King Arthur is a solo laner who plays around pressure, trading, and his unrivaled ability to easily fight multiple gods alone if they're unable to lock him down and blow him up. Arthur's 7 abilities, 3 of them being movement abilities and his ultimate which makes him untargetable for a couple seconds allow him to constantly deal damage while making it hard for enemies to retaliate. Once King Arthur gets some defense online, he's a force to be reckoned with.
- Great damage output and trade potential.
- Decent mobility
- Good buff secure
- Knockup and slow immunity on two abilities
- Can basic attack out of roots.
- Hard countered by cripples.
- No reliable CC immune ability.
- No built-in sustain.
On King Arthur you want Teleport Glyph 100% of the time. Arthur's whole game plan is getting ahead by winning lane. Having Teleport means you never lose lane pressure when you back for Reinforced Greaves which is important on King Arthur because he needs to win lane to impact the game. Your second relic will usually be either Blink Rune or Purification Beads. Getting beads on a full tank warrior might sound weird but, since Arthur has no CC immunity in his kit besides his charged ultimate, they're insanely valuable. Other options for your second relic are Phantom Veil, Cursed Ankh, Shield of Thorns, or Magic Shell. These are for your team and should be bought sparingly. Note that Ankh and Shell should be upgraded before team fights for the extra benefits.
Start off by buying Warrior's Blessing and a Chalice of Healing. Buy 2-3 Healing Potions for extra sustain or Multi Potions if you want to stack the healing on top of your chalice. Get Teleport Glyph as your first relic.
Go to your blue buff and stay there until it spawns. Clear it as fast as possible and then head to the wave. Tell your jungler to do your blue before their back camps.
Once you get to lane you should use your abilities primarily on the wave, but make sure to damage the enemy solo laner every time Warrior's Blessing comes off cooldown so you can stack it up as soon as possible. The goal is to get full boots on your first back and then teleport back in with them.
Reinforced Greaves are the best choice on King Arthur as he doesn't need the extra power from Warrior Tabi to trade with the enemy or clear well. Arthur also wants to be hitting the enemy solo laner as much as he can once he gets his blessing stacked and boots online because the extra protections from both cut down the minion damage he receives drastically.
As the solo laner and frontline during team fights, you want to be initiating for your jungler and pressuring their backline so they're not free casting onto your team. As King Arthur you want to be going into fights with your ultimate charged up or close to it so you can immediately ult a squishy, use all your abilities on them and then ult them again. You should target one person, either their mage or their adc and use all your abilities on them. While spamming your abilities on whoever's closest is easier and more fun, taking someone out of the fight is much more important than poking 2 or 3 people. In certain situations you can use your charged ultimate on the support so the squishies have no protection for a couple seconds but it's not something you should be focused on doing. The % health damage the ultimate does just makes ulting tanks not a complete waste. Blinking in and immediately ulting someone in the enemy backline is great for initiating as it lets your team push forward while one of the enemy carries is in the air doing nothing.
While this rarely happens, if for some reason everyone dies except King Arthur, the enemy solo, and the enemy support, Arthur can easily take the 1v2. A lot of the time if a carry is there too, Arthur can take the 1v3. In extended fights where there's no huge damage to kill him, Arthur just presses all his buttons and slowly kills everyone.
Comboing Uppercut into Overhead Slash guarantees the extra melee damage on Overhead Slash. You can also do this when securing a buff. Knock the enemy up with Upper Cut and then finish the buff with the damage from Overhead Slash while the enemy is in the air.
Hitting the whole wave and the enemy god with Blade Storm is an easy way to quickly build up energy. It also groups the wave so you can kill the minions easier.
Using Excalibur's Wrath as soon as you get enough energy in lane is important and holding on to it for too long is a huge damage loss, you want to cycle through them. Since it does 25% max health in physical damage, the enemy solo will really feel it. This ability chunks everyone.
When against Jormungandr it's important to remember that you can't use Excalibur's Wrath on him so you should instead ult whenever you get enough energy for Sundering Strike. Sometimes you might want to hold onto a charge if you think you're going to be ganked.
Auto attack canceling between abilities is a must on King Arthur, it always keeps you close to the enemy, you will build energy faster and it results in a lot more damage.
Invading the enemy's jungle as Arthur is especially effective because they can't fight you without committing to a 3 or 4 man rotation. This usually means your team can get the Gold Fury uncontested.
Using an auto attack before using abilities gives you a lot more range and can cancel the auto attack slow by using your abilities half way through the lunge animation. This also lets you move a lot faster when chaining together your movement abilities.
King Arthur dominates the laning phase after the first few levels. King Arthur should be played into weaker laning gods where he can abuse his pressure and make a lead. While gods with cripples destroy Arthur, he destroys everyone else.
"Wield the power of Excalibur to hack and slash your foes with powerful combos."
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