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There aren't any truly "core" items for ***bha, but these are solid, common choices.
Shoes of Focus provides early CDR and a good amount of extra mana, which is incredibly helpful for a mana-hungry god like ***bha. It can be substituted with Reinforced Shoes if you prefer the extra early tankiness, and depending on which CDR items you plan to build later.
Stone of Binding's passive is incredibly easy to apply to enemies with almost all of ***bha's kit. When you pick this up, it's best to get early in the match, as the 10 flat pen falls off later.
Gauntlet of Thebes provides a good balance of health and protections, and is one of the strongest general protection items in the game.
Writeups on item choices are in the body of the guide below.
Writeups on item choices are in the body of the guide below.
Writeups on relic choices are in the body of the guide below.
This build direction is good for general support, providing some early CDR to more easily set up kills or peel for teammates. 3 items provide helpful auras to your teammates.
Spirit Robe provides additional CDR and situational damage mitigation, while Relic Dagger provides added utility for more relic use.
Replace Shoes late with Elixir of Speed and another item of your choice.
|Hey everyone, welcome to the SMITEFire Community guide to Kumbhakarna. In this guide, we'll be going over all the essential info you'll need to get started with our favorite sleepy Support.|
|High physical protections, a healthy pool of mana, and 20% CDR make this an extremely useful item for a mana-thirsty god like ***bha.|
|Share some physical protection with nearby teammates. The HP5 is also very helpful for ***bha, as he has no inherent healing in his kit.|
|Useful when you are fighting against multiple basic attack gods like Erlang Shen, Hunters in general, Bellona, Kali, Bakasura...|
|Specifically purchased to counter enemies building crit items, cutting down their damage potential.|
|Provides physical protection and is built specifically to counter enemy healing / lifesteal items.|
|Useful whenever you face a magical duo and whenever there are 3+ magical enemies on the other team.|
|Provides magical protection and is built specifically to counter enemy healing / lifesteal items.|
|Provides magical protection, MP5, CDR, and CC reduction. It's more specifically considered when you want to support your teams basic attackers, and is also helpful when sieging objectives.|
|Although the high magical protection is helpful, it should be considered more strongly if you want CDR and are finding yourself running out of mana quickly, as the high MP5 will make sure you never run out.|
|Helpful against magical damage, but the bigger draw is the damage mitigation you'll gain when in larger teamfights.|
|Can be helpful late-game against teams high in basic attackers.|
|A very balanced item with multiple useful stats, including decent protections, CDR, CC reduction, and a passive providing situational damage mitigation.|
|An alternative to Spirit Robe, it provides high balanced protections, CDR, and a passive that can disrupt enemy play.|
|Standard late-game option for support players looking to spam abilities. The shield is also useful when you jump in a team fight, ulti someone and go for another person or it avoids taking damage from the person as soon as he lands on the ground.|
|Steal health and mana from enemies for a long time, making yourself tankier. Since ***bha can also deal some decent damage, this is not a bad hybrid item for him.|
|Since he has damage potential on this item, not only will help his magical teammates but also him own damage.|
|This is a full offensive item but provides strong potential utility. After ***bha ults, the next ability he uses can be used again with no cooldown. With 2 strong CC abilities, he can choose 2 roots or 2 mezmerizes, giving a lot of team kill secure or peel function.|
|Specifically built to counter high amounts of slows in enemy kits.|
|Used to provide higher use of specific relics to help sway teamfights.|
|Standard 1st relic for more defensive supports that help in hotter situations keeping your ADC alive. Offering a shield higher than Meditation Cloak restores health and has an excellent upgraded level late-game that absorbs completely 3 basic attacks.|
|Standard 1st relic for more offensive supports that helps chase the enemy or run away when a threat appears. Can also be chosen 2nd.|
|Excellent 2nd relic option that allows you to blink + ulti and surprise an enemy before he uses Purification Beads.|
|An option as a 2nd relic that enhances your and allies nearby DPS. Useful in team fights or even when you want to rush an objective as quickly as possible.|
|Specific counter item to healing-heavy comps. Important to upgrade, as it provides increased damage against targets that have recently healed.|
|Specific counter item to basic-attack-heavy comps, as it provides a movement and attack speed slow. Useful to upgrade, as it also decreases affected enemy damage output.|
You’ll want to be a bit careful in the first two levels, but between the 1 and 2, you are able to deal poke/distance damage pretty well. By the time you hit level 3, you can situationally be a lot more aggressive, as you’ll have 2 CC abilities available, along with the damage from the dash.
You also need to be careful about managing your mana, as your abilities will quickly eat up your pool. Unless needed for peel or setup, it’s suggested to mainly focus regular use on the 1 and 2, and save the 3 only when really needed.
When you hit level 5, you can initiate a gank with teamwork. The ult displaces enemies for a significant time, allowing the Jungler and any other nearby teammates to close distance easily.
Provide backup for your ADC with body blocking as well as your crowd control to set-up attacks.
Once the 1st tier tower is destroyed, start to roam the map and help out Mid and Jungle.
Become a nuisance to the enemy team. Act as a meat-shield for your allies while also keeping the highest threat targets locked down with your large amount of CC.
The mez -> root (3-2) combo is very effective throughout the game to isolate a threat and/or set up a kill for your team.
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