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Demigod Quest

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Forum » Off Topic » Demigod Quest 181 posts - page 5 of 19
Permalink | Quote | +Rep by Bullfrog323 » May 21, 2015 6:45am | Report
[x] Write-in :

Quoted:
He turns to you, rubbing his jaw. "Let me be clear. You can work for me, or I will have you thrown in your cell and the door bricked in. Will you work for me?"


[x] Restart at:
-[x] Accept

Bullfrog323


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Permalink | Quote | +Rep by Subzero008 » May 21, 2015 11:34am | Report
I didn't put in a write-in option. The restarting points are restricted to the combat encounter. Don't think winning is impossible. It isn't.

If it helps, think of it this way: Invincible heroes are boring.

Subzero008


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Permalink | Quote | +Rep by Bullfrog323 » May 21, 2015 2:02pm | Report
I know ... I was trying ...

-[x] After successfully dodging.



There seems to be no way to avoid combat, and having the warden to charge at you seems the best tactical option we can have in this situation.

Bullfrog323


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Permalink | Quote | +Rep by Subzero008 » May 21, 2015 7:58pm | Report
I made a mistake. Chalk it up to sleep deprivation or typing at 1 in the morning, but I miscounted the amount of votes.

Vote Count:

[x] Full Nelson time.
Votes: 2
Players: FerrumSlash, JohnTheScout.

[x] Keep fighting.
Votes: 2
Players: TheGenocideLord, Bullfrog323.

So...now what?

I think sticking with the restart is a better idea than waiting for a tiebreaker.

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Permalink | Quote | +Rep by Bullfrog323 » May 22, 2015 6:38am | Report
Subzero008 wrote:
Roll: 1d100 0

Um...okay. That is what we call a critical failure.


Out of context, but what kind of dice roll simulator is this ?
When we roll a 1d6, we have 6 different values (1, 2, ... 6)
When we roll a 1d10, we have 10 different values (1, 2, ... 10)
When we roll a 1d100, we have 100 different values (1, 2, ... 100)

Some dices would display "0" instead of "10", but the result would be the same, the result "1" is always the minimal value.


If this dice roll simulator can roll a 0 and a 100, that means it is a 1d101, which is weird but ok.
If this dice roll simulator cannot roll a 100, then that 0 is actually a 100, which is not a critical failure at all.

Just my 2 cents.

Bullfrog323


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Permalink | Quote | +Rep by JohnTheScout » May 22, 2015 9:21am | Report
Bullfrog323 wrote:

Out of context, but what kind of dice roll simulator is this ?
When we roll a 1d6, we have 6 different values (1, 2, ... 6)
When we roll a 1d10, we have 10 different values (1, 2, ... 10)
When we roll a 1d100, we have 100 different values (1, 2, ... 100)

Some dices would display "0" instead of "10", but the result would be the same, the result "1" is always the minimal value.


If this dice roll simulator can roll a 0 and a 100, that means it is a 1d101, which is weird but ok.
If this dice roll simulator cannot roll a 100, then that 0 is actually a 100, which is not a critical failure at all.

Just my 2 cents.

I'm going to guess its Roll20, which is a good dnd dice roll simulator, it doesn't allow you to roll 0, so no problems there
"You have signed your contract with death, I have come to collect!"

JohnTheScout



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Permalink | Quote | +Rep by Bullfrog323 » May 22, 2015 9:35am | Report
JohnTheScout wrote:
I'm going to guess its Roll20, which is a good dnd dice roll simulator, it doesn't allow you to roll 0, so no problems there

Roll: 1d100 0

Click the link, and you will see it's a 1d00 (I supposed it was a 1d100), and the result was 0.

Bullfrog323


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Permalink | Quote | +Rep by Subzero008 » May 22, 2015 10:42am | Report
Okay, I'm going to go by the only vote, then.



[x] Dodge, then counterattack.

As the blade whistles through the air, you leap into a roll, ducking under the slash, rising behind him, hands coming around to swing the manacles at his head-

Your hands shriek in pain.
Which the warden deflects, his sword held high.
You're tiring.
So you kick him in the chest.
Adrenaline and rage can't sustain you forever.
Your kick doesn't quite send him flying, but it's close. You knock him back against the wall hard enough to dislodge shards of brick from the hole you made, but the warden's only winded and quickly recovers, face set in a grim sneer.
You can hear more men coming.
He advances on you, far more cautiously than before. Evidently, the time for words are over. But this time, it is he that is backed against a wall.

[x] Retreat.
[x] Keep fighting.
-[x] Full Nelson time. (High risk of damage)
-[x] Try to disarm him with the shackles.
-[x] Throw the shackles at him, then run.

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Permalink | Quote | +Rep by TheGenocideLord » May 22, 2015 1:10pm | Report
[x] Try to disarm him with the shackles

A weaponless enemy is a good enemy, unless we're either bad at aiming or the warden literally has an iron grip then I think it's extremely probable it'll work.
What my yearbook quote should be: "Fluorine Uranium Carbon Potassium Ytrrium Oxygen Uranium Bismuth Technetium Einsteinium"

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Permalink | Quote | +Rep by Bullfrog323 » May 22, 2015 2:25pm | Report
[x] Try to disarm him with the shackles

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