Please verify that you are not a bot to cast your vote.
Join the leading SMITE community.
Create and share God Guides and Builds.
Account Login
Create an MFN Account
Or
sources
My thoughts and comments
My thoughts and comments
My thoughts and comments
My thoughts and comments
My thoughts and comments
Here's What I DidSmite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
M.O.B.A. Network
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved





Passive not much to say here a 20% slow increase with a 20% damage increase on basics. too lazy to do the math for it. I could say it's a bit of a double passive.
So ability 1. Nice concept the thing why I don;t know if it's overpowered yes or no. it fully depends on the area of the field. also collide with the spear in the area or during travel time etc. also how long is it I get it;s a line ability, however there is a difference of the range of for example a ra ult range or ra 1.
the 2 I have mixed feelings about. some missing info like how long the buff last on your own basics.
After that it feels like a slow like frostbound. reading it now miss an basic attack you won;t get the damage. making it lackluster.
Hit all 5 and damn this is an execute of itself, because of the scaling being vague. it does 305 damage which is decent. however 500% scaling of slows. aka on a 20% slow the ability does 1305 damage. point is probably pretty clear.
3 didn;t read it as well but looks decent burst nearby slow far away.
yeah the ult needs to be toned down. thanathos may have a 40% execute threshold (he also spends 10% of his own hp to use it, visible on minimap and has a marker and is like a thor ult hearable before it crashes down) however you can see him coming, same for ao kuang, with the markers. meanwhile I lack the info to see this. it's a grab (what's the range melee?) meaning you would slow them by 100% technically so you cap it immediatly. also a second is a pretty short reaction time. especially if you remember that reaction time for a human is ~1 second, put in latency and it's quite easy.
I will have to flesh out the details on the 1 further. Without numbers I will say it will be fairly small, but Ill have to see what feels right through some in game testing (looking at how big things are).
As for his 2, you are misinterpreting what 500% means. 500% of 20 is 100 damage. The idea is that with a 40% slow it adds 200 damage for a 500 damage ability. I know it feels kind of lackluster if you miss a basic and don't get all 5, but that is kind of the point. I guess I could make it to where 3 stacks deal diminished damage. 4 stacks is the diminished damage and a small slow, and 5 is full damage which might make it feel a bit better.
As far as the passive do you think that it is inherently a problem? I'm sure I could find a way to change it, but I like the current feel of it unless it would allow him to be completely broken.
And thank's for the feedback! I'll get on a lot o that stuff.
Update: At this point, I have gone in and updated some things based on your input. Thanks again!