As Ne Zha, bounce Universe Ring Toss between two enemy gods, hitting each at least twice.
Watch This
As Ne Zha, stun an enemy using Armilary Sash and then ult them.
Chronos
Re-Rewind
As Chronos, use your Ultimate while you're below 15% Health and return back to full Health.
The Hands of Time
As Chronos, get a kill with each quadrant in your passive, Wheel of Time.
Sylvanus
Feel My Wrath
As Sylvanus, knock up three or more enemy gods with your Ultimate.
Rooted!
As Sylvanus, root twenty enemy gods in a single game.
Odyssey 2017
New Odyssey content being added in 3.18:
Monster Trainer Erlang Shen
Clockwork Knight Ao Kuang
Smitning Bolt Global Emote
Chinese Recall FX (Odyssey Reward)
Miscellaneous
Fixed an issue where the Xing Tian's Mountain leaderboard was not scaling properly with screen resolution.
Item Changes
Hydra's Lament
"Hydra's Lament helps gods who use a lot of Basic Attacks in addition to their abilities, but was often weaker than other item choices, even on gods that could make full use of the passive. We are giving it a new identity as a lower cost cooldown and mana regeneration item that also provides a niche bonus to players who can use the passive."
Now has an additional Passive: Increases Mp5 by 2.5 per 10% of your missing Maximum Mana.
Increased Physical Power from 30 → 40.
"Reinforced Greaves and Shoes were recently buffed to provide players with a true tanky option for boots, but the base 150 Health and protections allowed more classes and roles to pick this up than intended, as well as simply gave players too much defense. We are reducing this tankiness across the board, as well as requiring an additional stack to reach maximum protections, requiring players to take more hits to get the full effect."
Reinforced Greaves
Reduced Power from 15 → 10.
Reduced Health from 150 → 75.
Reduced Crowd Control Reduction from 30% → 20%.
Passive:
Protections reduced from 5 per stack to 3 per stack.
Increased maximum stack count from 5 to 6.
Reinforced Shoes
Reduced Health from 150 → 75.
Reduced Crowd Control Reduction from 30% → 20%.
Passive:
Protections reduced from 5 per stack to 3 per stack.
Increased maximum stack count from 5 to 6.
Void Shield
"Void Shield is a powerful pick for characters looking to be aggressive against Physical Damage. We like the strength of the penetration aura, but the cost and defenses provided were off for this strength."
Increased Cost from 990 → 1090 (2700 total).
Reduced Physical Protections from 50 → 40.
Witchblade
"Witchblade has become a staple anti-physical item which fits with our goals for the item, but the amount of Physical Damage it was reducing is a bit too high."
Reduced Physical Protection from 60 → 50.
God Changes
Agni
"Agni's Flame Wave can combo into Noxious Fumes, but for many players, this combo was inconsistent or at worst impossible to execute. With this change, executing this combo will be much easier, especially in high ping situations."
Flame Wave
Increased persist time of Flame Wave from .5 → 1s.
Chiron
Centaurus
Fixed a rare issue where Chiron would revive even if he did not get a kill during his Ultimate.
Cupid
"SMITE's little loverboy has been the subject of many debates. In this patch, we aim to improve Cupid's abilities to solidify his design intent: A mid-game hunter with strong zoning and utility. Changes to Heart Bomb and Fields of Love support his zoning ability, and the streamlining of Share the Love and Flutter should let him aid his team-mates more easily."
Lovestruck
Lovestruck tooltip has been adjusted to accommodate for changes listed below.
Heart Bomb
Increased Cooldown from 10s → 12s.
Increased radius of the Heart Bomb's explosion area from 20 → 30 units.
Added an FX to Heart Bomb to indicate the explosion area.
Share The Love
No longer consumes Lovestruck Heart Stacks.
Flutter
Flutter no longer provides Attack Speed when cast.
Flutter now provides 4/8/12/16/20% passive Attack Speed.
Reduced the Cooldown from 19/18/17/16/15s → 16/15/14/13/12s.
Fields of Love
Changed how this ability functions with Lovestruck.
Fields of Love now mesmerizes enemies for 1.5s when activated with less than 8 hearts. At max hearts, the mesmerize increases to 3s.
Fafnir
General
Fixed Griffindwarf Fafnir in Griffin form not having his laugh audio.
Isis
"Isis was a powerful lane bully during the days of level one potions, but since their removal, we have seen Isis fall off in effectiveness. We are reverting one of the nerfs that occurred during that time, allowing her to better scale into the mid and late game with Wing Gust."
Wing Gust
Increased scaling from 30% per Wing Gust → 40%.
Izanami
"Izanami has been significantly underperforming. She is receiving a few changes that are targeted at helping her box enemy hunters more effectively, while also helping her scale into the mid and late game better. Additionally, Fade Away will now drop minion aggro once Izanami begins casting this ability. This fixes a strange interaction where ranged minions were breaking her stealth almost immediately."
General
Izanami's Basic Attacks now deal 75% damage going out and 25% damage going in, changed from 50%/50%.
Base Attack Speed increased from .85 → .95.
Fade Away
Izanami is now invisible to minions when she begins channeling Fade Away.
Nemesis
"Nemesis has become a strong pick due to direct buffs she has received, as well as indirect buffs – like the introduction of Wrath and the removal of red potion. We like her identity as a powerful tank shredder, but felt that her ultimate in particular was too effective in its burst and early game effectiveness."
Divine Judgement
Damage Reduced from 30/35/40/45/50% of target's current health → 20/25/30/35/40% of target's current health.
Slow and Movement speed decreased from 25% at all ranks → 15/15/20/20/25%.
Ne Zha
Wind Fire Wheels
Updated the visual presentation of the "Critical" circles.
Raijin
"Raijin's ability to pressure the lane with Raiju was allowing him to bully most other mages out of the mid lane, especially at the competitive level. We are bringing down the power of the Raiju and Thunder Crash combo to allow players do better deal with his lane pressure."
Raiju
Reduced Damage from 80/125/170/215/260 → 60/100/140/180/220.
Thunder Crash
Reducing scaling on Thunder damage from 40% → 20%.
Ratatoskr
Through The Cosmos
Ratatoskr will now go the proper distance when canceling this ability at maximum range.
Fixed the radius being listed incorrectly on the tooltip.
Terra
"Terra has been crushing recently, providing her teammates with strong utility and setup. The control she offers is powerful, but to enemies playing against Terra, it is often too difficult to play around. We have removed the slow from Crushing Earth allowing for more room for players to escape the stun, as well as reduced the duration on Monolith's root. These two changes, combined with an increase to the cooldown of Terra's Blessing, will help players better deal with Terra's control."
Standing Stones
Fixed an issue where the bonus damage was being calculated as true damage.
Crushing Earth
No longer has a slow for enemies standing between the standing stones.
I'm pretty happy with all of the changes in this patch, though they nerfed Reinforced Shoes/ Reinforced Greaves a bit too much. If they wanted just a bit of extra oomph to the items, they should have just kept the original stats, and maybe added the protections at 2-3 per hit, max 5 stacks or something.
Also think the Cupid changes will be welcome. Persistent attack speed buff separated from his escape is a good thing.
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