Demon Bag PASSIVE : The demons that Zhong Kui captures from Exorcism are stored in his demon bag, giving him additional protections for each demon captured. When Recall Demons is activated, Zhong Kui gains double the protections from his Demon Bag, but eventually losing all stacks when the bag is empty.
Expose Evil : Zhong Kui pastes a card on all enemies in front of him, marking them as a demon, slowing and damaging them each second while they are marked. If the card is removed, 50% of the remaining damage is done instantly.
Damage Per Tick: 20/30/40/50/60 (+15% of your magical power).
Slow: 20%. Card Lifetime: 6s.
Cost: 60/65/70/75/80.
Cooldown: 10s.
Exorcism : Zhong Kui drives out the demons of his enemies, dealing damage as they leave the body. Demons marked by Expose Evil are captured by Zhong Kui, healing him per demon captured (up to 3), and have the card removed.
Damage: 75/125/175/225/275 (+50% of your magical power).
Heal: 30/45/60/75/90 (+20% of your magical power).
Cost: 20/40/60/80/100.
Cooldown: 13s.
Book of Demons : When fired, the Book of Demons deals damage and stuns nearby enemies, with marked enemies getting stunned for 2x the duration and removing the card. When this ability is not on cooldown, the Book of Demons flies nearby Zhong Kui, firing for 50% of Zhong Kui's basic damage.
Damage: 60/115/170/225/280 (+70% of your magical power).
Stun: .5/.6/.8/.9s (2x for marked targets).
Cost: 75/80/85/90/85.
Cooldown: 10s.
Recall Demons : When Zhong Kui activates this ability, demons pulse out from his bag at nearby players every second for 5s. They chase and accelerate over time, doing damage to enemies and healing to allies as they enter the body. Zhong Kui is immunte to crowd control for the duration.
Damage: 80/95/110/125/140 (+20% of your magical power).
Healing: 25/40/55/70/85 (+20% of your magical power).
Cost: 100.
Cooldown: 90s.
Guan Yu has been given an all new 3D Model, FX, Animations and 2D Art. His damaged has switched from Magical to Physical, and several abilities have changed (most especially his Passive and Ultimate). As preparation for this change, Master Guan Fu also spent time in the gym and has grown some muscles and size.
Painless PASSIVE : Guan Yu gains force of will as he takes damage. Each instance of damage he receives charges up his Conviction ability, increasing its healing by up to 2x after 20 hits. Guan Yu's basic attacks also utilize a four-swing chain with escalating damage and swing time, hitting all enemies in a line in front of him on the final blow. Max Heal Multiplier: 2x. Num Hits to Full Charge: 20x. Melee ProgressionL: 1/1/1.3/1.75x damage and swing time.
Conviction : Guan Yu's courageous leadership is infectious and, when focused, heals himself and his allies and increases physical protections for 3s. Healing friendly gods reduces all cooldowns by 2s.
Healing: 50/80/110/140/170.
Physical Protection: 10/15/20/25/30.
Cost: 60/70/80/90/100.
Cooldown: 14s.
Warrior's Will : Guan Yu charges forward, his Green Dragon Crescent Blad extended in front of him. All enemies in his path take damage and are slowed. Hitting enemy gods lowers all of Guan Yu's cooldowns by 2s. Damage: 80/135/190/245/300 (+50% of your physical power).
Taolu Assault : Guan Yu spins his blade in a controlled but furious display, slicing enemies for damage every .3s for 3s. Each hit debuffs the enemies' protections while buffing Guan Yu the same amount. Guan Yu is immune to knockback for the duration.
Damage per Hit: 15/30/45/60/75 (+20% of your physical power).
Protection Buff/Debuff: 10.
Buff/Debuff Max Stacks: 3.
Buff/Debuff Duration: 3s.
Cost: 60/65/70/75/80.
Cooldown: 15s.
Cavalry Charge : Guan Yu mounts his warhorse and charges for 4s. While mounted, he can steer and click to attack and is immune to crowd control. Enemies hit take damage and are slowed. Each hit increases damage from consecutive hits against that target by 20%. Enemies hit on the dismount are stunned.
Damage: 75/100/125/150/175 (+30% of your physical power).
Damage escalation: 20% per hit.
Slow: 25% for 2s.
Stun: 1.5s.
Cost: 80/90/100/110/120.
Cooldown: 90s.
Other Significant Visual Updates to Gods
Ground targeters have been customized for several gods:
Kali Golden
Fenrir Golden
Freya Golden
Zhong Kui King of Ghosts
Voicepacks:
Zeus
Guan Yu
Zhong Kui
General:
The Arena map has undergone some visual changes. Further changes are planned for future releases.
The End of Match Lobby has undergone some changes. Further changes are planned for future
releases.
Fixed a bug that could cause the Top 200 Ranked Players listing to be incorrect.
The Loading Screen underwent some visual changes.
Fire Giant lava range, in Conquest, has increased.
Visual changes have been made to the fog of war treatment in the jungle (Conquest and Joust).
A variety of visual cleanups and memory optimizations have been made to the Conquest map.
Fixed issue with active items that are upgraded moving slot positions.
Fixed issue with Joust Challenge that did not allow 4v4 or 5v5.
An option has been added under the UI tab on the SETTINGS menu to control whether or not a
nameplate and health/mana bar appear above your own character's head.
An option has been added under the UI tab on the SETTINGS menu to toggle context pinging (ping markers from VGS menu) on and off.
Improved flood protection for VGS and pings.
Be Careful, Enemy, Incoming, and Retreat context pings are now yellow pings on the minimap.
