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Thor - The God of Thunder S3

4 2 270,589
by AdmiredPower71 updated September 6, 2016

Smite God: Thor

Build Guide Discussion 13 More Guides
Choose a Build: Penetration damage build
Penetration damage build Full CDR build
Tap Mouse over an item or ability icon for detailed info

Thor Build

Full Build

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Void Shield Void Shield
Build Item Titan's Bane Titan's Bane
Build Item Mantle of Discord Mantle of Discord
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Hand of the Gods Hand of the Gods
Build Item Purification Beads Purification Beads

Starting items

Build Item Bumba's Mask Bumba's Mask
Build Item Boots Boots
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
4

Core

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath

3rd item slot

Build Item Void Shield Void Shield
Build Item Breastplate of Valor Breastplate of Valor
Build Item Winged Blade Winged Blade

4th item slot

Build Item Titan's Bane Titan's Bane

5th item slot

Build Item Bulwark of Hope Bulwark of Hope
Build Item Spirit Robe Spirit Robe
Build Item Magi's Cloak Magi's Cloak
Build Item Mantle of Discord Mantle of Discord

6th item slot

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item The Crusher The Crusher

Relic options

Build Item Hand of the Gods Hand of the Gods
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings

Thor's Skill Order

Mjolnir's Attunement

1 X Y
Mjolnir's Attunement
2 4 7 9 11

Tectonic Rift

2 A B
Tectonic Rift
3 15 16 17 19

Berserker Barrage

3 B A
Berserker Barrage
1 6 8 10 13

Anvil of Dawn

4 Y X
Anvil of Dawn
5 12 14 18 20
Mjolnir's Attunement
2 4 7 9 11

Mjolnir's Attunement

1 X
Thor throws Mjolnir forward, doing damage to all enemies in its path. If hit twice, minions will take 100% damage while gods take 200% damage from the return. While the hammer is flying, pressing the button again will teleport Thor to his hammer.

Ability Type: Projectile, Teleport
Damage: 40 / 80 / 120 / 160 / 200 (+30% of your Physical Power)
Damage (Total for Gods): 150 / 270 / 390 / 510 / 630 (+90% of your Physical Power)
Damage (Total for Minions): 90 / 162 / 234 / 306 / 378 (+54% of your Physical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Tectonic Rift
3 15 16 17 19

Tectonic Rift

2 A
Thor slams his hammer on the ground, causing a fissure to appear in front of him, stunning and damaging enemies and blocking movement.

Ability Type: Line
Damage: 30 / 50 / 70 / 90 / 110 (+20% of your Physical Power)
Stun: 1.2 / 1.3 / 1.4 / 1.5 / 1.6s
Fissure Lifetime: 3.7s
Cost: 60
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Berserker Barrage
1 6 8 10 13

Berserker Barrage

3 B
Thor spins his hammer around him dealing damage to Enemies in front of him up to 3 times and those behind him up to 2 times. The final swing deals extra damage. Thor is immune to Knockup for the duration.

Ability Type: Area
Damage Per Tick: 30 / 50 / 70 / 90 / 110 (+40% of your Physical Power)
Final Swing Damage: 45 / 60 / 85 / 105 / 125 (+60% of your Physical Power)
Radius: 20
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s
Anvil of Dawn
5 12 14 18 20

Anvil of Dawn

4 Y
After a short buildup, Thor leaps into the air. While in the air, Thor can target a great distance away to come crashing down in the area, dealing damage and Stunning all enemies in the radius. For 6 seconds after landing, when Thor deals damage to a god lightning will arc, damaging the enemy hit and up to two additional enemies within 35 units. Subsequent lightning hits deal 50% damage.

Ability Type: Ground Target
Damage: 100 / 165 / 230 / 295 / 360 (+90% of your Physical Power)
Stun: 1.5s
Arc Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Physical Power)
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110/105/100/95/90)s

Introduction

Hello, this is my build for Thor - The God of Thunder.I personally love Thor and play him alot, hes also one of my favourite gods for jungle, and i bet many of you like him too, hes also one of the top jungle gods right now.So i hope you're going this build. Some stuff may be changed in the future.

