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Xing Tian the Guardian

0 5 15,934
by RipTiders updated March 15, 2019

Smite God: Xing Tian

Build Guide Discussion 14 More Guides
Tap Mouse over an item or ability icon for detailed info

Xing Tian Build

start up

Build Item Guardian's Blessing Guardian's Blessing
Build Item Glowing Emerald Glowing Emerald
Build Item Multi Potion Multi Potion
Build Item Ward Ward


Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Reinforced Shoes Reinforced Shoes
Build Item Void Stone Void Stone
Build Item Mantle of Discord Mantle of Discord

depending on enemy gods

Build Item Divine Ruin Divine Ruin
Build Item Heartward Amulet Heartward Amulet
Build Item Pestilence Pestilence
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Spirit Robe Spirit Robe
Build Item Soul Reaver Soul Reaver

Xing Tian's Skill Order

Furious Roar

1 X Y
Furious Roar
1 8 11 12 14

Hook Slam

2 A B
Hook Slam
2 4 6 7 10

Sky-Cutting Axe

3 B A
Sky-Cutting Axe
3 15 16 18 19

Whirlwind of Rage and Steel

4 Y X
Whirlwind of Rage and Steel
5 9 13 17 20
Furious Roar
1 8 11 12 14

Furious Roar

1 X
Xing Tian shouts from his chest with great force, damaging enemies and reducing their Basic Attack damage. Enemies also take damage over time based on their max health.

Ability Type: Line
Damage: 80 / 115 / 150 / 185 / 210 (+60% of your Magical Power)
Damage (DoT): 1 / 1.5 / 2 / 2.5 / 3% per second
Damage Reduction: 20 / 27.5 / 35 / 42.5 / 50%
Duration: 4s
Range: 45
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Hook Slam
2 4 6 7 10

Hook Slam

2 A
Xing Tian first launches an attack with his axe, knocking the opponents into the air before slamming them into the ground and rooting them.

Ability Type: Cone, AOE
Axe Damage: 25 / 40 / 55 / 70 / 85 (+25% of your Magical Power)
Slam Damage: 50 / 80 / 110 / 140 / 170 (+45% of your Magical Power)
Root Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Radius: 25, 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 18s
Sky-Cutting Axe
3 15 16 18 19

Sky-Cutting Axe

3 B
Xing Tian leaps forward, dealing damage to enemies when he lands, and he may leap again within 3s. While in the air, Xing Tian has increased protections, which are refreshed if he connects with a target.

Ability Type: Leap
Damage: 60 / 80 / 100 / 120 / 140 (+30% of your Magical Power)
Protections: 10 / 15 / 20 / 25 / 30
Duration: 3s
Radius: 12
Cost: 65 / 75 / 85 / 95 / 105
Cooldown: 15s
Whirlwind of Rage and Steel
5 9 13 17 20

Whirlwind of Rage and Steel

4 Y
Xing Tian spins and hits enemies with his axe, hooking them and spinning them on it up to three times in succession, before throwing them. Deals damage on the hook, on each spin, and on the throw. Targets who fail to be hooked will still take damage while in the area.

This ability has a casting time of 1s.

Ability Type: Radius
Damage: 25 / 45 / 65 / 85 / 105 (+35% of your Magical Power)
Max Damage: 125 / 225 / 325 / 425 / 525 (+175% of your Magical Power)
Radius: 20
Cost: 110/100/90/80/70
Cooldown: 90s


Welcome to my guide.
This guide is for Xing Tian, a powerful guardian with a lot of utility.

As a guardian, you stand in front of your team to tank as much damage as you in order to protect your gods, especially hunters with no HP/Armor.

What makes him unique is that he can escape out of a lot of situations while dealing a lot of damage while having a lot of cc while having strong moves to protect teammates, esepecially with his ultimate which can be used in multiple ways.

My build can basically be used for any guardian-mage on support role. I also play it on geb, jormungandr and cerberus.


The items overall provide a whole ton of tankiness in physical as well as magical armor.
Also do some items debuff enemies close up and buff teammates with boosts.

The damage that comes from the items is enough to make him a strong poking guardian. In some situations he can even solo kill one or two enemies since he does not get damage but deals a lot.

I´ve played my build a lot so i can say that it is working quite well. Changes can obviously be made at any time, especially after the core items.


His abilities are unique and need to be played right.
With your ultimate especially, you can save enemies by throwing them away or take them and throw them into yours. Also sometimes I recommend picking single gods to get them out of the fight before the god causes too much trouble.

His third ability is a double jump within 3 seconds. You can use this in order to get close to gods and then use your ultimate or second ability to cc them for your team. Also it is a pretty strong escaping tool.

Pros / Cons


- Strong CC
- good mobility in a certain extend
- unique multifunctional ultimate
- good cooldowns
- good for ganking
- almost unkillable until late


- falls in lategame
- needs good coordination
- might get boring

Team Work

Not much to say, no teamplay - you lose

Focus in the fights, watch the enemies and for open spots to engage, don´t do risky moves that could lose the game, especially in late.

Find the best situation to use your ult for, it is not always best to just pick every single target, especially because you have to defend others by bodyblocking and you have to go deep into enemy circles.

