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Zilby's Blog
Blog Posts: 52     Views: 67837     Comments: 624
Zilby
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October 15, 2017

Adios for now Smitefire

Views: 3488 Zilby
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So I've been around the site for roughly 3 years now. Over the last year my time spent playing smite began to diminish severely until reaching maybe a game every 2 weeks. During all that time I remained fairly active here despite not really playing smite any more. As the last few weeks have shown, this is no longer the case.

A little over 3 weeks ago my CPU cooler died and had to be replaced, meaning I was without my gaming pc for the duration until yesterday. During that time, because I couldn't really play with anyone from Smitefire in-game, I stopped clicking on the site as much, and then pretty much stopped completely.

...and to be honest I don't miss it anymore. I still really like the Smitefire community and all of its members for the most part, but my passion for the site itself has died, and I really don't have any interest in the vast majority of posts anymore. So for now I'm only going to be here once in a rare while. (Also you guys should retire me and look for a new mod).

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August 19, 2017

Return of Refraction Beta

Views: 2719 Zilby
Hello there again, it's me; your friendly neighborhood Zilby

So if you've been around Smitefire for some time then you might remember this blog from awhile back.
But if you don't remember here's the gist:
  • I'm a game developer / programmer currently in college.
  • I'm making a game called Refraction in my free time, it's a top down arena battle game built in the game engine Unity using C#.
  • I need playtesters again!

So last time I did this you guys gave a TON of great feedback, a lot of which has been incorporated into the game at this point. Since then there's been a lot of progress made on the game and overall it's much more polished. Some new features added since last time:
  • 10 new levels!
  • New enemy types! (+ miniboss!)
  • 28 achievements to unlock!
  • Rewards (ie: player skins and songs)!
  • Balancing! (Eg: sword got buffed, hit detection is better, certain enemies nerfed)
  • Checkpoint system for harder difficulties!
  • Controller support! (Sorta - still in alpha)
  • Optimization! Should

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May 05, 2017

More or Less Goodbye to Smite

Views: 4538 Zilby
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:[  |  sorry fam  |  whelp
Sooooooo if you're one of the people who used to regularly play Smite with me you've probably noticed that over the past two years my activity has decreased, and decreased, and decreased. Really it hit its peak towards the end of Season 2 and has dwindled since. A number of factors led to this; I began college which allowed me to socialize more outside of games; I grew very interested in the competitive smash bros scene and other games such as Overwatch which drew time away from Smite; I found myself unable to dedicate the long stretches of time necessary to complete Conquest matches (which have always been the heart of my playing Smite); and over time playing less and less, my interest in the meta, improving, and the game itself shrank.

Over the past 9 months or so I've more or less entirely played Smite with friends, and oftentimes would only even do that on weekends once my social obligations were finished. What this usually meant was playing Smite between 1:30-4 am in a drunken ha…
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April 05, 2017

Game Development ~(oΔo~)

Views: 3458 Zilby
Hello there peeps.
Just your friendly neighborhood Zilby here o_o

So some of you might know this, but I'm a CS and Game development major right now (currently a sophomore in college). As such... I make games. Over the past few months my ability to make actual, quality games has improved tremendously. With this increase in potential, I've been investing a lot of my personal time into making a game called Refract. It's a solo project that I've been working on for the past three weeks or so incessantly (sorry I haven't been playing games as much this month, but this is the reason why).

In any case I'm at a stage where I need playtesters, pretty much anyone willing to play the game. I currently have 30 levels with a goal of 40-50. Be forewarned: there are probably bugs that still need ironing out and weird quirks that need fixing even in my current stable build. I am but one man, I cannot find them all. I would describe the game as a "top down action game" where you fight waves of enemi…
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January 25, 2017

Game Jam Game!

Views: 569 Zilby
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Game Jam  |  GGJ2017  |  Node
So as some of you might know, I'm an aspiring game designer, majoring in CS & Game Design at University right now. Last weekend I did a game jam - an event where you make a game for a period of time with other people, in this case it was a 48 hour one. Soooo yeah, here's a game I made with some peeps, just thought I'd share because idk games are cool :P

Trailer:

Gameplay:


Download if you wanna try it out

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