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Spare HP? I'll be taking that

3 2 13,864
by vindication updated March 29, 2015

Smite God: Apollo

Build Guide Discussion 8 More Guides
Choose a Build: Spare HP? I'll be taking that
Spare HP? I'll be taking that Alternative Attack Speed
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Apollo Build

Lifesteal

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Warrior Tabi Warrior Tabi
Build Item Bloodforge Bloodforge
Build Item Rage Rage
Build Item Deathbringer Deathbringer

Last slot/Alternatives

Build Item Malice Malice
Build Item Asi Asi
Build Item Titan's Bane Titan's Bane
Build Item Magi's Cloak Magi's Cloak
Build Item Qin's Sais Qin's Sais

Actives

Build Item Aegis Pendant Aegis Pendant
Build Item Greater Purification Greater Purification
Build Item Greater Sprint Greater Sprint
Build Item Shield of the Underworld Shield of the Underworld

Introduction

This is only an item build; for skills, I myself simply use the auto-level skill feature, and it works just fine. You may substitute your own if you wish.

I use this build mainly for Joust, so it may not work as described in other game modes.

Pros / Cons of Build

PROS

+ Good at 1v1
+ May survive in a 1v2
+ Good for baiting 1 enemy to chase you, then lifestealing the **** out of them
+ Can easily turn the tables on a chasing enemy when at low health
+ Pretty mana-conservant, skills will be mainly used for escape/chase
+ Can actually tank phoenix for a surprising amount of time, and can tank fire giant with basics at level 14 with first 3 items for ~20 sec, and with first 4 items ~30 sec, and at first 5, you can pretty much solo the fire giant and come out with full hp due to your vampiric lifesteal...


CONS
- If you miss your basics, you're dead
- Bellona will wreck you with her disarm
- Too much cc will render your basics (lifesteal) useless and you will be killed
- Well, basically, anything that prevents you from using basics will get you killed, such as if you keep running away and don't attempt to lifesteal a bit from an approaching enemy, you will get killed

Skill Combos/Usage

Damage
Basics:
Damage + Crit + Lifesteal = OP-- a hunter's main form of damage.
So Beautiful:
More damage. No lifesteal, though, so unless you're at full health I'd advise against using this.

Chase
The Moves + Serenade + So Beautiful + Basics:
Make sure they're in your range- if The Moves says they're just out of your range, do the combo anyway 'cause 90% of the time, they're going to be in Serenade's range.
Across The Sky + Serenade + So Beautiful + Basics + The Moves + Basics:
If they're not dead at this point, it means you suck at playing Apollo ;).

Escape
Serenade + The Moves:
You've got to get those pesky melees off of you first, then slide away with a The Moves
Serenade + The Moves + Run for a bit + Across The Sky:
You've got to get those pesky melees off of you first, then slide away with a The Moves, run for a bit, then Across The Sky to base, baby!

Teamworks

Initiation
Yell at team to attack [VAA/VA#] + The Moves + Serenade:
Verbal communication is important in effective teamwork. After using Serenade, use basics to focus a squishy and hope and pray to the gods that your team is initiating with you. If this fails once, replace The Moves with "Striding toward the enemy team and Hoping they don't hit you too much", and use Serenade, leaving you with The Moves for escape should your team be idly standing behind you instead of engaging.
Yell at team to attack [VAA/VA#] + Across The Sky + Serenade:
What to use if you just respawned and your team is having a staring contest with the enemy. Repeat above combo.

Saving Teammates
Serenade:
This will be your main form of helping escaping teammates. Don't attempt to attack if the opponent might kill you, though. Instead, GTF out of there, ASAP.
Across The Sky + Serenade + Attack/get the **** out of there:
Depending on your health, choose between the two.

Item Explanations

Devourer's Gauntlet:
Hunter staple. How could I not include?
Warrior Tabi:
Physical god staple for chasing down enemies. Why not Ninja Tabi? Well, attack speed won't matter too much, and early game you'll need the extra +20 power from Warrior Tabi.
Bloodforge:
Now here's where some people may have issues. And I say, sure, you can switch Rage with this one, if you want, or omit it altogether to get some other item since you already have Devourer's Gauntlet. But Bloodforge really does make a difference, and has practical use even in combat. Right about now, unless you've been dying too much, your Devourer's Gauntlet stacks should be adding up (30 or 40ish, if you've been farming). Early midgame, this item gives you amazing sustain provided that you keep your finger down on the left mouse button. Heck, even if Neith roots you and starts autoattacking, stay there and shoot back. You'll be surprised, with your lifesteal most of the time you can force her to retreat or even kill her.
Rage:
By now, your physical power stacks from Devourer's Gauntlet should be starting to hurt, about 200 per non-critting basic. Why not add in multiple 400, 500 crits? You're going to start lifestealing 70's from minions and 150-200's from gods. Watch your HP go up faster than Ra's magic healing circle.
Deathbringer:
The harder the crit, the better! You'll be able to take off 33% of an enemy squishy's hp with one attack now, and about 15% of a tankier one's.

Generally, at this point, I take Malice for even more crit and damage.
However, if the enemy team consists of some tankier gods such as Vulcan, Ymir, Hades, Hercules, etc, a Titan's Bane is in order.
If you find yourself in small skirmishes with 1 enemy hero, and your already monstrous lifesteal isn't enough to "tank" them, Asi would be a good choice. However, if you really never dip below 35% health, drop this item and get Malice instead.
If you're getting cc'd a lot, it wouldn't hurt to sacrifice some damage for a Magi's Blessing. It's better to live to kill another day than die constantly, after all.

