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We are going to have one Hel of a time (simple)

0 1 6,721
by Kelthuzod updated September 20, 2013

Smite God: Hel

Build Guide Discussion 3 More Guides
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Hel Build

Starter Items

Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
4
Build Item Mana Potion Mana Potion
4
Build Item Cloak of Meditation Cloak of Meditation

Early-Mid

Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Teleport to Towers Teleport to Towers

Mid Game

Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Book of Thoth Book of Thoth
Build Item Gem of Isolation Gem of Isolation

Mid-Late

Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Book of Thoth Book of Thoth
Build Item Gem of Isolation Gem of Isolation
Build Item Ethereal Staff Ethereal Staff

Late Game

Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Book of Thoth Book of Thoth
Build Item Gem of Isolation Gem of Isolation
Build Item Ethereal Staff Ethereal Staff
Build Item Rod of Tahuti Rod of Tahuti
Build Item Enfeebling Curse Enfeebling Curse

Situational Items

Build Item Soul Reaver Soul Reaver
Build Item Warlock's Staff Warlock's Staff
Build Item Breastplate of Valor Breastplate of Valor
Build Item Bancroft's Talon Bancroft's Talon
Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Purification Beads (Old) Purification Beads (Old)

Hel's Skill Order

Decay / Restoration

1 X Y
Decay / Restoration
2 4 8 11 14

Hinder / Cleanse

2 A B
Hinder / Cleanse
1 3 6 7 10

Repulse / Inspire

3 B A
Repulse / Inspire
12 15 16 18 19

Switch Stances

4 Y X
Switch Stances
5 9 13 17 20
Decay / Restoration
2 4 8 11 14

Decay / Restoration

1 X
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god or reaches max range.

RESTORATION (Light Stance) - Hel fires an orb of restoration that damages enemy minions and stops on gods. Hitting an enemy god deals damage. Hitting an allied god provides that god and Hel Health and Mana.

Ability Type: Line, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Light Heal: 45 / 60 / 75 / 90 / 105 + 4 per level
Light Mana Heal: 55 / 70 / 85 / 100 / 115
Light Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Magical Power)
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Hinder / Cleanse
1 3 6 7 10

Hinder / Cleanse

2 A
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Ability Type: Circle, Debuff
Dark Protections Debuff: 5 / 10 / 15 / 20 / 25 + 5% Magical Protection Reduction
Dark Slow: 20 / 25 / 30 / 35 / 40%
Light CC Immunity: 1.5s
Range: 55
Radius: 20
Cost: 60
Cooldown: 16 / 15 / 14 / 13 / 12s
Repulse / Inspire
12 15 16 18 19

Repulse / Inspire

3 B
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies.

INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. This heal is half as effective when healing minions. Hel gains Increased Movement Speed, and allies gain a reduced amount (10%) for the duration. Hel and allies also gain 20% Attack Speed while the buff is active.

Ability Type: Circle, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+75% of your Magical Power)
Light Self Heal: 45 / 60 / 75 / 90 / 105 + 6 per level
Light Heal Per Tick: 10 / 12 / 14 / 16 / 18 + 0.9 per level
Light Movement Speed: 20%
Light Duration: 5s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Switch Stances
5 9 13 17 20

Switch Stances

4 Y
Dark Stance - Hel's abilities cause damage and she gains increased Magical Power.

Light Stance - Hel's abilities heal and support her allies and she gains increased Protections.

Passive - Hel gains increased MP5 and half of all benefits gained, including Physical Power, from Switch Stances are shared with allied gods within 55 units.

Ability Type: Buff
Dark Magical Power: 30 / 40 / 50 / 60 / 70
Light Magical and Physical Protections: 13 / 16 / 19 / 22 / 25
MP5: 15 / 20 / 25 / 30 / 35
Cost: 0
Cooldown: 1s

Introduction

Hel. The goddess blessed and cursed in a dichotomy of darkness and light. Hel having the capabilities of healing and damage make her one of the most versatile gods and most helpful.

Quick Description : Hel is a multi purpose god with high potential and is one of the best mages i have seen. Hel has the ability to change the tide of a team fight in seconds and maintain health levels of each teammate. Meanwhile when her healing abilities are on cooldown you can switch to your dmg abilities and weaken your enemies.

Pros:
Support
High Single dmg
High Aoe dmg
Sustain
6 abilities

Cons:
Prone to ganks early on
Mana Eater

Items

Starter Items:


Meditation: This item is very important for Hel early on. The 75% of max Mana restored is vital early on. There is no need to buy the tier up unless you have some extra pocket cash. Do Not Go Without

Potion of Cure light wounds: This is wonderful for Hel in mid because of being able to focus on the combat aspect of Mid while getting a net heal of 250 (10hp per second over 25s). This item will Only ever need to be bought as it is shown on the buy order

Mana Potion: This item is also very important. A net replenish of 150 (6mp per second over 25s) is a useful tip to use in between your meditation cooldowns and can save you from going to the base and losing exp and gold advantage.

Shoes: Every pretty lady needs some nice shoes to go with their dress. Might I say that these shoes giving magical power and mana are extremely helpful. Keep in mind the 250 mana and 50 M-power

Early-Mid

Shoes of Focus: Now we know how useful her abilties are and we all love hel when she has a low CD so she can pop those abilities every 6.2 seconds and 6.5 seconds. the 15% cooldown reduction is wonderful for this.

