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Awilix Info

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Forum » General Discussion » Awilix Info 151 posts - page 12 of 16
Permalink | Quote | +Rep by dacoqrs » December 16, 2014 12:35pm | Report

People were pretty whiny about her panther's time limit in Drybear's video... but I haven't played her to give an accurate opinion.


What is the time limit?
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Permalink | Quote | +Rep by TheGenocideLord » December 16, 2014 12:41pm | Report
That's the problem for them, there ISN'T a time limit.
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Permalink | Quote | +Rep by Greenevers » December 16, 2014 12:48pm | Report
Well to help you guys out here's a pretty neat video that was uploaded today. link

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Permalink | Quote | +Rep by Subzero008 » December 17, 2014 1:21am | Report
dacoqrs wrote:



I want to scream at that statement.

What do you MEAN, what is there to discuss? You know, besides roles, itemization, comps, combos, counters, you know, all that stuff. Unimportant stuff like, you know, her in the actual ******** game.

Roles? Jungle assassin, DUH.

Itemization? Same as every other assassin, same boots, crits, The Executioner, etc.

Comps? She'll fit against those with leaps, DUH. And she'll fit into every team comp like every other viable assassin, just like how Mercury and Serqet fit into any team comp.

Combos? Ahahaha. You mount up, get behind them, knock them up, pull. Simple as that; you faceroll your keyboard like every other assassin does. If you mean team combos, obviously Sylvanus and other knockup heavy champions just wombo combo LIKE EVERY OTHER TEAM COMP. Seriously, team killing wombo combos are very, very old, dating back to Alpha, and it hasn't changed at all.

Counters? Ahahahaha no. There is no counter to Awilix besides not having a leap, just like how Mercury has no counters, or Serqet has no counters. In this game, counterpicking isn't a significant thing, because everyone can do everything.

Like I said earlier, there's nothing to discuss.

As for the time limit, it's obvious that they're trying to do something similar to HOTS mount system, which is pretty interesting. Placing a time limit would just make it feel clunky and stupid - imagine being forced to dismount right before a gank, or dismounting while being chased. Or fighting someone on the thing and then dismounting in the middle of aiming your ability. Time limits aren't a good idea.

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Permalink | Quote | +Rep by Nex The Slayer » December 17, 2014 2:19am | Report
Subzero008 wrote:

Counters? Ahahahaha no. There is no counter to Awilix besides not having a leap, just like how Mercury has no counters, or Serqet has no counters. In this game, counterpicking isn't a significant thing, because everyone can do everything.


She definitely has counterplay, not to much but still some. Unlike some other assassin.

1. CC immunity is your friend.
Not only dose CC immunity prevent you from being knocked, put it prevents you from being pulled by her ultimate. When you see somebody in the air as Awilix, you get excited and you might press 4 without really thinking about it. So you can activate Purification Beads right after you leap and she might ult you, wasting her ultimate and allowing you to escape. Even if she didn't fall for it, you still leaped away to safety. I know that you won't have Purification Beads up all the time, but it still a good back-up plan if all else fails.

2."Don't have a leap"
You typed it not me. Most assassin's **** on gods that only have a dash or a movement speed buff as an escape and can have trouble against gods with a leap. For Awilix it the opposite. You don't leave the ground = no ultimate for her. Some gods will struggle against her, some will shut her down completely. It one of the founding factures of competitive play: counter-picking and bad/good match-ups.

And before you say it, yes I know that she has her Summon Suko leap. Two things about that. First: one of the best ways to beat an assassin is to bait out there leap and then use yours, as they will have no way to follow you. She use the leap for initiation=he mobility is severely crippled.
Secondly: Her leap is quite slow. Not just the leap speed itself, but the fact that she has to actually get on Suko before she can actually leap. Giving you a bit of a head start.

3. Don't let her get behind you.
Like Loki whenever you are fighting her, always keep an eye on her. If she can't get behind you, she has no CC. And unlike Loki she doesn't have a ******** ultimate that instantly puts her behind you and stuns.

4. Moonlight Charge has a very slow projectile speed, use it to your advantage. If she is chasing you, juke like crazy and she will have a rough time knocking you up.

I do agreed that I'm a bit worried that she might turn out too strong, I guess only time will tell. Can't wait to try her out against actually players none the less!