Pros / cons

Pros (with this build)

Good damage and penetration
Good defence
Good CC


Cons

Can accidenlty miss your wall/wall a teammate
Can be hard to hit your ult sometimes
Sometimes can miss your teleport from your 1

Abilities

Mjolnir's Attunement - This is a projectile type of an ability, but can be also used as a teleport. You max this ability 2nd, it's used to clear the wave, but can also deal alot of damage to players if the ability hits your enemy twice.

Tectonic Rift - This is a line type of an ability, it's a wall that stuns your enemies, can be used for both attacking and defense. Max this as your last ability.

Berserker Barrage - Area type of an ability, used to clear the wave and to damage your enemies. Max this ability first.

Anvil of Dawn - This is your ultimate, a semi-global ability which allows you to leap into the air and choose where you land, when you land, you deal damage and stun your enemies. Max this as your 3rd ability.

Items

Warrior Tabi - Physical power and movement speed.
Jotunn's Wrath - Gives physical power and penetration, some mana and cooldown reduction.

Breastplate of Valor - Gives you quite some physical defence, mana and cooldown reduction. A very useful defence and utility item.
Void Shield - Physical power and physical defence, passive makes it so that your enemies have reduced physical defence within 55 units by 20.

Titan's Bane - More physical power and penetration. More damage.
Transcendence - Gives you physical power, mana and MP5. At full stacks gives you alot of power and mana. Use this if you feel like you don't need much penetration.

Spirit Robe - Gives physical and magical defence, cooldown reduction and crowd control reduction.
Bulwark of Hope - Gives you magical defence, HP and crowd control reduction, also makes a shield around you when you drop below 30%, a great defence item.
Magi's blessing- Quite some HP(Hit points), some physical and magical defence, and passive absorbs a single hard crowd control or root effect every 70 seconds. Use this if enemy team has alot of crowd control.

Brawler's Beat Stick - Physical power and penetration. Use this if enemy team has healers.

Leave a Comment

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Collapse All Comments

1
UltraSuperGenius (1) | April 14, 2016 3:17pm
Devampi wrote:

I don't really fully agree with the combo Ducks cause gods with an escape. Unless used I would delay the 1 to close the gap again.


But it is how you combo though. As long as you land the ultimate, the stun will not end before you press 1 and 2. I understand it's instinctive to want to immediately increase the stun time, but the ult stun allows you to immediately get the first tap on your hammer, and instantly prolong the stun with your wall for the double tap to land.
1
AdmiredPower71 | April 12, 2016 5:59am
Always welcome, thanks for liking the build. :)
1
Shebarashi | April 3, 2016 1:34am
ty for the tips ;D
1
Devampi (105) | March 27, 2016 9:45am
I don't really fully agree with the combo Ducks cause gods with an escape. Unless used I would delay the 1 to close the gap again.
1
AdmiredPower71 | March 27, 2016 9:09am
Fixed it, also changed the order a bit, i think it's good now.
1
DucksRock (41) | March 27, 2016 9:08am
http://fat.gfycat.com/GraciousCorruptConch.webm
"4, auto, 1, 2, auto, 3, auto for the full combo" (Thanks Green <3)
This is basically the best Thor combo. use this in order to maximise your damage output, it will be great if you feature it on your guide.

Again, thank Greenevers and give him a +rep, this combo helped me so much as a Thor noob haha
1
GameGeekFan (50) | March 27, 2016 9:06am
Its good to upgrade one fully then move to the next (for that burst damage). By your skill order I would assume you will level your 1 first, then 3, then 4, then 2.

You would always get your clear ability first though for obvious reasons.
1
AdmiredPower71 | March 27, 2016 9:03am
Yeah, i was doing it aswell, i usually hit the 1 perfectly, it can do alot of damage when hitting the enemy twice, but i was thinking what if i upgrade them one by one? And thanks by the way :).
1
GameGeekFan (50) | March 27, 2016 9:00am
Make sure you put the skill order for Anvil of Dawn at 5 at least. Then you can level them later if you want to.
1
GameGeekFan (50) | March 27, 2016 8:57am
Actually I would max your 1 first for the burst damage (for easier and WAY faster ganks), but if you find that it is hard to hit enemies with it, just max your three.

Remember though that if you can hit your 1 (aka using 2-1 combo) then max your 1 first. Its just a matter of preference though.

Good guide as well. Props.
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League of Legends Build Guide Author AdmiredPower71
Thor - The God of Thunder S3
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