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Tlaloc1050 (17) | March 15, 2019 7:36pm
Basically, everyone already has it covered. If you do plan on making some tweaks to this guide, I'd suggest adding several example builds.For example, ones for teamfights, anti-heal (with no Divine Ruin of course), etc.

Also, your right-ups could definitely use some work. They're quite shallow and fail to go into depth.

If this is for the contest, this guide is in no shape for it.
Kriega1 (126) | March 15, 2019 11:43am
Very underwhelming guide to be honest.

"My build can basically be used for any guardian-mage on support role." Yeah... no. None of the items you listed are core, except maybe thebes. Mantle is situational, Void Stone is situational, Reinforced greaves could always be a shoes of focus.

Divine Ruin isn't built on supports, neither is Soul Reaver. Even for solo lane Xing Tian I don't believe Soul Reaver is still a thing.

You haven't even mentioned why you include Wards in your start, and how you expect to sustain in lane with only 2 multi pots. If this isn't for conquest then the start becomes even worse because then I have no idea why you're buying wards.

It's ok to be new to the game, though, I can provide a link if you wish to improve, and one day make a better attempt at a guide.
RipTiders | March 15, 2019 12:08pm
I appreciate your offer but i have to decline, as sad as it is. I don´t know if you are a veteran with high elo standards so no complaints here.

Thanks for the comment Kriega1
Kriega1 (126) | March 15, 2019 2:07pm
RipTiders wrote:

I don´t know if you are a veteran with high elo standards so no complaints here.

I was Diamond last season in conquest if thats what you're looking for (or if it's not good enough for you), but that isn't the point of criticism. There are other users on this site that may or may not be high ranked yet have a good understanding of building and knowledge of current Meta. I have also seen bad building by high level players, even pros in some cases, so don't exclude yourself as above such a possibility.

RipTiders wrote:

I appreciate your offer but i have to decline, as sad as it is.

Then I will respectfully downvote your build to prevent misinforming new players and will not be able to recommend this "guide" in the slightest to ever be considered for the guide competition (if that was your attempt).
Gulfwulf (81) | March 15, 2019 1:49pm
As a contest judge, if I were judging guardians, I'd like to see mention of the traditional support items like what Bran mentioned below. I'd also drop the damaging items like Divine Ruin and Soul Reaver because Pestilence is enough unless you're talking solo; besides, your ADC/mid should be building DR and/or SR.

As for your build:
  1. Drop Glowing Emerald from your start and get Healing Potions and either Mana Potions or Multi Potions. You can also consider Chalice of Healing and healing potions since Xing Tian has built-in sustain and Guardian's Blessing can cover the mana regen.
  2. Your shoe choices should include Shoes of the Magi, Shoes of Focus, and Traveler's Shoes. Magi is for a more aggressive laning phase if you and your ADC are able to bully the enemy Duo; focus is for if you need more mana for healing; Reinforced Shoes are for if the enemy Duo has a lot of CC (e.g. Athena/ Nox/ Fenrir, etc.); and traveler's is for if you need to rotate quickly to mid or camps.
  3. Because Xing is more of a bruiser guardian than a tank, I think Celestial Legion Helm would be a good physical protection item on him. I'd get Void Stone either before or after depending upon the Duo lane and the jungler if they attempt early ganks.
  4. In regards to the point above, I would max out Furious Roar before Hook Slam and take it first because it will reduce the enemy ADC's basic attack damage. Sure some ADCs are more ability based, but all of them use basic attacks and being able to reduce that damage can help early. That and you can cover the entire wave (or most of it) with one roar, which means they're doing less damage to your minions than yours are doing to them.
  5. Like Kriega pointed out: you really don't need wards at the start, but you should be buying them every time you back.

Your general write-up is pretty sparse. I'd suggest expanding on it, like how Bran does with his Medusa guide, Getting Everyone Stoned. Bran does have a tendency to write chapters instead of paragraphs, but he goes into great detail about not only what items to get when, he also breaks down Medusa's skills, when to use them, and how to combo them. I'm not saying that you have to go into that level of detail, but Bran's guide is worthy of 2,500 gems. This guide...not so much in my opinion. The guardian judge might have a different opinion, but I'd want to see more if this was a guide I was judging.
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Branmuffin17 (358) | March 15, 2019 12:35pm
I would have to agree in general with Kriega. I want to respectfully say that a good, functional build isn't just about high Elo standards. It's about balanced use at any level. And in a Support role such as this one implies (since you're mostly talking about tanking for teammates), some key / core Support items are not mentioned (e.g. Sovereignty), while other items (e.g. Divine Ruin, Soul Reaver) are not typically appropriate for the role.

I'm not saying that you don't or can't have success with this build; in fact, I expect you can do pretty well, situationally. But in talking about a universal build, missing Sov and situational items such as Midgardian Mail, Witchblade, Hide of the Nemean Lion, or possibly having Shoes of Focus as an alternative (or talking about completely replacing late-game with Elixir of Speed + a full replacement item) are significant oversights, IMO.
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League of Legends Build Guide Author RipTiders
Xing Tian the Guardian
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