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The Wrath of a King (Solo)

187 30 175,233
8.5
by Didacted updated March 17, 2021

Smite God: King Arthur

Build Guide Discussion 15 More Guides
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King Arthur Build

Start

Notes Buy whichever starter you want then the consumables. You can only buy one starter. If you get Tainted Steel, buy Multi Potions instead of Healing Potions.

Notes

Buy whichever starter you want then the consumables. You can only buy one starter. If you get Tainted Steel, buy Multi Potions instead of Healing Potions.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Tainted Steel Tainted Steel
Build Item Chalice of Healing Chalice of Healing
Build Item Healing Potion Healing Potion
2

Oni Variation

Notes Sell Bluestone Pendant for Pridwen when you get to your last slot.

Sell your boots for Mantle of Discord.

Notes

Sell Bluestone Pendant for Pridwen when you get to your last slot.

Sell your boots for Mantle of Discord.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Reinforced Greaves Reinforced Greaves
Build Item Stone of Gaia Stone of Gaia
Build Item Gladiator's Shield Gladiator's Shield
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Void Shield Void Shield
Build Item Pridwen Pridwen

Shifter's Variation

Notes Sell Bluestone Pendant for Void Shield when you get to your last slot.

Sell your boots for Mantle of Discord.

Notes

Sell Bluestone Pendant for Void Shield when you get to your last slot.

Sell your boots for Mantle of Discord.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Reinforced Greaves Reinforced Greaves
Build Item Stone of Gaia Stone of Gaia
Build Item Shifter's Shield Shifter's Shield
Build Item Gladiator's Shield Gladiator's Shield
Build Item Pridwen Pridwen
Build Item Void Shield Void Shield

Tainted Variation

Notes Tainted Breastplate is a better item than Tainted Amulet but if you need more magical defense when you go to upgrade your starter, get Tainted Amulet.

Sell your boots for Mantle of Discord.

Notes

Tainted Breastplate is a better item than Tainted Amulet but if you need more magical defense when you go to upgrade your starter, get Tainted Amulet.

Sell your boots for Mantle of Discord.

Build Item Tainted Steel Tainted Steel
Build Item Reinforced Greaves Reinforced Greaves
Build Item Stone of Gaia Stone of Gaia
Build Item Gladiator's Shield Gladiator's Shield
Build Item Pridwen Pridwen
Build Item Tainted Breastplate Tainted Breastplate
Build Item Void Shield Void Shield

Relics

Notes Get Purification Beads first if you need it vs your lane opponent or the enemy jungler but usually, you'll go Blink Rune first. The "Relics" chapter has situational pick-ups.

Notes

Get Purification Beads first if you need it vs your lane opponent or the enemy jungler but usually, you'll go Blink Rune first. The "Relics" chapter has situational pick-ups.

Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads

King Arthur's Skill Order Notes Get Battle Stomp/ Uppercut at level two if you want to poke or kill the enemy solo laner when you get to lane, and don't mind having worse clear. If you want to commit to killing or out-trading the enemy solo, putting a second point into Overhead Slash/ Hamstring at level three is best. You would then get Twin Cleave/ Bladestorm at level three. Get it at level four if you choose to put a second point into Overhead Slash/ Hamstring at level three.

Notes

Get Battle Stomp/ Uppercut at level two if you want to poke or kill the enemy solo laner when you get to lane, and don't mind having worse clear. If you want to commit to killing or out-trading the enemy solo, putting a second point into Overhead Slash/ Hamstring at level three is best. You would then get Twin Cleave/ Bladestorm at level three. Get it at level four if you choose to put a second point into Overhead Slash/ Hamstring at level three.

Overhead Slash / Hamstring

1 X Y
Overhead Slash / Hamstring
1 4 6 7 10

Battle Stomp / Uppercut

2 A B
Battle Stomp / Uppercut
3 15 16 18 19

Twin Cleave / Bladestorm

3 B A
Twin Cleave / Bladestorm
2 8 11 12 14

Sundering Strike / Excalibur's Wrath

4 Y X
Sundering Strike / Excalibur's Wrath
5 9 13 17 20
Overhead Slash / Hamstring
1 4 6 7 10

Overhead Slash / Hamstring

1 X
Standard (Overhead Slash): King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack.

Combo (Hamstring): King Arthur swipes low, crippling and damaging enemies that are struck.

