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Start:
Charged Morningstar + up to 6x potions.
This build focuses fully on ability damage, utilizing high power, 30% CDR, and strong penetration.
If anti-heal is needed, you can switch out
The Crusher for Brawler’s Beat Stick.
Transcendence
Jotunn's Wrath
The Crusher
Titan's Bane
Heartseeker
Manikin Hidden Blade
Start:
Gilded Arrow +
Short Bow + 3x potions.
This build example starts with
Gilded Arrow (upgrading into
Ornate Arrow) and provides a good balance of attack speed, penetration and crit chance.
Upgrade
Gilded Arrow to
Ornate Arrow when you reach level 20.
Replace
The Crusher with
Qin's Sais late-game.
Ornate Arrow
The Crusher
Asi
Demon Blade
Dominance
Deathbringer
Qin's Sais
Start:
Death's Toll +
Mace + 4x potions.
This build example starts with
Death's Toll (upgrading to
Death's Temper and emphasizes basic attack function with a blend of attack speed and critical strike damage.
Replace
The Crusher with
Qin's Sais late-game.
Death's Temper
The Crusher
Asi
Demon Blade
Dominance
Deathbringer
Qin's Sais
Start:
Death's Toll OR
Bluestone Pendant +
Morningstar + Potions.
This build example starts with your choice of starter and provides a good balance of power, pen, and attack speed.
Sell the starter for
Titan's Bane.
Bluestone Pendant
Transcendence
Asi
The Executioner
Qin's Sais
Odysseus' Bow
Titan's Bane
Purification Beads is your standard 1st relic that counters crowd control; this is a core relic for squishy Gods. Can save you enough time to
Back Flip to safety.
Aegis Amulet is your 2nd relic to counter burst damage and situations when you're heavily focused. Useful to save some time for your team to help or to retreat in tough situations.
Purification Beads
Aegis Amulet
Game Start
You'll typically start at the Damage (Red) buff camp. Help the mage clear it, then head to the Void (Purple) buff camp. Finish the camp w/ your Support, take the buff, and head to lane.
Early Game
By the time you reach the minions, they will already be fighting each other. Clearing this first wave is a race between you and the enemy, as whoever clears first will automatically gain an advantage, which can be used to poke and pressure the enemy. Taking early damage can put people on the defensive and can mentally be the first step in dictating who will dominate the laning phase. It also can force the early and higher use of potions, depleting the enemy of their sustain. This can then lead to an earlier first-back, which means even more pressure and a lead in farming XP and gold.
If you find yourself out-pressured, back off without taking too much poke while concentrating on clearing the wave. If you manage to out-clear your opponent, try to get some poke in on the enemy gods.
After 3 minions die from the second wave, you and your Support should reach level 2. The goal is usually to clear these 3 minions before your opponent does, as gaining your second ability before the enemy can allow for even more pressure. Keep an eye on the positioning of both Supports and the minions' health bars as they will dictate if and how a level 2 fight will happen:
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Build 2. Swap Malice and Wind Demon around.
Build 3. Not 100% sure about Titan's, though it is a valid option in this build path. Due to the mid season buff to her 2, I would consider as an alternative: swapping Titan's for Silverbranch and boots for Berserker's/Odysseus'.
Get rid of Sprint as an option, add Shell.
For recent SPL builds you can see them here (I think most Neith games this split were BigManTingz on Team Radiance), since Smiteprobuilds is no longer updated: https://www.smiteproleague.com/schedule/
At this point, would you be more inclined to go Silver or Titan's?