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10.2 Bonus Update Notes - Live March 7

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Forum » News » 10.2 Bonus Update Notes - Live March 7 2 posts - page 1 of 1
Permalink | Quote | +Rep by Branmuffin17 » March 6, 2023 5:54pm | Report

By: TitanDandy | 2023/3/6



Source: https://www.smitegame.com/news/10-2-bonus-update-notes-live-march-7/



BONUS BALANCE - LIVE MARCH 7


ITEMS



HEROISM (NERF)

"Kicking off this month's bonus nerfs with Heroism! This new starter is ramping up in popularity and people are starting to see its power. We are making two clear nerfs to this item – first with the shield rules so it can no longer stack with itself or other shields, and we are also increasing the cooldown. These might look like heavy nerfs, but we also want to preview a buff it will be getting in the next main update. It will soon also have a Gold per 5s effect on it as well, to help it better compete with other support starters. We expect these nerfs and that buff to put the item in a much better place going forward."
  • This effect no longer stacks with itself or other shields, it will overwrite existing smaller shields, and new larger shields will overwrite it
  • Increased Cooldown from 8s to 15s
  • Note that this item will be gaining Gold per 5s in 10.3 main update (not in this bonus update)



TELKHINES RING (NERF)

"Mage ADCs are up next for nerfs. They have been off to a dominant start in Year 10, but with Hunters underperforming we wanted to be careful about nerfing them too soon, and leaving Carry players with no options. Hunters have gotten some meaningful buffs, and their competition has been nerfed, so we are seeing them starting to make a comeback. Hunters wont be receiving any other direct buffs in this Bonus Update, but their competition across many other classes will be nerfed, so they should continue to rise through the back half of this update."
  • Decreased Attack Speed from 20% to 15%
  • Decreased the Basic Attack bonus damage 10+3 per level to 10+2 per level on this item’s passive effect



CYCLOPEAN RING (NERF)
  • Decreased Magical Power from 80 to 70
  • Decreased % Max Health Damage from 8% to 7% on the item’s passive



ASSASSIN CLASS (NERF)

"Junglers have shown continued high performance through the last set of nerfs, so we have another set today. This first one being especially impactful. Taking away Pen from the entire class at level one, even at a small amount, is going to have a big impact on their base damage output. In addition to that we have a power nerf to their most purchases item (and its glyphs). The next main update will also include meaningful changes to the Jungle route and pathing, which is likely to have more impact on Junglers Gank potential."
  • Shifted Assassins Class Penetration Bonus from 5+0.25 per level to 2+0.4 per level



JOTUNN'S WRATH (NERF)
  • Decreased Physical Power from 45 to 40



JOTUNN'S CUNNING (NERF)
  • Decreased Physical Power from 45 to 40



JOTUNN'S VIGOR (NERF)

""
  • Decreased Physical Power from 45 to 40



BOOK OF THOTH (NERF)

"Core Mages are also on deck for nerfs today. The Book + Tablet build has clearly cemented its place on the top of the charts, so both items are seeing nerfs. This should bring down the overall damage output of Mages, and the next main update will bring more changes to encourage other Mage builds."
  • Decreased Magical Power from 80 to 70
  • Decreased Bonus Magical Power from Item Mana from 7% to 6%
  • EVOLVED Book of Thoth: Decreased Bonus Magical Power from Item Mana from 10% to 8%.



TABLET OF DESTINIES (NERF)
  • Decreased Bonus Damage from 0.14% to 0.12% of your Max Mana as True Damage per stack.



GLADIATOR'S SHIELD (NERF)

"Last but not least we have Warriors. We are continuing to focus on the items that allow them to have high damage output, even while building tanky. These changes can also apply to Guardians, especially in Non-Conquest modes. We want these classes to continue to be tanky, but its important to bring their damage output down if that’s true. Additionally we have a buff to the Tier 2 item in the Shield tree, that had stats that were especially out of sync with its cost. This specific change wont affect any full-build power, but it will smooth out the journey to the items in the tree."
  • Decreased Bonus Damage Scaling from 35% to 30% of your Protections from items and abilities as Physical



SUNDERING AXE (NERF)
  • Decreased % Current Health Bonus Damage (and healing) from Protection Scaling from 2% to 1% of your total Protections from Items



TOWER SHIELD (T2) (BUFF)
  • Increased Physical Protections from 15 to 30

GODS



MERCURY (NERF)

"Many items are being nerfed across many of the classes/roles, so only a few gods stood above the rest as needing additional nerfs. Mercury is running circles around the rest of his class right now, so he is getting some additional nerfs to bring him in line with other Assassins."



FASTEST GOD ALIVE
  • Decreased Passive Physical Power bonus per unit traveled from 0.06% to 0.04% (decreased max from 30% to 20%)
  • Fixed Merucry’s ability text to describe that the Movement Speed gained by all gods when leveling up to level 7 is intended to count toward his passive.



MADE YOU LOOK
  • Increased Cooldown from 8s to 9s



SURTR (NERF)

"The rest of the Warrior class should be properly handled by the item buffs, but this new Warrior is still feeling a bit stronger than the rest of his competition. Emberwalk provides a huge swing in positional advantage between the Movement Speed Surtr gains and the Slow applied to enemies, we are bringing both of thes elements down slightly to make Surtr easier to evade."



EMBERWALK
  • Decreased Max Stacks on the Movement Speed buff from 4 to 3 (Decreased Max Movement Speed from this ability from 30% to 25%)
  • Decreased Slow from 20% to 15%



HEIMDALLR

"Lastly we have another small bug fix style buff. Heimdallr had somehow had his damage buff accidentally reverted, this is being fixed so he will do the intended higher amount of damage."



PIERCING SIGHT
  • Fixed an issue where this ability had a buff unintentionally reverted
  • Should deal 90/145/200/255/310 base damage
Branmuffin17
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Permalink | Quote | +Rep by xmysterionz » March 6, 2023 6:43pm | Report
I literally said on Sunday while playing that Heroism was cancer and should be around 20 secs the passive lol

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