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Permalink | Quote | +Rep by TheGenocideLord » December 17, 2014 2:52am | Report
Maybe people's main rant about her panther is that she'll be able to go twice the distance she would go in 8 seconds and triple in 12? I can see why that wouldn't be exactly fair seeing as she can let's say: disengage a team fight when the odds are even and go for an objective(yeah not exactly special, but significantly faster), secure herself a long distance from her enemies if low health, go from getting solo lane a kill to getting mid lane a kill to getting duo a kill or 2 in a matter of seconds (or maybe a little over a minute depending resistance or might not get a kill in one or two lanes), and obviously the one that's gonna piss most people off, the fact that with her there's probably way more kills secured than most assassins because of the speed buff and the leap at the end. Honestly, I'm not complaining much since, with her, my jungler won't be able to say "but I was at the other side of the map" excuse as often.
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Permalink | Quote | +Rep by Subzero008 » December 17, 2014 2:58am | Report
1. CC immunity is EVERYONE's friend. Beads isn't counterplay, it's there to help you if you **** up, because in about 15 seconds the enemy will have his CC up again. It doesn't "counter" Serqet any more than it "counters" Loki or "counters" Freya or Ymir, or Poseidon, or Agni, or Chang'e...

2. Actually, most assassins don't care who has what kind of escape. I main jungle, or used to, and every single assassin either waits for the gankee to use their escape, or just chase with their own gap closer. Escaping an assassin has nothing to do with escapes, but your CC and your distance from tower, and damage. If you can scare off the assassin or stun lock him enough to run, you win. If you don't, you die. It's literally that simple. This isn't a complicated game, don't pretend it is.

rant


3. Oh, wait, she can get behind you anyway. Even if you turn around, due to how the ability works.

4. Slow projectile speed doesn't matter when everyone gets a -50% speed debuff in combat and when everyone can fire abilities from point blank range. It's just like Thanatos' Scythe: realistically, it's not a difficult skillshot to hit. It's more about how you can survive his burst or CC lock him to run, rather than whether you can juke or bait or whatever.

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Permalink | Quote | +Rep by Nex The Slayer » December 17, 2014 7:39am | Report
Quick Question Sub: What is your definition of "counterplay"?
For me its when you acknowledge that your enemies strength and attempt to minimize that strength in some way.

Subzero008 wrote:

1. CC immunity is EVERYONE's friend. Beads isn't counterplay, it's there to help you if you **** up, because in about 15 seconds the enemy will have his CC up again. It doesn't "counter" Serqet any more than it "counters" Loki or "counters" Freya or Ymir, or Poseidon, or Agni, or Chang'e...


I agreed with you that calling Beads "Counterplay" is a bit strong, but like I said in my comment It's more of a plan B rather then plan A:

I know that you won't have Purification Beads up all the time, but it still a good back-up plan if all else fails.


And I was referring to CC immunity in general in my post, I just used beads in my example because its not specific to a certain god. If you have some for of CC immunity it's can be worth using it to make sure that she can't knock you up. You could also buy Magi's Blessing, again wont help you in 100% of the cases. Still, better then noting.

Subzero008 wrote:

2. Actually, most assassins don't care who has what kind of escape. I main jungle, or used to, and every single assassin either waits for the gankee to use their escape, or just chase with their own gap closer. Escaping an assassin has nothing to do with escapes, but your CC and your distance from tower, and damage. If you can scare off the assassin or stun lock him enough to run, you win. If you don't, you die. It's literally that simple. This isn't a complicated game, don't pretend it is.


I don't really understand you here. You are correct that your distance from a tower is a very important factor when you get ganked and that sometimes it is better to stay and fight in an attempt to scare of the assassin with your damage or CC.

But escapes play no part in ganks? What? Am I missing something here? Last time I checked escapes allows you to travel a large distance in a sort amount of time. Let's say Kali leaps at me and is about to kill me, so I leap/ Flutter/ Atlas of the Yellow River away, she can still catch up to me by simply walking? But if I can successfully stun her, there is no way she will ever catch me?

