Make the hit radius on his one smaller at max level than it is now because a blind two year old could land this ability and finally nerf the steroid just a slight bit.
A lot of people have suggested nerfing his steroid.
I don't think nerfing the AoE of made of you look would do much other than reduce his AoE damage, which I never really had a problem with, as 15 feet radius really isn't too big. I'd prefer a nerf in the damage or the range of that ability, because seriously, HiRez needs to stop giving close-range champions the best long-range abilities in the game.
The range of his ability is capped at 75 feet. So no matter how big the circle is, it can only reach 75 feet. Which means at rank 1, the center of the circle can reach 70 feet, which the number is 60 at max rank.
I suggest, if we are going on this route, reducing the range to 60 feet. It'll still beat autoattack range.
The dash on his throw also allows him to dash through minions (which is ********) and the throw/toss itself allows him to hit them at least twice while they're in the air.
I did some experimenting, and I'm pretty sure the best he could so is press 2, 3 them against a wall, press 1, and then 2 autos, before they can move. I think that really is ridiculous.
To be honest I'd rather see his range on made you look lower too, or maybe I am being bias since I hate facing him. IDK, I just think its kind of BS that he can be 40 feet away from you and hit you with a crit and take half your hp away....
I mean he is a close range powerful god that can basically two shot you with that ability if it wasn't for it going on cooldown. I think it should probably be lessened in range too because it would make him more of a melee type of god which he is suppose to be anyways.
No more, oh I am going to snipe you from 40 feet away. At least it would take more skill, if you wanted to chase someone down 40 feet away you would have to use his dash to get closer then use the punch instead of just having the punch snipe you from far away.
Its almost impossible to miss that damn ability at max rank.
It can screw you over if you are a squishy god because you lose half hp before you even get into the fight and you can't really dodge it all that well, meanwhile you can't punish him because he is so far away.
To be honest I'd rather see his range on made you look lower too, or maybe I am being bias since I hate facing him. IDK, I just think its kind of BS that he can be 40 feet away from you and hit you with a crit and take half your hp away....
I mean he is a close range powerful god that can basically two shot you with that ability if it wasn't for it going on cooldown. I think it should probably be lessened in range too because it would make him more of a melee type of god which he is suppose to be anyways.
No more, oh I am going to snipe you from 40 feet away. At least it would take more skill, if you wanted to chase someone down 40 feet away you would have to use his dash to get closer then use the punch instead of just having the punch snipe you from far away.
Its almost impossible to miss that damn ability at max rank.
It can screw you over if you are a squishy god because you lose half hp before you even get into the fight and you can't really dodge it all that well, meanwhile you can't punish him because he is so far away.
I also agree.
Although Made You Look is also impossible to miss at rank 3 and 4...
EDIT: here's my actual suggestion for how to rework him:
Spoiler: Click to view
Passive: Fastest God Alive:
For every 1 ft traveled, Mercury gains .1% physical power and .1% movement speed until he stops moving, up to 25% of each.
Reasoning: This change makes merc's damage less insane, while keeping with his ability to roam very effectively and be the actual fastest god. This way, while the bonus is overall smaller than before, it allows mercury to be more effective at chasing and Escaping without making him too powerful. Might need a small nerf though
1: Made You Look:
Mercury Moves super quickly, attacking all enemies around him. this ability can apply item effects and can crit.
Misc. Info:
Damage: 90/115/140/165/190 (/+50% of your basic attack power)
Radius: 8/11/14/17/20 ft.
Cost: 50
Ability: Area
Cooldown: 10 seconds
Reasoning: This change Turns Merc into a fully melee fighter, by making his main form of ranged damage into an AoE centered on himself, rather than a ground targeter. To compensate, I made the AoE a bit bigger, but the cooldown a few seconds longer. Not sure if this needs a nerf or a buff, but this seems the best way to do it how people want.
2: Maximum Velocity:
Passive: mercury has increased Move speed
Active: Mercury speeds up his molecules, allowing him to move through units and giving him increased attack speed for the duration
Misc. Info:
Passive Speed: 2\4\6\8\10%
Active Attack Speed: 30/35/40/45/50%
Active Duration: 3s
Cost: 60/65/70/75/80
Cooldown: 16/15/15/14/13 seconds
Reasoning: This was the thing that seemed to most warrant a larger change based on the feedback from this thread, and after my change to the passive this seemed the best way. 20% less attack speed, but allows him to move through minions and continue chasing his chosen target. The unit ignoring will NOT stack with his throw, bu should be good otherwise. Not sure if it needs a larger nerf
3: Special Delivery:
Mercury dashes forward, grabbing the first enemy he encounters and spinning them. The enemy takes damage until the effect ends, and Mercury throws the enemy in the direction of his choice.
Misc. Info:
damage Per Tick: 10/15/20/25/30 (+15% of your physical power) every 0.25s
Duration: 1s
Cost: 70/75/80/85/90
Cooldown: 15 seconds
Reasoning: This was probably the change that was most easily done, simply making the ability not go through minions. To compensate, Nothing big here.
The ultimate really doesn't need a change, so I won't give it one.
There we have it, hope this is as balanced as I want it to be :P
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Subzero008
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- Like Anubis I wrap and kill people, thats what I do.
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