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Terra Bruiser 2.0

4 2 20,578
6.8
by JewishFish updated November 10, 2018

Smite God: Terra

Build Guide Discussion 27 More Guides
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Terra Build

The Protection Shred and Defense

Build Item Guardian's Blessing Guardian's Blessing
Build Item Shoes of the Magi Shoes of the Magi
Build Item Breastplate of Valor Breastplate of Valor
Build Item Void Stone Void Stone
Build Item Spear of the Magus Spear of the Magus
Build Item Mantle of Discord Mantle of Discord
Build Item Ethereal Staff Ethereal Staff

Relics

Build Item Meditation Cloak Meditation Cloak
Build Item Magic Shell Magic Shell
Build Item Heavenly Wings Heavenly Wings
Build Item Bracer of Undoing Bracer of Undoing

Potions

Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Ward Ward
Build Item Sentry Ward Sentry Ward

She shreds protections and has a good amount of survivability.

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1
Kriega1 (125) | November 10, 2018 10:01am
1
silentshell (5) | May 1, 2019 4:14pm





I actually like this build. I have been running Terra in Arena pretty regularly lately and I really like her. She basically has 2 escapes with her dash and the cc wall and her healing has been extremely useful. After trying out your suggestions for a bruiser build I have been running this setup; Shoes of the Magi, Breastplate of Valor, and Void Stone for my opening set but I am trying to stay more tanky early so was trying out Mantle of Discord into Rod of Asclepius and then Soul Reaver. I have had a bit more punch than I did in my other builds and aside from an issue I have with the placement of Rod of Asciepius in my builds it has been working well for me.

Following up on the Asciepius, at least in my limited experience, it seems that the sweet spot for placement of that item is at the 4 spot. I have tried it at the 2 or 3 and in this build at the 5, but I consistently have much better healing numbers with it in the 4 spot. I don't know if that is just from having teammates in those battles with those builds that are not utilizing the healing circles or what, but it has been a big enough issue for me that is going to be my spot for that item no matter my build. On any build with Terra I feel like I want to maximize her healing potential.

I do also really like the Lotus Crown as well but the only item i might switch out for it would be the Soul Reaver and for the purposes of this build that kind of defeats the purpose and i usually like to put the Lotus at the 2 spot on my regular builds. The BoV is the only cooldown on this build so I definitely wouldn't want to add Lotus that early here either.
1
Branmuffin17 (349) | May 1, 2019 6:56pm
In an Arena setting, I would personally place much less emphasis on her healing capabilities, and more on her multiple CC options and her ult for teamfights. This means lots of CDR along with other utility items.

I do think Lotus Crown is a great addition, because although it activates off of healing, it's very easily applied to teammates in a very large AOE. I also think Stone of Binding is functional, due to the easily applied CC, especially from using Force of Nature on Monolith.

Back to the healing concept. Think about her healing and how it's applied. Its a large AOE, but it's slow ticking, and her heals just aren't that strong. Yes, Asclep can bolster that to a degree, but you're still basing the healing on fairly low values.

Then, think of how you're going to get those players to stay in the AOE for healing. In Conquest/Siege/Clash/Joust/Assault, you've got laning phases and things where teammates aren't always moving a ton, and when base isn't as close (e.g. Conquest) or not there at all (Assault), it's super helpful for sustain. In Arena, players are constantly moving. Sure, there are specific situations where this might not always be the case:
  • Stalemate in the middle, where no one is really willing to commit to an attack, and everyone's just using poke abilities, so you can plop it down for your teammates to top off their health, when they don't need to fully back to buy or replenish mana.

  • Buff secure. The AOE can cover a couple of buff locations at once. You can also use it to zone enemies, and use the root to zone them and help your team secure.
  • Offensive Minotaur pushing...trying to get it to the enemy portal. The area can heal teammates looking to push, then you can destroy Monolith to root / damage enemies that are trying to prevent it from moving.

  • Defensive Minotaur killing...basically the opposite of above.
Otherwise, you just have teammates quickly moving out of the area chasing enemies, or retreating, etc. And in Arena, it's just so easy to go back to base to fully heal, and you'll back often to also replenish mana and buy items due to fast gold spooling.

Now I'm not saying the healing isn't helpful...but I just don't think it's that great to focus on a fairly weak attribute. Mostly, you're healing for less than 10k in a match, and often at 5k or less overall. That's just not worth it to me. Now if you're Hel, or Chang'e (her healing isn't great, but at least it's much more mobile), then I think it's more of a worthwhile investment.

Instead, I'd mainly use Monolith, as Kriega said, for the easily-applied root.

So a build I'd probably consider running would include an early Stone of Binding, Lotus Crown (situationally perhaps), and enough CDR to get to at least 30%.

And if you're looking for extra health, no need for testing at least in Arena... Ethereal Staff can be quite effective, for sure.
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1
Kriega1 (125) | May 1, 2019 4:34pm
Im not sure about Soul Reaver for bruiser guardians in it's current state, it was nerfed so im not sure how effective it is on it's own, but Ethereal Staff is a decent alternative. I haven't yet tested properly though.

Asclepius is fine, but Terra's healing outside of the ult isn't a strong point so I would maybe consider lotus crown (still, up to you though, I like using AoE circle to root a lot with bruiser built Terra) as an alternative.

". I have tried it at the 2 or 3 and in this build at the 5, but I consistently have much better healing numbers with it in the 4 spot. " - That's probably because you have more points into your ability levels, as what happens as you level up in a match just as you get gold to buy items and progress your build.
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1
boogiebass (46) | November 11, 2018 10:16am
Kriega, I'm gonna add to this, let me know what you think.
1
boogiebass (46) | November 11, 2018 10:18am
Meditation and bracer arent good relics.
1
Branmuffin17 (349) | November 10, 2018 2:00pm
I actually don't think this is a horrible bruiser build for non-Conquest play.

SotM is situational, but she can stack it if she's stunning well and times her Monolith with proper placement, which obviously also helps any other magical teammates if they don't get Spear themselves.

The items aren't all that bad, and Ethereal can actually give her a good chunk of extra health, IF the enemy team has multiple tanks with high health. Ethereal is a tanky option, while Reaver is an offensive option.

I would also agree on the blessing options (probably wouldn't even bother with any blessing in this case), and I would also not build max CDR...30% would be fine, especially with an early boost to CDR via BoV. So I would also sub the shoes.

But yeah...a single build isn't great to suggest. Offering a listing of situational item options would be highly preferred.
1
Gulfwulf (80) | November 10, 2018 8:17pm
There are suboptimal builds we can't recommend in good faith and there are SoloDoubleJackass level troll builds that should be archived less he decides he wants to put out another low effort video to get more viewers. This build is just this side of the former. (I was thinking of another build. Ignore this). This build isn't terrible, but I don't think it's very good.
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League of Legends Build Guide Author JewishFish
Terra Bruiser 2.0
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