Ability Type: Line, Damage
Slash Damage: 60 / 110 / 160 / 210 / 260 (+60% of your Physical Power)
Melee Bonus Damage: 30 / 35 / 40 / 45 / 50%
Combo Damage: 70 / 125 / 180 / 235 / 290 (+60% of your Physical Power)
Cripple Duration: 1.25s
Energy Gain: 3
Range: 70/30
Cost: 35 / 40 / 45 / 50 / 55
Cooldown: 14s
Battle Stomp / Uppercut
3 15 16 18 19

Battle Stomp / Uppercut

2 A
Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed.

Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.

Ability Type: Circle, Slow, Damage
Stomp Damage: 55 / 80 / 105 / 130 / 155 (+40% of your Physical Power)
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 2.5s
Uppercut Damage: 50 / 95 / 140 / 185 / 230 (+40% of your Physical Power)
Energy Gain: 4
Range: 20/35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Twin Cleave / Bladestorm
2 8 11 12 14

Twin Cleave / Bladestorm

3 B
Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced.

Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.

Ability Type: Dash, Debuff, Damage
Cleave Damage: 35 / 60 / 85 / 110 / 135 (+30% of your Physical Power)
Protection Shred: 10%
Spin Damage: 15 / 35 / 55 / 75 / 95 (+15% of your Physical Power)
Final Damage: 35 / 90 / 145 / 200 / 255 (+40% of your Physical Power)
Energy Gain: 1.5
Range/Radius: 30/10
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 16s
Sundering Strike / Excalibur's Wrath
5 9 13 17 20

Sundering Strike / Excalibur's Wrath

4 Y
35 Energy (Sundering Strike): King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s.

80 Energy (Excalibur's Wrath): King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.

Ability Type: Line, Stun, Damage
Jab Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Physical Power)
Charge Damage Per Hit: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power)
Charge Max HP Damage per Hit : 2% Max HP Damage as Physical Damage
Landing Damage: 50 / 100 / 150 / 200 / 250 (+50% of your Physical Power)
Landing Max HP Damage: 5 / 6 / 7 / 8 / 9% Max HP Damage as Physical Damage
Mana Cost: 35 (80) Energy & 40 Mana
Cooldown: 20s

King Arthur Threats

Tap each threat level to view King Arthur’s threats

Max
0
Major
1
Even
5
Minor
15
Tiny
5

Introduction


This guide is made by the mentor team from the SMITE Official Discord. Anyone can join and receive help from the mentors, participate in inhouses, look for people to play with, or just talk about the game with other people who enjoy SMITE.

King Arthur is a solo laner who plays around pressure, trading, and his unrivaled ability to easily fight multiple gods alone if they're unable to lock him down and blow him up. Arthur's 7 abilities, 3 of them being movement abilities, and his ultimate, which makes him untargetable for a couple of seconds, allow him to constantly deal damage while making it hard for enemies to retaliate. Once King Arthur gets some defense online, he's a force to be reckoned with.

Strengths & Weaknesses

Strengths

Great damage output and trade potential
Decent mobility
Good buff secure
Knockup and slow immunity on two abilities
Can auto-attack out of roots

Weaknesses

Hard countered by cripples
No reliable CC immune ability
No built-in sustain




Which Build Is Right For You?

Oni Variation
The Oni Hunter's Garb variation is slightly more tanky on the magical side and has more mp5 which allows you to be less conservative with your abilities. The extra CCR feels great into heavy CC comps and Stone of Gaia, Physical Defense, Magical Defense is a tried and true build path. It's been working since the Gladiatior's Shield rework. If you're against a lot of magical damage or you're new to King Arthur and still getting comfortable with him, go this build.

Shifter's Variation
The Shifter's Shield variation has more power and physical defense than the other build. The extra power on Shifter's Shield helps you outtrade your lane opponent and the enemy jungler before you start leaving lane and avoiding the enemy solo. This is a good power spike that lets you comfortably invade even when you're not ahead. The biggest downside is that the build doesn't have much mp5 but it won't be a problem unless you take long extended fights without blue buff or fire giant buff. I recommend this build to any experienced King Arthur player. It's the first viable path since season 5 that gives King Arthur a lot of power and it makes him stronger than ever.

Tainted Variation
Tainted Steel is a starter that doesn't feel as good as Bluestone Pendant because it lacks sustain but the power and protections make it a very strong starter item in lane for both clearing and trading with the enemy. Multi Potions give you all the mana sustain you need and Tainted Breastplate is a great upgrade. It has very strong stats and the 50% anti-heal makes it the best anti-heal item in the game. This path is for when you want to have anti-heal in your build.

