Wisdom of a Sage, Might of a Soldier: Erlang Shen Guide (S5)
July 17, 2018
What's going on everyone Stuke here a new guide for my Warrior series. In this next installment I'll be giving you a guide on the heavenly protector, the guardian of Earth and the Heavens, slayer of demons and dragons alike, plus went toe-to-toe with the Monkey King, Sun Wukong, and won. Ladies, Gentlemen, and Deities of all kind, I present you with your hero, Erlang Shen.
Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play Erlang Shen. I encourage you to look at the comment section below and see other suggestions.
Who is Erlang Shen?
Erlang Shen is a physical, melee, warrior that uses his auto-attack as the focus of his offence and his abilities to round out his control and defense. Playing as a front-line fighter, Erlang can cause a ton of trouble for the enemy team.
Pros / Cons
High Single-Target Damage
High Attack Speed
High Crowd Control
Heavily Countered by CC-Lockdowns
Problem with Ranged Targets
As stated in Shen's lore, he brings a hunting dog with him wherever he goes, and for in-game when ever Erlang Shen lands an auto-attack the dog takes a bite out of the opponent. it should also be noted that this dog can also proc items as well.
Note: Unlike Skadi’s Kaldr, The Winter Wolf, you HAVE TO land a basic attack on the target you're hitting, whether it be a minion or a god, for the dog to attack as well. It's also good to note that if the enemy gets too far away from you, your dog won't chase UNLIKE KALDR.
This is a main component in Erlang's fighting style, upon activation Shen gains a boost in his damage and ignores the movement penalties. After using this ability, landing successful basic attacks can reduce the cooldown as well.
Note: Unlike Bakasura’s Butcher Blades, you don't get a passive power increase, so he won't be as powerful as he would be if he had that passive.
This is Erlang Shen's main clearing tool, you throw out a spear that deals damage in an AoE. Here's the interesting part of the ability, any god caught in the center of the AoE will be rooted and crippled for a short duration.
Note: Unlike Khepri’s Solar Flare, this ability has a bit of a way to travel so if your target times it right they can dodge the root and cripple from the spear.
An ability so good, it's used by two gods. Erlang Shen has transform into two animals with different effects. In Mink form Shen hits all minions and stops at the first enemy god hit, when Shen hits any enemy he gets a boost to his attack speed for a duration. In Turtle form, Shen knocks-up everything that gets in his way and gains a health shield for a duration.
Note: Unlike Sun Wukong’s 72 Transformations, where Sun has three forms to choose from and has more control then Shen. Erlang's transformation helps him out in giving him a helping hand for his auto-attack play-style.
This is where Erlang gets a majority of his control. After taunting any enemy in a cone in-front of him, Shen gains damage mitigation. But that's not all, if he survives the duration of his ultimate he gains health back as a reward for not dying.
Note: You might notice that this is like Athena’s Confound but better. Well, unlike Athena, Erlang Shen doesn't have the natural defense to survive this ultimate so try to know when to attack and when to fall back to get some health back for surviving the assault.
How to Build Erlang Shen
Being one of a few warriors who utilize auto-attacks, he benefits from items like Frostbound Hammer, Stone Cutting Sword, or Qin's Sais as his doggo counts as a basic. Outside of his basics, all his abilities do little damage otherwise so no need for building items for ability damage. Some defenses are needed, obviously, as he will be the front-line fighter for the team.
While he can solo, his jungler potential is more successful as he can clear fast and tank hits for the team.
Stages of the Game
Apply pressure to the enemy lane as you can quickly clear the lane with your hit chain + doggo combo. Focus on bullying the opponent and keep them at bay while you go Old MacDonald on your lane/jungle.
You can roam if you like or stay in lane and destroy it. After you've destroyed said tower, you can begin to roam. Gank the enemy with turtle drifts and (literally) throw them off guard.
Harass the hell out of the enemy back-lines (mage/hunter) and get out with your abilities and teammates for complete dominance in the fights.
To wrap it with a nice little bow, Erlang's play style of being a hyper aggressive auto-attack bruiser whose role is to harass the enemy to death. With a kit design to help with survival and augmenting your auto-attacks, he can be scary if known to his full potential. Remember these small details, utilize your doggo's extra basic, keep the enemy off guard with CC, and show them what a hero of the people looks like.