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The World of "Tanks"

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Smite God: Ymir

Build Guide Discussion (7) More Guides

Purchase Order

Possible Boots

Build Item Plated Greaves Plated Greaves
Build Item Reinforced Greaves (Deleted) Reinforced Greaves (Deleted)
Build Item Boots of Celerity Boots of Celerity

Possible 2nd

Build Item Breastplate of Valor Breastplate of Valor
Build Item Sovereignty Sovereignty

Possible 3rd

Build Item Bulwark of Hope Bulwark of Hope
Build Item Midgardian Mail Midgardian Mail

Possible 4th

Build Item Wall of Absolution Wall of Absolution
Build Item Stone of Gaia Stone of Gaia

Possible 5th

Build Item Cloak of Concentration Cloak of Concentration
Build Item Void Stone Void Stone

Possible 6th

Build Item Pestilence Pestilence
Build Item Mystical Mail Mystical Mail

Possible Starter Items

Build Item Watcher's Gift Watcher's Gift
Build Item Mark of the Vanguard Mark of the Vanguard

Essential Actives

Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Eye of Providence Eye of Providence


Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Mail of Renewal Mail of Renewal
Build Item Ethereal Staff (Deleted) Ethereal Staff (Deleted)


I feel like there aren't many guides that really show how to properly build and play a TANK/SUPPORT for beginners, only jungle or bruiser type builds -.-

So In this guide I will show any inexperienced players be the best lane partner Tank/Support they can be with almost any kind of tank god in conquest! Now continue downwards!

The Boots

Note:First get starter item and actives then first tier boots are next once you have enough gold

Plated Greaves
This is a good item to build at the start since it gives quiet a huge amount of defence early game. A sure item for most tanks

Reinforced Greaves
Not as defensive as plated but with the CC reduction it gives it's quiet valuable as well as the extra speed boost for chases when you want to stun someone for a sure kill for your teammates as well as a good way for escaping a chase since mostly others would get the normal tabi/shoes or plated since they don't give that extra speed while out of combat.

boots of clerity
Now this is for tanks that has no maneuverability. Like Vulcan, Ymir and Ares. No dash or jumps to help them with chases (But Ymir does have a wall for that so I don't recommend it for him so ether Reinforced Greaves or Plated Greaves ) Use it to chase and CC your target for your teammates.

2nd Item

Breastplate of Valor
A recommended item I say. Get's your CC up in no time. Because as a Tank/Support you need your CC almost everytime. Just don't spam it.

A good support item. Gives good phy defence and some magic defence for your lane partner and the whole team in group fights. You'll be surprised at how it can save your lanepartner early game. Especially if your up against belly flopping Bacchus or frosty the Ymir

3rd Item

Bulwark of Hope
At this stage you'll mostly be rotating frequently now. And you'll need to stay in the fight long enough to help. Not only with the big health boost and Magic defence. The passive is great in tough spots.

midguardian mail
Good for body blocking those annoying range attacks from those adc as well as bruisers and assassins. Good health boost as well.

4th Item

At this point you'll have to think what will come next after the next 2 items, if they got a fed magic god or fed melee god, or they're just to good, or they're just mostly phy than magic etc (Do not count the tank as one of the damage dealers. Unless they built more magic than tanky). Go for the ones that are needed most

Wall of Absolution
Good against any assassin/adc. Perfect for body blocking

Stone of Gaia Gives real strong magic defence and if you built mostly health you'll be surprised at how much you can regen each seconds

5th Item

idol of concentration
Perfect to use if you want to charge in first. With bulwark combined you can easily survive the most ridiculous ganks if they're all pointed at you. Plus a little more CD reduction wont hurt.

Void Stone
A good teamfight item to get. Reduces magic protection of enemies nearby you so you even help by just being there as well as the added magic defence. Also some magic power for some fun.

6th Item

If they got some lifesteal or magical lifesteal going on grab this. Don't let them heal BIG while in teamfights. If a carry or any melee god is built on lifesteal and crits. The deference the 15% it makes in ganks is quit big.

mystical mark Good health bonus as well as phy defence. Oh, and a little extra damage just by standing next to anyone.

Starter Items

Mark of the Vanguard
Good starter tank item. Decent protections as well as the health boost

Watcher's Gift
If you feel like you want to speed up your gold process. But you'll have to be careful since you sacrificed defence and health from Mark of the Vanguard

Essential Actives

Hand of the Gods
Use this for fast wave clearing. Better than lvling 1 skill. Just be careful. Don't do that when the enemy is right there. You'll just be an easy target. Use it when you don't have the risk. A way to get all of them in the HoG's radius is go to the minions before they met yours then lead the melee ones next to the archers.