Relics


On King Arthur you should get Blink Rune 100% of the time. Blink Rune helps you dive the backline easier and synergizes well with Excalibur's Wrath, Sundering Strike, and Uppercut. Your second relic will usually be Purification Beads. Beads on a full tank warrior might sound weird but, since Arthur has no CC immunity in his kit besides his charged ultimate, they're insanely valuable. Not much can stop or shut down a King Arthur when his Purification Beads are up. If you're playing into a comp with a lot of healing, Cursed Ankh can be worth it. Sundering Spear is a good second relic option if you're playing into teams with little hard crowd control.

Early Game

Start off by buying Bluestone Pendant or Tainted Steel and a Chalice of Healing. Get two Healing Potions and Blink Rune. Multi Potions can be useful if you plan to fight the enemy solo laner early on because the heal stacks on top of your Chalice. The extra mana sustain from them is really nice with Tainted Steel.

Go to speed buff at the start of the game. Clear it as fast as possible and then head to mini harpy camp. Your jungler will be on the bigger harpy camp and will pull them towards you. You will use Overhead Slash on both camps. After both camps are down, head to blue. Clear blue then Blink Rune to wave.

Once you get to lane you should use your abilities primarily on the wave. If the enemy lane opponent goes anything but Bluestone Pendant, you will either match their clear or out clear them. The goal is to get full boots on your first back. You want to back once you clear the wave that comes as the second blue spawns.

Reinforced Greaves is the best choice on King Arthur as he doesn't need the extra power from Warrior Tabi to trade with the enemy or clear well. Although you can fight at this point, it's best not to unless the enemy makes a mistake and gives you pressure. You want to chill out until you can buy Stone of Gaia. After you get that item, you can do whatever you want because you'll out trade everyone besides Berserk Cu Chulainn.

Team Fights

As the solo laner and frontline during team fights, you want to be initiating for your jungler and pressuring their backline so they're not free casting onto your team. As King Arthur, you want to be going into fights with your ultimate charged up or close to it so you can immediately ult a squishy, use all your abilities on them, and then ult them again. You should target one person, either their mage or their adc, and use all your abilities on them. While spamming your abilities on whoever's closest is easier and more fun, taking someone out of the fight is much more important than poking 2 or 3 people. In certain situations, you can use your charged ultimate on the support so the squishies have no protection for a couple of seconds but it's not something you should be focused on doing. The % health damage the ultimate does just makes ulting tanks, not a complete waste. Blinking in and immediately using Excalibur's Wrath on someone in the enemy backline is great for initiating as it lets your team push forward while one of the enemy carries is in the air doing nothing.

While this rarely happens, if for some reason everyone dies except King Arthur, the enemy solo, and the enemy support, Arthur can easily take the 1v2. In extended fights where there's no huge damage to kill him, Arthur just presses all his buttons and slowly kills everyone.

Tips and Tricks

Comboing Uppercut into Overhead Slash guarantees the extra melee damage on Overhead Slash. You can also do this when securing a buff. Knock the enemy up with Uppercut and then finish the buff with the damage from Overhead Slash while the enemy is in the air.

Hitting the whole wave and the enemy god with Bladestorm is an easy way to quickly build up energy. It also groups the wave so you can kill the minions easier.

Using Excalibur's Wrath as soon as you get enough energy in lane is important and holding on to it for too long is a huge damage loss. You want to cycle through them. Since it does 25% max health in physical damage, the enemy solo will really feel it. This ability chunks everyone.

When against Jormungandr it's important to remember that you can't use Excalibur's Wrath on him so you should instead ult whenever you get enough energy for Sundering Strike. Sometimes you might want to hold onto a charge if you think you're going to be ganked.

Auto-attack canceling between abilities is a must on King Arthur. It always keeps you close to the enemy, you will build energy faster, and it results in a lot more damage.

Invading the enemy's jungle as Arthur is especially effective because they can't fight you without committing to a 2 or 3 man rotation. If the enemy team does this, your team can get the Gold Fury uncontested.

Using an auto-attack before using abilities gives you a lot more range and you can cancel the auto-attack slow by using your abilities halfway through the lunge animation. This also lets you move a lot faster when chaining together your movement abilities.

Conclusion

King Arthur dominates the laning phase after the first few levels. Arthur should be played into weaker laning gods where he can abuse his pressure and make a lead. While gods with cripples destroy the king, he destroys everyone else.

"Wield the power of Excalibur to hack and slash your foes with powerful combos."