As for actives, well, Aegis Pendant is always nice to have, just don't forget you have it. Shield of the Underworld is a great defensive active as well with its damage reflection, and if for some reason you're unable to chase down a fleeing enemy or unable to flee, try getting Greater Sprint for that extra mobility.

Guide Revisions

3/1/2015
- Guide created.
Notes: n/a

3/29/2015
- Secondary build created.
Notes: There have been concerns as to the lack of attack speed in this build. Firstly, this build is unconventional but works if you can get enough stacks on your gauntlet. Secondly, it is a simple matter to add attack speed by replacing a couple of items.
A secondary build has been added, but take note that this guide's main focus is still on lifesteal.

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1
GameGeekFan (50) | October 4, 2015 3:15pm
Jeeyeung wrote:

This is a very good guide!


Did you read the comments? Even I agree with them.
1
Jeeyeung (1) | October 4, 2015 8:27am
This is a very good guide!
1
Cavelli | May 13, 2015 8:04am
Why do terribly misinformed builds stay on this site? A mod needs to delete this is completely garbage and made by a Bronze 5.
1
Diomedes232 (6) | April 2, 2015 12:34pm
If you want to talk damage you lose about half of it because you have no pen anyway, with an executioner you would hit about as hard on the 3rd auto as you do currently while having a much improved overall DPS because of the attack speed as well... Just a thought... On top of that 20 physical power gives you less DPS than the extra a 15% attack speed, as well as stacking the executioner and your passive faster and this Is all without going over the 2.5 attack speed cap on we your passive is active. Then your usual Rage Death bringer combo and finish it off with a brawlers beatstick for more pen and my builds autos would be hitting about the same but much faster while reducing your lifesteal by 40% which means even if you land every single one of your auto's and I miss 1/4 of mine our DPS will be the same but I will have more lifesteal... That's why I say your build could use a little more thought cause the lack of pen cripples your damage at very least
1
vindication | March 3, 2015 1:34pm
I used to have a build that only had Devourer's Gauntlet, and replaced Bloodforge with Hastened Fatalis. Whenever a melee got anywhere close to me, I died.

Now, with excess lifesteal, even if 2 enemy gods gank you, you can survive for a good 30 seconds purely on lifesteal, and if you're good, you can take one of them with you instead of just dying and not being able to do anything. If 1 enemy god ganks you (Let's use Loki as an example) you hit 2, then proceed to lifesteal and sustain. You'll be able to either force Loki back or even kill him.

With this build, you'll be healing 100-300 per hit. They won't be able to take you down.

Geekzoid, I ask that you at least try the build in a joust or three before responding.
1
Geekzoid | March 3, 2015 8:36am
Man I hate to break it to you but you do not know anything about building or playing hunters.
1
vindication | March 1, 2015 8:55pm
I understand your objections to the lack of attack speed items, but I think if I explain a bit you might recosider.

Apollo, when you compare him to other hunters, is actually quite unique. All the other hunters that Smite offers has a viable way of stunning, ensnaring, rooting, or otherwise getting an enemy god to stand still and just let me kill you already, with the exception of Ah Muzen Cab, who has terrifying DOT damage that makes an approaching enemy run in the opposite direction anyway.

But the problem with Apollo is that his "stun" isn't exactly a "stun", unless you run toward them, hit two, and run away. The "stun" doesn't even do any damage, wears off the second you hit them with anything, and they are free afterwards to run toward you and *****slap you to death, since they know- and you know they know- that you are squishy, and practically dead the second anyone gets within a foot of you. And not only is Apollo's stun not really a stun, the stun's area of effect is so small that even Ymir's frost breath has a longer reach. You simply can't get the enemy to stay still long enough for you to finish them off with basics, and your attack speed steroids just aren´t or can´t be activated whenever you want them to be.

Now, why not multiple light attacks instead of a few hard-hitting ones? Because when attacking, you have a "movement penalty", and this movement penalty can and will waste your attack speed steriods, your passive. If you advanced toward a fleeing enemy (which you will do often, since you have no good stun) while autoattacking, they will get away. And if you focused on building attack speed while autoattacking basics, even if you have a hastened fatalis in there, you're not going to hit a retreating target very well. Game says they're in range, in truth, 0.1 secs later, they won't be.

So as Apollo, as this god that is more about mobility, chasing and retreating instead of actual stunning, you're going to need to last in there, you're going to need to make that one or two hits that you get after using Serenade count, then use your skills to chase and get in one or two more, and secure the kill.

Try this build out in a joust match or three. Play more aggressively midgame, and start making your opponents run from you instead of you running from them (as is, sadly, the fate of many squshies). And I hope you'll reconsider your downvote after trying this out a few times.

Cheers ^.^
1
Greytower | March 1, 2015 8:20pm
This build has no attack speed....Which is highly, highly unusual for hunters as they rely on their basic so much. Furthermore, you suggest building full crits and there's no mention of CDR so I'm forced to believe that you expect Apollo players to build no attack speed and rely on hitting their basics perfectly, albeit for a lot of damage.

Quoted:
Why not Ninja Tabi? Well, attack speed won't matter too much


I just don't feel like this build suggests that you're experienced with hunters.

I'm questioning the effectiveness and efficiency of building two lifesteal items...Sure it'll help with your sustain but should you be taking that much damage in the first place? This build makes me feel like I'm looking at some sort of warrior who's in the fray of battle taking damage and healing it back up with his basics....Apollo isn't a warrior and relies on using his range to his advantage. Shield of the Underworld just enforces that notion.

If you can really pull this build off and do well, then I'm seriously impressed, but I don't think it's viable.

Sorry, but I have to downvote this. Maybe you can change my mind?
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