Eye of Providence
Essential to avoid any ganks from the jungle.
Dots showing some practical spots for wards
(If not showing go here)

Optional Items

Gauntlet of Thebes
With full stacks gives 850 health total. Nice to have but gives no defence bonus except some extra regen. Maybe good with Stone of Gaia

Hide of the Nemean Lion The highest phy defence an item can give. But the passive is not really that worth getting in my opinion

Mail of Renewal Not recommended in conquest unless you have a capable jungler/lane partner. Would just use this in assault.

Ethereal Staff The only magical item that gives the biggest health as well as adding 2% of your your maximum health to magical power. Good as a last item mixed with Gauntlet of Thebes if you want to be a bit of a butt hurt and still take punches like pinches.

What Kind of Skills should be leveled

Usually it's the CC and dashes/jumps and 1 lvl for the damaging skill. (But for Bacchus his Chug should be lvled up 3 times so you can easily get his passive to Tipsy so you'll have your Belch of the Gods's stun always ready)

And pay attention to some of gods' skill. Like Hades's Shroud of Darkness can add fear to the target if his passive Blight is on them, ether by a basic attack or Death From Below But don't hesitate to use it without Blight if you know silencing someone would save your teammates life. Think of it as knockback. Preventing any skills that could one shot your fleeing teammate.

Always make sure your teammates are ready to attack. CC first then let them get some hits in. That's the best way to poke. But don't poke to early since minions can easily kill you at the start.

"Anticipate the enemies movement. Let them come to the range of your stun."


2nd Guide. Hope you new players find this helpful. Tanks are one of the hardest roles there is and you need to know how to play one. Especially if your not used to Smite yet.

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Grimskull (4) | December 19, 2013 12:08pm
I'll have to disagree with you then. Lvl 3 destroys your mana pool like nothing else. It's easy to stay drunk if you keep an eye on your Chug cooldown. To add a more authoritative view on the matter. I watch JeffHindla, the support from Denial a lot. He never takes more than 1 rank of his Chug until he's got no choice but to do it.

Final argument, if you compare the stats between different levels, you'll see you end up paying more mana for less percentages on your meter. It's just a waste and the extra protections aren't worth it.

On the guide itself, A general guide about tanks could do with a gameplay section explaining how tanks need to be played. You say a few things about it but it needs to be a little more expanded. More BB coding would be great as well.

Final note: Gauntlet of Thebes is one of the worst tank items in game. I have lots of info in my Bacchus guide why this is so if you want to know more check that out.

All in all, this guide could use some work in my opinion, though it's nice you've taken up the task to make a general strategy for playing supports.
MadDanny (34) | December 15, 2013 3:06pm
Grimskull wrote:

Sorry, I mispoke, Bacchus should get 1 rank of Chug and get the four other ranks last. It's easy to keep up the meter with 1 rank of chug and it's mana cost rises exponentially the more ranks you put in it, which completely robs you of mana early game. Also, Bacchus doesn't need first blue, give it to the carry so he can clear the lane faster. You can easily keep your mana up with watcher's gift and mana pots.

lvl 3 is what I really get mostly. lvl 1 is to slow to get to tipsy. It's not a 1 second colddown skill like He Bo's. And you'll be surprised at how fast the tank drains.
Grimskull (4) | December 15, 2013 7:04am
Sorry, I mispoke, Bacchus should get 1 rank of Chug and get the four other ranks last. It's easy to keep up the meter with 1 rank of chug and it's mana cost rises exponentially the more ranks you put in it, which completely robs you of mana early game. Also, Bacchus doesn't need first blue, give it to the carry so he can clear the lane faster. You can easily keep your mana up with watcher's gift and mana pots.
MadDanny (34) | December 12, 2013 7:07am
Grimskull wrote:

Bacchus should always lvl his Chug last, if not he'll have serious mana problems

you should at least have it to lvl 2. You got no cc if you don't have it. Tip: Better of to start with watcher's gift since it gives mp boost for bac. This is why bac always gets blue.
Grimskull (4) | December 12, 2013 4:26am
Bacchus should always lvl his Chug last, if not he'll have serious mana problems
Aj17 (4) | November 25, 2013 7:55pm
And here I thought tanking was easy but no one wanted to do it, if u put up this god that tells me the community is in desperate need of this. +1 to you sir you are doing us all a great service =)


One tank to another <3
alphacar (13) | November 25, 2013 2:56pm
Nice to see a guide that shows how to use a tank.
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