Unstable Manifestation (PASSIVE)
Sol gains Heat as she uses abilities and hits with Basic Attacks. She gains +1% Magical Power and +1% Attack Speed for every 3% Heat. At 100% Heat, Sol’s Basic Attacks gain +50% Damage. Heat decreases over time.
Radiance (1)
Sol burns bright, gaining a large amount of Heat, healing herself over time (for a percent of missing Health over 5s) and igniting the ground around her. Enemies that walk onto the fire take damage every second.
Stellar Burst (2)
Sol’s next Basic Attack explodes, creating a shockwave that travels out, dealing damage. At full size, the wave retracts, dealing damage again and Slowing enemies.
Disapparate (3)
Sol burns down her manifestation, gaining movement speed and ignoring all movement penalties, while leaving a trail of fire behind her that damages enemies. After 3s Sol loses corporeal form for a short time and her trail explodes, stunning enemies. Sol may leave her incorporeal form early.
Supernova (4)
Sol unleashes all her flame and fury from the sky, striking 8 times along a moveable ground target location. Enemies hit take damage and are knocked back on the first strike, only taking 20% damage on successive hits.
Check out the god reveal page to learn more about Sol here!
Item Changes
There were only a few item changes this patch. If you're looking for a certain item change be sure to read thefull patch notes.
Mail of Renewal
This item is certainly seeing some play as of the recent changes to it. We love this item since it has become a compelling choice, but it was slightly too efficient when the Passive proced. We are toning down the Passive to bring this item back into line.
Decreased passive healing from 20% → 15% of your maximum Health and Mana.
Bluestone Pendant
Reduced additional damage from 30 → 26 over 2s.
Now available in Assault.
Shoes of Focus
Now provides 250 Mana.
Shoes of the Magi
No longer provides 250 Mana.
Magical Power increased from 40 → 45.
God Changes
There were quite a few god changes made this patch. If you're looking for a certain god change be sure to read thefull patch notes.
Apollo
The Moves
Increased the Knockback strength from 175 → 250.
Awilix
Often Awilix players find themselves having to hit a very small timing window from when someone took off to when they went behind a wall. We want to reward Awilix for saving the Ultimate to pull a fleeing opponent, even if they have jumped over a wall.
Gravity Surge
Can now pull enemies through walls with Gravity Surge.
Cabrakan
Refraction Shield
Reduced Cooldown from 14/13/12/11/10 → 10 at all ranks.
Chaac
Rain Dance
Slow increased from 5/10/15/20/25% → 20/25/30/35/40%.
He Bo
Atlas of the Yellow River
He Bo and his allies are now immune to Slow effects while on the River.
Hou Yi
Hou Yi is a Hunter who lacks a hard steroid to really allow him to box, instead focusing on landing powerful (and Stunning) Ricochets to make up for this. By lowering the Cooldown Hou Yi players should feel more impactful more often while also taking less of a risk when they go for those double bounce trick shots.
Ricochet
Reduced Cooldown from 14 → 10s.
Fixed an issue with projectile accuracy from the sides.
Dive Bomb
Increased Physical Damage Scaling from 30 → 60%.
Mercury
Mercury players who use Fastest God Alive to its fullest often see themselves landing very powerful in-hands out of their Ultimates or when ganking. We like this playstyle and how it forces people to go just far enough with their Ultimate so they can turn around and punch the god with a powerful hit. Because of this we have chosen to up the payoff potential of this Passive.
Fastest God Alive
Increased maximum damage bonus for distance travelled from 50% → 75%.
Special Delivery
Increased throw height from 300 → 350.
Nemesis
Retribution
Reduced Cooldown from 18 → 16.
Nox
Shadow Lock
This ability now Cripples, in addition to Roots.
Night Terror
Improved targeting accuracy.
Sobek
After looking at Sobek’s performance and his limiting factors, we chose to lower the Mana costs on his abilities as well as give his Ultimate more utility. Lowering his Mana costs means he should be able to protect his teammates and catch enemies much more often. Increasing the utility on his Ultimate means he has better engage potential with this ability, while also allowing this Ultimate to act as a much stronger deterrent for chasing enemies.
Charge Prey
Reduced Mana cost from 70/80/90/100/110 → 70/75/80/85/90.
Sickening Strike
Reduced Mana cost from 70/80/90/110/110 → 60/65/70/75/80.
Lurking In the Waters
Sobek now increases his Protections by 30% while submerged.
Slow increased from 15/20/25/30/35% → 20/25/30/35/40%.
Tyr
Change Stance
Increased Defense Stance Protections from 8/16/24/32/40 → 10/20/30/40/50.
Decreased cooldown from 15/14/13/12/11 → 14/13/12/11/10.
Xing Tian
When viewing Xing Tian’s performance, we noticed his Ultimate was still providing a high amount of damage tied to a very potent, potentially team-wide, Crowd Control effect. We have adjusted the scaling down, and increased the Cooldown to 100s at all ranks to control the potency of this skill to still be strong, but more manageable.
Whirlwind of Rage and Steel
Increased Cooldown from 100/95/90/85/80s → 100s at all ranks.
Reduced Magical Power Scaling from 20% → 10%.
