Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Merlin guides

The Wise and Powerful Wizard Merlin! - Season 8.1

12 14 13,828
5.5
by AbeBatJes updated February 9, 2021

Smite God: Merlin

Build Guide Discussion 7 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starting Build

Build Item Book of Souls Book of Souls
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
2

Merlin's Skill Order

Eclipse / Radiate / Frostbolt

1 X Y
Eclipse / Radiate / Frostbolt
1 4 6 7 9

Vortex / Dragonfire / Blizzard

2 A B
Vortex / Dragonfire / Blizzard
2 8 10 11 12

Flicker

3 B A
Flicker
3 13 14 15 16

Elemental Mastery

4 Y X
Elemental Mastery
5 17 18 19 20
Eclipse / Radiate / Frostbolt
1 4 6 7 9

Eclipse / Radiate / Frostbolt

1 X
Arcane: Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit.

Enemies marked take additional damage if they stay within the outer range of Eclipse.

Fire: Merlin channels a beam of intense fire for 2s that deals damage every 0.25s. Each time Radiate hits an Enemy, it also applies a Burn, dealing additional damage over time.

Ice: Merlin hurls a Frostbolt that explodes if it hits an Enemy, dealing an additional 15% damage if they are slowed.

Ability Type: Line
Initial Arcane Damage: 40 / 60 / 80 / 100 / 120 (+55% of your Magical Power)
Arcane Damage Per Tick: 5 / 15 / 25 / 35 / 45 (+8% of your Magical Power)
Arcane Duration: 3s
Arcane Cooldown: 14s

Fire Damage Per Tick: 6 / 12 / 18 / 24 / 30 (+18% of your Magical Power)
Fire Burn Damage: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Fire Duration: 2s
Fire Cooldown: 16 / 15 / 14 / 13 / 12s

Ice Damage: 60 / 95 / 130 / 165 / 200 (+55% of your Magical Power)
Ice Cooldown: 6s

Range: 60 / 45 / 70
Cost: 60
Vortex / Dragonfire / Blizzard
2 8 10 11 12

Vortex / Dragonfire / Blizzard

2 A
Vortex (Arcane): Merlin deploys a field of arcane energy at a location. After a delay, a Vortex deals damage and pulls Enemies towards the center.

Dragonfire (Fire): Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s. If caught in the center of the area, enemy god's protections are reduced. The dragons last for 3s.

Blizzard (Ice): Merlin creates a Blizzard at a target location. After a brief delay, shards of ice start hurling down every 0.7s. Enemies hit take damage and progressively get more Slowed while they stay within the area.

Enemies hit take damage and progressively get more slowed while they stay within the area.

Ability Type: AoE
Arcane Damage: 50 / 80 / 110 / 140 / 170 (+60% of your Magical Power)
Fire Damage Per Tick: 8 / 11 / 14 / 17 / 20 (+20% of your Magical Power)
Fire Protection Reduction: 4%
Fire Max Stacks: 4
Fire Debuff Duration: 4s
Ice Damage Per Tick: 10 / 25 / 40 / 55 / 70 (+15% of your Magical Power)
Ice Slow Per Stack: 8%
Ice Max Stacks: 5
Ice Slow Duration: 2s
Range: 60 / 50 / 65
Radius: 20 / 30 / 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown (Vortex / Blizzard): 16 / 15 / 14 / 13 / 12s
Cooldown (Dragonfire): 18 / 17 / 16 / 15 / 14s
Flicker
3 13 14 15 16

Flicker

3 B
Merlin quickly teleports a short distance in front of him.

Ability Type: Teleport
Range: 30
Cost: 70
Cooldown: 24 / 23 / 22 / 21 / 20s
Elemental Mastery
5 17 18 19 20

Elemental Mastery

4 Y
Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next.

After the explosion reaches its apex, it collapses in on itself. Enemies are dealt damage from the both the explosion and the implosion and suffer different effects depending on which stance's energy they are being hit by.