Are you talking about when an assassin manages to get right next to you without using a gap closer? If that's the case, see the last paragraph of this comment

When did I say that Smite was a complicated game? Are you saying that Smite is less complicated then other MOBA's, because I totally agreed with that if that's what you where saying. That doesn't mean that the game doesn't have any for of depth or number crunching to it. If Smite had no complexity or depth or counter play or itemizing or match-ups:

Then why the **** is there a competitive scene?

Subzero008 wrote:

rant



Looking at this rant post, I seems to be more aimed towards Smite rather then my comment. So I'm just going to move on.
You ok buddy? That was a lot of things you let out. Need like a glass of water or something?

Subzero008 wrote:

3. Oh, wait, she can get behind you anyway. Even if you turn around, due to how the ability works.


Note: I have not played against a Awilix yet, so I might be underestimating the speed of her flip.
So can you. You see her flip over you, turn around. Its not that hard. She doesn't instantly appear behind you and Moonlight Charge isn't instant, as long as you have fast reflexes I don't think she will be able to wombo-combo you too often.

Subzero008 wrote:

4. Slow projectile speed doesn't matter when everyone gets a -50% speed debuff in combat and when everyone can fire abilities from point blank range. It's just like Thanatos' Scythe: realistically, it's not a difficult skillshot to hit. It's more about how you can survive his burst or CC lock him to run, rather than whether you can juke or bait or whatever.


But unlike Death Sythe Moonlight Charge has to hit an enemy in the back in order to be effective, I doubt any Awilix will use there 3 when right in your face. Unless she desperately needs more damage.

About the jukeing part I was talking more in a scenario where you are being chased by her AKA you aren't attacking so that you don't get slowed by the attacking movement speed penalty.

Honestly if an assassin ganks you and manages to get that far up your *** without you noticing them, its your own fault for not paying attention.

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Permalink | Quote | +Rep by Reverend Belial » December 17, 2014 9:09am | Report
Call of Duty has a competitive scene too, and it's about as deep as a kiddie pool. I have played both as and against Awilix and I can say with confidence that she is not very good.
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Permalink | Quote | +Rep by Subzero008 » December 17, 2014 9:19am | Report
Escapes play little role in ganks because everyone has one. You use an escape to close a gap, they'll use theirs to widen it. It's literally that simple, and popping one does pretty much nothing. It doesn't do anything except forcing the enemy to pop their own escape/CC, or to punish them for using it earlier.

Like I said earlier, gankings are like a race. You pop your CC, they pop their escape to run away, you pop your escape to chase, they pop their CC to run away, you chase them, they run to tower...every gank goes like that, unless you've oneshot them with the initial burst or they used their escape/CC and now have to endure you being in melee range for a bit.

Why is there a competitive scene? There's a competitive Yu-Gi-Oh scene, too, and that game is incredibly luck-based. Just because Smite doesn't have much depth doesn't mean there isn't a competitive scene, and looking at tournament clips, you can see that.

The problem isn't the speed of her flip; it's how Awilix will either be behind someone during a gank, or just run at them, wait for them to run, and pop her knockup. I misunderstood her flip, it's used as a gap closer and nothing else. But the core argument of my statement is the same: She's about as complicated as any other "run at them, pop abilities and gap closers" assassin. Just like Arachne, Loki, Ne Zha, Serqet, etc.

(In short, your choices are to fight, or turn around and get wombo'd. And before you say that fighting is an option, it'll be about as much of an option as if it were Serqet ganking, or Mercury ganking, or Kali ganking. Yes, you can fight, but 99% of the time it'll not be a fight in your favor. Maybe you used your ult or other abilities, maybe you're low on health or mana, or maybe the enemy jungler is fed. As a jungle main, I can tell you that you ALWAYS go for unfair fights as a jungler - or you'll ALWAYS lose fights with the natural 1-3 level gap.)

I saw the thing. It isn't a slow projectile. It's about as fast as Apollo's So Beautiful or Neith's Spirit Arrow, neither of which are hard to hit.

And no Awilix is going to use the panther without the knockup. Instead, the idea is to force the enemy to turn around, by making them run away, and then chase with the knockup and pull. Either you run away while fighting, therefore incurring a 50% move speed penalty + the move speed penalty for backpedaling, or you can run and get CC'd for instant death. For the running away part, you can't juke it, because as I said, the projectile speed is actually pretty fast.

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