Chronos' Pendent: Wonderful item for Mages everywhere. 50 M-power is a nice little boost in dmg. the 25mps is helpful because of how often Hel fires off spells making sure she never has to go home unless she wants to go shopping. Most of all what makes this item worth getting is the 25% CD reduction

Teleport: With the recent patch these became more costly. I still consider using these now and then but try to not spend that much on them. 200gp is not a good amount to lose.

Mid game

Book of Thoth: This item gets you so much M-power net gain and allows for longer sustain in the field. The book already gives you 100 M-power which is great. The 15mps is nice because by mid game you have a few levels in your ult giving you total of 60mps in light stance and 40 in Dark stance ((20mps might stance)+25mps+15mps). The icing on the cake though is the conversion of 3% of your mana to M-power. At this point your magical power should get a boost of 375 from items and a base of 870 when you get to that level. Total mana of 1245 converts to 37.35 M-Power.

Gem of Isolation: This staff is in mid game because you will need to start chasing your opponents for the kills. A 25% slow will add onto your 2nd ability giving another 25% slow. The gem also gives the player a 250 mana bonus which gets converted as well for another 7.5 M-power.

Mid-Late Game

Ethereal Staff: Ethereal staff gives 600hp and 300mp. The mp conversion would give us another 9 M-power. The item then converts 2% of your Health into M-power as well. The conversion of health from items and base is 850+1015=1865 which converts to 37.3

Total conversions of stat to M-power at Lv.15:
Mana:53.4
HP:44
total: 97.4 (without stacks from Thoth)

Late Game

Rod of Tahuti: This item is what makes you nearly unstoppable as Hel. You can get this item whenever you feel necessary but I still sugjest late game. Adding a bump to your M-power by +25% can really cause your other items to build off of each other.

Rod Conversions
Mana:66.75
HP:55
total: 121.75 (without Stacks from Thoth)

Enfeebling Curse: Honestly. You don't need this, but you are more likely to get kills if you combo this off of Hinder and Gem of isolation for a very slow enemy.

How to Play

I can not stress this enough. Hel is a two faced women. She can be kind and she can be mean. I have seen way to many people focus on one aspect of her. If you do not use both sides then you will not be helpful in team fights nor will you be able to handle your own.

Early Game:
This is by far the easiest part for Hel. Wipe out waves and be aggressive if you are comfortable with that. do your best to take gold advantage away from your Mid opponent. Stay on guard for junglers because you are an easy kill if they get a good gank planned.

Early-mid Game: to Mid Game
This is when you start turning into the MVP. Roam to who ever can take advantage of a gank. Do not target any tanks if they are above 75% health. Look for squishy ADs and mages. Keep track of your lane in the meantime. This is a perfect time to take a speed buff and open mana buff and attack buff for your teammates


At mid game help push a tower or two. and continue the same strategy of Early-mid game as before.


Mid-late Game: to Late Game:
You no longer have a lane. Gank every opportunity you can. Coordinate with your teammates. Your team is your objective. the minotaur is their job. Help them get there

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1
TormentedTurnip (96) | September 22, 2013 5:49pm
I very much disagree with the order of your skill sequence.

Decay / Restoration can be argued with Repulse / Inspire in Conquest (only for solo), but there is absolutely no reason you should not at least one point in Repulse / Inspire by level 5. Not getting it until level 12 seems insane (and I don't think it's even possible).

Personally, I don't place a point into my ultimate until level 16 (at which point it's the only skill left, and I therefore spend all my points into at at 16-20). You can switch stances whether or not you have any points in it, and the base damage increases for both Decay/Restoration and Repulse is higher than your benefit for being in Dark Stance. You also get the first rank of MP5 from your passive without even putting a point into your ultimate, so as long as you are conservative with your mana, you should not run out too easily (meaning you can put points into other spells for very high damage).




As for the build, you should not need to waste money on Healing Potions - you're the strongest healer in the game. (Remember, you should get at least on point in Repulse rather than maxing out Cleanse so early).

I think Heavenly Agility and Purification Beads are the best actives for Hel, if you can push past the early game difficulties.

I strongly recommend Breastplate of Valor over Chronos' Pendant; The 50 MP is pretty pathetic, and Hel's lack of instant escapes require her to build her a little defensively. It also replaces MP5 with strict mana, which would be better if building Book of Thoth. I recommend placing Focused Void Stone as your second item, as you will likely be fighting another mage - simply push BoV back a place or two.

Protection is typically better than Health, and it's certainly better than Health on a Healer; replace Ethereal Staff with something else.



Overall, it's a fairly nice build.







Also, try inserting some BBCoding into your guide. For instance, in your items section, replace "Shoes of Focus" with ((Shoes of Focus)) -replace the parentheses with brackets-
This would result in Shoes of Focus, and makes the guide easier to read. Some color would be nice as well, but overall the structure of the guide is good.
1
Kelthuzod | September 21, 2013 12:12pm
Sorry about that writing the guide has been a little weird. fixed it now. should look better
1
Talenhiem (33) | September 20, 2013 4:30pm
uh... where are you going with your skill build?
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League of Legends Build Guide Author Kelthuzod
We are going to have one Hel of a time (simple)
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