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2
FTDAJ | March 31, 2021 5:04pm
Very new to Arthur and Solo, appreciate the tips
1
ChanceVeiga | March 5, 2021 10:43pm
Good build, just used it and was thinking would transcendence be of use to pump out more power for King Arthur?
1
Didacted (6) | March 8, 2021 11:57pm
You could try it in the jungle but in solo, King Arthur's much stronger the more prots/health you have.
1
Kriega1 (143) | March 6, 2021 3:14am
Trans doesen’t really do anything for Arthur. You could consider Heartseeker for damage but you don’t build power to help the passive and you don’t really need it.
1
Big Damage (37) | March 6, 2021 1:24am
No. Generally most Warriors and Guardians have high base damage on their abilities and low power scaling, in this sense he is a true Warrior unlike Achilles and Chaac who have reasonably high scalings where they can have more power.

This means the best way for someone with high base damage to get their damage off is through building cooldown to hit them more often and defences to stay alive and hit that damage.
1
Athearion | April 29, 2021 10:22am
Big Damage wrote:
No. Generally most Warriors and Guardians have high base damage on their abilities and low power scaling, in this sense he is a true Warrior unlike Achilles and Chaac who have reasonably high scalings where they can have more power.

This means the best way for someone with high base damage to get their damage off is through building cooldown to hit them more often and defences to stay alive and hit that damage.


I'm not sure I understand this. What exactly makes Chaac and Achilles have higher power scaling than Arthur? Their lvl 20 stats are practically identical (Other than the fact that Chaac and Achilles can gain attack speed). I'm just confused what you are using to measures their power scaling. Just a newb trying to educate himself here.
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1
ThickCookie (2) | February 17, 2021 6:55am
Could you add some more options for the relics such as thorns or shell as situational items. I feel like that beads is not needed every game.
1
Didacted (6) | February 17, 2021 7:52pm
Testing Sundering Spear on him but I’m pretty sure that Purification Beads is the best option. Shield of Thorns isn’t worth buying now and Magic Shell doesn’t do much at all for you. You want a relic that helps you dive the backline on Arthur.
1
Big Damage (37) | February 17, 2021 8:57am
Last season his options were blink and either thorns or beads. With thorns nerfed he has no need for other relics because CC lockdown is Arthur's biggest threat.
1
Alldarys | February 15, 2021 7:36am
I love this build and i did it every time on ka...but stop to take blue pendant
It is some ****...take warrior axe then sunderring axe or sigil it will be better...litterally broken in lategame unlike to blues pendant
And void shield is good but take it at the time you replace your boots
But its a good build
1
Didacted (6) | February 15, 2021 11:52am
Axe was the go-to on Arthur until the recent nerf. Sigil and Axe are both super weak in lane compared to bluestone and it’s more worth to sell bluestone for a void shield or pridwen than lose lane pressure for 5 minutes because you get waves shoved under your tower repeatedly.
1
Big Damage (37) | February 15, 2021 12:20pm
Sigil gives you solid damage reduction in lane against bluestone users. Kinda annoys me they took the flat reduction off Axe though without giving it a better buff elsewhere other than +25HP.
0
Big Damage (37) | September 22, 2020 10:21am
Decent content, just a couple of thoughts and things I noticed.

In the notes of the "Core 5 items" there's a huge confusing typo that I kept rereading thinking I was stupid "so going spirit over mantle instead of oni hunter's garb over genji's guard is best"; this was confusing because you never mentioned differences in going Spirit Robe over Mantle of Discord, so if there is a difference you want to clarify add it, if not just change that typo.

I definitely think The Sledge has it's place at least as a "6th item slot" choice, if you don't need to counter it's there as a useful fill item.

Maybe on your match ups where you list Amaterasu as minor note that if she can get through to late game she makes way more of an impact than you will as King Arthur.

Final point, this is all theoretical so doesn't really matter but I think the new Gladiator's Shield might be better in lane than Void Shield. Cheaper, more base stats, and as King Arthur you are going to be hitting people below the 60% threshold fairly often, meanwhile Void has percentage penetration, which will be more useful in that mid to late game rather than third item. Just a theory though, I can see Void still being good in 3rd.

Comment has been deleted

0
Big Damage (37) | September 22, 2020 2:08pm
In a meta with a lot of percentage penetration, the more HP the better. Also most of the "6th item slot" items have health in them anyway? So what matter is it if it has health on it or not? Doesn't make sense to me really.

With the threats, for a starter Poseidon and Ares are not common solo lane match ups; They are still a threat to him in any game so of course they should be listed but Poseidon and Ares solo aren't common nor good solo picks at all. Next I would address that unless you're playing arena you're picking a god to try and win, any god that can do your role better and win their game instead of you winning should definitely be notable. The same way you talk about Sun Wukong who is even, yet Ama can afk farm and then win the game. I never said to make her a major threat, I just said though that it should be written.

And I understand that the passive scales better later into the game but so does Void Shields as it has percentage pen? and I did say it was just a theory I wasn't trying to criticise your building.
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