Ability Type: Buff and AoE
Damage: 100 / 140 / 180 / 220 / 260 (+15% of your Magical Power)
Arcane: Knockup
Fire Damage Per Tick: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Ice Slow: 20%
Slow Duration: 1.5s
Radius: 25
Cost: 40 / 50 / 60 / 70 / 80
Cooldown: 30 / 27.5 / 25 / 22.5 / 20s

Extended Build

Book of Thoth/CDR

Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Gem of Isolation Gem of Isolation
Build Item Polynomicon Polynomicon
Build Item Bumba's Hammer Bumba's Hammer

Replace Shoes of Focus/Situational

Build Item Telkhines Ring Telkhines Ring
Build Item Divine Ruin Divine Ruin

Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Belt of Frenzy Belt of Frenzy

Introduction

So, you wanted to become the greatest wizard in all the land? Then come no further, for this guide shall teach you the ways of unlimited casting!

Items

Rather than purchasing a starting item, I'd recommend immediately going for Book of Thoth to capitalize on magical power, as it will be critical for this build; and technically is for the majority of mages.

The next two items to get your CDR up quickly so that you can utilize your spells and escape will be Shoes of Focus, and Chronos' Pendant. Having this early CDR, as well as a lot of mp5 coming in will help you in teammates and giving pressure.

Following up after these items will be Gem of Isolation. This will benefit many of your spells by keeping the enemy in your AOEs, especially while in your frost stance, as your blizzard stacks with this slow.

If you've been snowballing through this and have become level 20, you should immediately get Bumba's Hammer. This is where the fun begins. Because of Bumba's unique property at this time, if you stay in your frost stance, you can cast your 2, basic attack, cast your 1, basic attack, and repeat this. Or just do your 1 and basic over and over again. And because of Isolation slowing down the enemy, they are fundamentally helpless. The other great thing is because you're constantly casting and shooting (and gaining HP back), this will allow your escape to come back quicker, allowing you to engage and disengage more often.

If you're still on the slow end of things but still have some gold, or after you get Bumba, your next item will be Polynomicon, since not only does it stack nicely with Merlin's passive, but since you're shooting your frostbolts 24/7, it's just constant non-stop damage.

If you're not dealing with healers, you can add Telkhine's Ring, just to add the cherry on top of your overwhelming arsenal.

Summary

That is all I have for this time. Until Bumba gets nerfed, I'd suggest utilizing this build until then. Happy casting!

Leave a Comment

You need to log in before commenting.

Collapse All Comments

2
cheker | February 26, 2021 12:08pm
this not a good build gem of iso is not a good pick for him
1
Moreton22 (3) | February 9, 2021 5:35pm
Bumba's Hammer has some surprising synergy with Merlin.

However: 10% pen and that's it? Only 10 Flat pen IF you choose to build Divine Ruin after selling boots, I'm not sure about this one chief.

Also, I'd remove Belt of Frenzy & Blink Rune and instead replace it with Magic Shell as a relic option.

I personally disagree with your comment saying that " Book of Thoth is a critical item on the majority of mages" in my opinion, there are 2 maaaybbeee 3 critical items for the majority of mages, and in my opinion they are: Rod of Tahuti - Spear of Desolation and Divine Ruin

These are just my opinions of course.

Note: I don't think Spear is critical on Merlin
1
AbeBatJes | February 11, 2021 4:34pm
The reason for book of thoth is to have that higher damage output to benefit Polynomicon. Had this tested several times in multiple games and it works very well. Only reason why I didn't add Spear was because of the CDR, however you could replace boots for Rod. I've managed to tear down tanks while they drag their feet from the mix of Gem of Isolation and the blizzard hammering them down. I just made this build because it has worked very well for me, and I wanted to share it for others.
1
Kriega1 (143) | February 9, 2021 5:39pm
This is more of a gimmick build, than one you'd probably want to run in an actual game. Granted, when you're full build with this item it is fairly potent on him. Though the build accompanying this item isn't good. I'd go something like boots tahuti divine soul gem coin/shard bumba's reaver if you wanted to make it work.
1
AbeBatJes | February 11, 2021 4:40pm
The reason that I went more CDR is to better utilize the hammer, as well as being able to switch his kit more frequently when need be. Like what I said to the other fellah, this has worked rather well for me so far. Yes you could could go for heavy pen and maybe hit a bit harder with your overall spells, however with this particular build it's meant to better utilize your hard hitting basic, as well as keeping the enemy slowed consistently. Enemies that are stuck make easier targets for both yourself, and your team.
Load more comments (2 more replies) →
Loading Comments...
Load More Comments
League of Legends Build Guide Author AbeBatJes
The Wise and Powerful Wizard Merlin! - Season 8.1
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved