As I always says, MMR and Elo are just numbers. There are several factors that may influence the match. Sometimes you can get both carried by your team since both just increase or decrease based on win/loss ratio.
Your actual "MMR" is a value that HiRez assigns. It's a value that accords your current ranking in terms of your base matchmaking value.
THEN...you actually want to go into the Ranked tab, and they also provide projections of where they think you may belong if you were to play enough matches...they expect based on performance up to that point that you would eventually "graduate" to that rank.
The linked picture is from SmiteGuru. The "SR" value is SG's rating of your particular skill with that god, and is mostly based on a base 1,500 score, adjusted based (on what I can tell) on win/loss for the most part, with perhaps partial additional adjustment based on actual performance of KDA. But it's based on your entire use of the god in all modes. From the SG definition:
SR is short for Skill Rating. This system is similar to the Elo+ system but is used per champion / god you play.
The point of this system is to rate a players skill on a particular champion.
As for SG's "Elo / Elo+, and MMR and whatnot, here's what they have to say about that. It's longer, so I'll put it in a spoiler.
SmiteGuru Elo, Elo+, MMR
MMR or Elo (as it is commonly referred), is the rating that the game matchmaking system assigns to you.
The system used is a modified version of the TrueSkill System. The system tracks how players perform and assigns a Matchmaking Rating and a Variance score to the player. The Matchmaking Rating is how skilled the system thinks a player is. The Variance value is how confident the system is that the assigned MMR is accurate.
Elo Plus is not MMR.
There is no official MMR given by HiRez Studios to display the MMR that is used for matchmaking.
Elo Plus is a proprietary formula that has modifications specifically made for Smite to display player skill levels more accurately.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elo Plus works much like the Trueskill system used by the SMITE matchmaking system. For the first few games, the algorithm tries to "place" you where you belong. This is why you may see a large fluctuation in the amount of points you win or lose. After you've been "placed", the points gained and lost will even itself out and will then be based upon your performance and the collective scores for each team. There are many variables that are used to calculate your Elo+ after a match. One of the most common reasons for seeing a low Elo+ gain is due to a very high win chance.
The Elo+ system has been modified and created with hidden profiles in-mind. Hidden profiles will not break your score or make it inaccurate.
The Elo+ system is not based on win-streaks nor will you get "stuck" in a area. The more games you play the more accurate the score will be.
My guess is, if you check the ranked tab in game, and check out that "projection" thing I was talking about, it has you slotted/projected as Gold or so, which is why you're being matched with other Golds (who probably have played a lot more, and are much closer to their "actual" ranking.
Now, if you haven't played much ranked, you'll start out in Bronze 3 (where you are right now), and when you play enough, you'll eventually be placed in a different rank...how much you jump depends on your performance to that point. If they continue to project you at Gold after multiple games, you might next jump to a silver ranking...closer to where they think you should be...but you'll have to continue working to graduate further.
So...here's the thing.when you play enough, you'll eventually be placed in a different rank...how much you jump depends on your performance to that point.
thanks for taking the time to explain, but one Q... all that matters is W vs L regarding where you end up right?
At my level I can use Loki to carry, right? I've not played him but any invis god vs low elo always works for deleting and gtfo alive
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