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Vulcan's Warpath

0 1 5,237
by epacse updated January 9, 2018

Smite God: Vulcan

Build Guide Discussion 1 More Guides
Choose a Build: Arena Uber-damage
Arena Uber-damage Joust/Conquest Slapping Sweatys
Tap Mouse over an item or ability icon for detailed info

Vulcan Build

Starting Items

Build Item Warlock's Staff Warlock's Staff
Build Item Aegis Amulet Aegis Amulet

Second buy, Either or

Build Item Bancroft's Talon Bancroft's Talon
Build Item Shoes of the Magi Shoes of the Magi

Early mid game/ 3rd Item

Build Item Bancroft's Talon Bancroft's Talon
Build Item Shoes of the Magi Shoes of the Magi

Mid game massive damage/4th item

Build Item Rod of Tahuti Rod of Tahuti

Pen if tanky enemy/Power for Nuke Ult

Build Item Book of Thoth Book of Thoth
Build Item Spear of Desolation Spear of Desolation

Vulcan's Skill Order

Backfire

1 X Y
Backfire
1 4 5 9 10

Inferno Cannon

2 A B
Inferno Cannon
3 13 15 17 18

Magma Bomb

3 B A
Magma Bomb
2 7 8 12 14

Earthshaker

4 Y X
Earthshaker
6 11 16 19 20
Backfire
1 4 5 9 10

Backfire

1 X
Vulcan blasts a fireball out of his Forge, pushing him back and dealing damage to all enemies in its path, marking the first god that is hit. The Inferno Cannon prioritizes the marked target and deals 15% more damage to that god.

Ability Type: Projectile, Dash
Damage: 90 / 130 / 170 / 210 / 250 (+70% of your Magical Power)
Mark Lifetime: 4s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 8 / 7.5 / 7 / 6.5 / 6s
Inferno Cannon
3 13 15 17 18

Inferno Cannon

2 A
Vulcan constructs an Inferno Cannon that shoots fireballs in a cone that deal damage to the target every second. The Inferno Cannon lasts until destroyed or another is placed. This inherits Vulcan's penetrations but does not apply on-hit effects. Inferno Cannon takes 50% additional damage from non-god sources.

Ability Type: Pet
Damage: 45 / 75 / 105 / 135 / 165 (+40% of your Magical Power)
Health: 220 / 300 / 380 / 460 / 540
Protections: 5 / 15 / 25 / 35 / 45
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Magma Bomb
2 7 8 12 14

Magma Bomb

3 B
Vulcan tosses a bomb that explodes in a radius on impact with the ground, damaging and knocking back nearby enemies.

Ability Type: Ground Target
Damage: 80 / 130 / 180 / 230 / 280 (+80% of your Magical Power)
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Earthshaker
6 11 16 19 20

Earthshaker

4 Y
Vulcan launches a rocket that explodes on impact with the ground. The rocket starts at 80% strength, and increases in damage the further it travels from Vulcan.

Ability Type: Ground
Damage: 400 / 520 / 640 / 760 / 880 (+130% of your Magical Power)
Radius: 30
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

How to use vulcan

Use him for a couple games, Get used to aiming your 3 and how far to lead.
Get the feel for how fast his 1 travels and how far the dash makes you go.
Whenever you knockup someone with your 3 you should try to hit them with your 1 almost everytime.Or you can use it as a getaway to run and quickly use your ones to deal damage and have a small dash out.
Your cannons deals massive damage late game, The more you can get the other team to run in front of your cannon te better. Stuns and slows work great with Vulcan.

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1
Branmuffin17 (394) | January 9, 2018 4:32pm
Hiya epacse,

Gonna comment a bit on your builds.

Arena
  • Warlock's Sash is okay if you expect to get focused by highly mobile enemies and you don't get much peel from teammates, but the better option, if you choose stacking, is Book of Thoth, for the higher end power (you DID say UBER damage). Stay at the periphery of fights and just poke constantly. Not saying Sash is bad, but it takes 100 stacks to complete.

  • Since he doesn't have an true escape, I personally would consider movement before an expensive stacking item. You could consider a starter with shoes, e.g. Sands of Time + Shoes of the Magi, or just go straight into Shoes of Focus. And really, you shouldn't get shoes 3rd if you really insist on Sash 1st.

  • Book of Thoth should not be an option in the late game...just not optimal to build a stacking item that late, and you between the very close base and the pretty good 400 mana that Sash provides, you really won't need the mana it provides. Sure, the passive will give you an extra 70 power by the point both are stacked, but it's just not suggested.

  • No CDR other than the 10% Spear of Desolation provides??
I think the better item progression would be:

Conquest
  • Again, Shoes should be either 1st or 2nd main item, never later. You'll be slower back to lane, slower to rotate, slower to get camps, slower to retreat or chase.

  • Tahuti 5th after Obsidian Shard is fine, but Spear of Desolation might still be a better option in the 4th spot to give you some CDR and more pen against squishies.

  • Most of my comments above apply here too. Book of Thoth should not be a late item. It's main advantage is to give you that early power boost and huge mana pool for sustain. If you get Sash, you've chosen your 1 stacking item, keep it at that.
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League of Legends Build Guide Author epacse
Vulcan's Warpath
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