor.

Subzero008


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