Zhong Kui
Zhong Kui is a Mage that needs to get into the middle of the fight to be effective. While he has tools in his kit to help him, we felt that in too many situations he just didn’t have what he needed to get the job done. We have increased some of his base stats, as well as allowed him to have Magical Protection scaling to help him in later phases of the game. We will be watching these changes closely to see how it affects The Demon Queller.
Base Stats
Increased base Health from 400 to 450.
Increased Health per level from 75 to 85.
Increased Magical Protection per level from 0 to 0.9.
Art Updates
New God Skins
Supernova Sol
Grim Mariachi Loki
Golden/Legendary/Diamond Ravana
New Card Art
Kali Convention 2013
Remember, this is an abridged version of the official patch notes. For every single detail please read the official patch notes!
I have mixed feelings about her, I mean, she can be cool and all but she seems like a hybrid character for me. Doesn't help that her walking animation looks way to much like Hel XD.
To her kit :
At some point they'll have to remake her passive cuz it doesn't work amazingly on SMITE. MAYBE it could work with her 2 and her 1.
Her 1 is ... "Interesting"... I don't see a use for it to be upgraded first, unless you're playing jungle
Her 2 is the ability I would max first, it's her best ability, since at level 1 she can solo the atk speed creeps , using Soul Stone and Emerald Ring.
Her 3 is a " Hey my ***bha is gonna stun you and I'll make circles around you so if you try to leave I'll put you on fire and stun you " kind of deal, I like the "Immunity". I still have to test if it works with immunity to executes and ults like No Escape.
Her 4 is Honey but way cooler and better. Imagine that ability inside a Ring of Spears ? COMPLETE CHAOS !
I like the skins on this patch also
Also, I'm mad at the PTS. They got data from me from 2 months ago, not a week ago. My account on the PTS is without the GodPack and that's pure BS T_T
Haven't been able to get on the pts yet (having to redownload it since I uninstalled all my smite stuff the other week). I think what they meant by upgrading the 1 first is that you do that to take out red buff, then proceed to upgrade your 2.
Haven't been able to get on the pts yet (having to redownload it since I uninstalled all my smite stuff the other week). I think what they meant by upgrading the 1 first is that you do that to take out red buff, then proceed to upgrade your 2.
Also her recolor is GORGEOUS.
But her scaling on her 2 is way bigger than on her 1. Also, why did you uninstall ur smite stuff ?
Remember that computer thing where I thought Hi-Patch service was taking up too much resources so I put it on lower priority so then when a smite patch came it wouldn't download? Yeah that required me to do a full uninstall to get it working again :[[[
They supposedly nerfed Apollo's dash knockback to avoid power creep of too much CC. Now they added it back.
And now we have a sustained damage mage hyper carry with a giant AoE nuke + knockup ult. Rumble's ult uses a similar mechanic in a straight line, and only slows, and probably does way less damage than the "+33% magical power and attack speed mage."
Don't get me wrong, it's nice to see that they're buffing Sobek, but all of their balance changes have revolved around "bring other gods to [blank]'s level" instead of "nerfing [blank]."
And, of course, Sol is Cortana while Mani's probably going to look like Tyr in a robe.
It's hard to tell what Sol is going to be like. We don't know too many factors, like how Heat dispersion works and her damage numbers and cooldowns. But I'm willing to bet she'll be overpowered since HiRez will compensate for her unclear role by shoving tons of stuff into her kit.
They supposedly nerfed Apollo's dash knockback to avoid power creep of too much CC. Now they added it back.
And now we have a sustained damage mage hyper carry with a giant AoE nuke + knockup ult. Rumble's ult uses a similar mechanic in a straight line, and only slows, and probably does way less damage than the "+33% magical power and attack speed mage."
Don't get me wrong, it's nice to see that they're buffing Sobek, but all of their balance changes have revolved around "bring other gods to [blank]'s level" instead of "nerfing [blank]."
And, of course, Sol is Cortana while Mani's probably going to look like Tyr in a robe.
It's hard to tell what Sol is going to be like. We don't know too many factors, like how Heat dispersion works and her damage numbers and cooldowns. But I'm willing to bet she'll be overpowered since HiRez will compensate for her unclear role by shoving tons of stuff into her kit.
In PTS she felt like she dealt a LOT of damage, but she also felt rather squishy, especially since she has no CC immune moves and her only escape is a speed up/slow immunity since she also lacks proper CC for control :/
She is quite unique, especially after playing her (her speed up is reminding me a bit of Aether lol), so I think it'll be quite hard to tell if she's balanced for a little while at least (I hope). Or I could be wrong and she's horrendously overpowered.. I don't know! But I do know I like her playstyle quite a lot compared to other recent gods that have come out.
As for power creep, the release of more and more powerful gods has been a trend with Hi-Rez, and yes, that is a problem from the power creep perspective. I'm at least glad that they're buffing older underplayed gods to still be viable compared to the more overpowered newer gods (is it perfect? No. But it's better than nothing). I will say though that Apollo didn't need that buff.
Also I FINALLY got the icon for sol in the first line, it's not on the internet ANYWHERE. I literally had to datamine the pts to get the damn thing.(this involved getting the correct program to do so as well).
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