We switched the position of the Healing and Mana Potions again to keep you on your toes. This should be the last time that the items change location that are similarly priced as the issue has been fixed.
The new god rotation is Aphrodite, Artemis, Athena, Bakasura, Chronos.
Price - 2725g
+40 Physical Power
+20% Physical Lifesteal
PASSIVE - Each successful hit on an enemy grants you +5 Physical Power and +2% Physical Lifesteal for 4 seconds (max 5 stacks)
The passive has changed from +10 Mana to +20 Mana per minion kill.
The max stacks has changed from 50 to 25.
Winged Wand
The mana has been removed from this item and 4/7/10% cooldown reduction has been added.
The passive has changed from 10% to 20% movement speed when hit by a slow and the duration has changed from 2s to 4s.
Witch Stone
The physical power has been removed from this item.
This item now provides 5/10/15% movement speed.
Zhong Kui is going to be very overpowered, judging by his kit. And the reason why, is 100% revolved around Book of Demons.
Early game, the stun is invaluable as an escape. It's going to be the only hard, 100% CC of any carry, easily accessible. Anhur needs to impale into a wall, cupid needs 10 stacks, and artemis needs to use her ult. Neith has only a root, apollo's breaks on damage, and xbal has no CC unless he hits someone still moving with his ult. Zhong Kui is the only carry with a guaranteed, non-ult stun.
Late game, this turns into a menace. His auto attacks do a solid 150% damage until he activates the ability for a 1.8 second stun, which anyone who knows the game, is more than enough to wipe someone out with late game auto attacks.
This does not even consider the other abilities. Merely his Book of Demons is enough to make him one of the best carries in the game. 150% damage is going to be ridiculous.
I'm concerned about Guan Yu's rework - his old ult was basically all he had going for him, and it's now reworked into what seems to be a hard-to-hit ability - if it's like Vamana's dash, it'll be hard to hit someone more than once. But I like the change of his passive - his old one could seem very useless in many situations.
The item changes are interesting. Ao Kuang will no longer use Winged Wand, but the addition of a Sanguine Blade-esque physical item (for those who play League of Legends in non-summoner's rift modes), will add an interesting item for AA-only carries, such as apollo and artemis.
im happy that tyr got a bit of a nerf though i still think he needs a bit less damage. i think they could have better reduced the time you were in the air instead of the distince but mayby thats just me.
either way the new god will be powerfull #becausepowercreep but fatty lumkins looks like a fun mages.
never forget dawngate and never forgive EA. Freia will hunt them for eternity.
"Zhong Kui is going to be very overpowered, judging by his kit. And the reason why, is 100% revolved around Book of Demons.
Early game, the stun is invaluable as an escape. It's going to be the only hard, 100% CC of any carry, easily accessible. Anhur needs to impale into a wall, cupid needs 10 stacks, and artemis needs to use her ult. Neith has only a root, apollo's breaks on damage, and xbal has no CC unless he hits someone still moving with his ult. Zhong Kui is the only carry with a guaranteed, non-ult stun."
I do like Bloodforge. I will have to test it out on Artemis and see how it turns out on her.
As for Zhong Kui, I can see that his stun is going to be extremely powerful. However, I have a feeling that he will be rather difficult to use.
He has the Expose Evil -> Exorcism combo to heal, do damage, and prepare his Ult. However, for the stun to work well he will need to do Expose Evil -> Book of Demons.
These combos are going to cause him to be extremely mana hungry. As such, I can see Book of Thoth work excellently on him.
He can also be built in a variety of ways. If you focus on Book of Demons, then building basic-attack based might be a good option. If you focus on Exorcism, then build heavy AP. There is obviously a mix of the two.
"Zhong Kui is going to be very overpowered, judging by his kit. And the reason why, is 100% revolved around Book of Demons.
Early game, the stun is invaluable as an escape. It's going to be the only hard, 100% CC of any carry, easily accessible. Anhur needs to impale into a wall, cupid needs 10 stacks, and artemis needs to use her ult. Neith has only a root, apollo's breaks on damage, and xbal has no CC unless he hits someone still moving with his ult. Zhong Kui is the only carry with a guaranteed, non-ult stun."
Zhong Kui is a Mage. Not a carry.
...whoops!
xD
I completely neglected to view what the scaling was, I only remember he was originally designed as a carry so I went with that.
Looks like we have an interesting auto-attack based mage, then, joining freya and chronos. IMO, this makes him pretty valuable in the early game, since most mages have their minor burst with their spells, but no real 100-0 power. If zhong kui can keep them in the fight, he'll win in the long haul.
But yes, I feel exceptionally dumb. I won't delete that, in hindsight, horrific post, but I will still say he has quite a bit of utility as a mage, and the ability to be useful while his relatively long CD spells aren't available.
I think I'm gun a really like the new Guan. I mean, the physical change that was highly needed and the horse ultimate doesn't seem that bad. If my new ****ing computer would get in.
Lol ppl are already raging and calling out guan new's taulou assault op!
I hope it turns out zhonge kui will be the op 1 so it takes the heat off guan new a bit.
Lol ppl are already raging and calling out guan new's taulou assault op!
I hope it turns out zhonge kui will be the op 1 so it takes the heat off guan new a bit.
It has the potential to do a lot of damage, depending on an enemy's protections. It does hit ten times at max, and can have base damage values of what, 125-130? A lot of damage can be done with that. We will have to see if it turns out OP or not.
I can say that Zhong Kui is going to start out as very OP. That Book of Demons is going to do insane amounts of damage, especially if you build high AP values.
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