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Slug Slayer

0 2 6,454
by BigThatch updated November 7, 2019

Smite God: Cernunnos

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Cernunnos Build

Starter

Build Item Hunter's Blessing Hunter's Blessing
Build Item Boots Boots
Build Item Chalice of Healing Chalice of Healing

Core

Notes Rush runeforge before finishing boots, just be cautious and stick back behind your guardian.

Notes

Rush runeforge before finishing boots, just be cautious and stick back behind your guardian.

Build Item Runeforged Hammer Runeforged Hammer
Build Item Ninja Tabi Ninja Tabi
Build Item Asi Asi

Attack items

Build Item Frostbound Hammer Frostbound Hammer
Build Item Ichaival Ichaival
Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner
Build Item Bloodforge Bloodforge

Defense

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Hide of the Urchin Hide of the Urchin
Build Item Mantle of Discord Mantle of Discord
Build Item Pestilence Pestilence

Full Build Example

Build Item Runeforged Hammer Runeforged Hammer
Build Item Asi Asi
Build Item Qin's Sais Qin's Sais
Build Item Frostbound Hammer Frostbound Hammer
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Mantle of Discord Mantle of Discord
Build Item Elixir of Speed Elixir of Speed

Relic

Build Item Cloak of Meditation Cloak of Meditation
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings

Cernunnos's Skill Order

Shifter of Seasons

1 X Y
Shifter of Seasons
2 8 11 12 14

Bramble Blast

2 A B
Bramble Blast
1 4 6 7 10

Horn Charge

3 B A
Horn Charge
3 15 16 18 19

The Wild Hunt

4 Y X
The Wild Hunt
5 9 13 17 20
Shifter of Seasons
2 8 11 12 14

Shifter of Seasons

1 X
Cernunnos imbues his glaive with the power of the 4 seasons. Activating this ability rotates him through 4 different bonuses to his basic attacks.

Spring Growth: Bonus Physical Lifesteal
Summer Heat: Bonus Damage
Autumn Decay: Debuff for 10s
Winter Chill: Slows for 1.4s

Ability Type: Buff
Spring Growth: 6 / 8.25 / 10.5 / 12.75 / 15% Physical Lifesteal
Summer Heat: 5 / 10 / 15 / 20 / 25 (+8% of your Physical Power)
Autumn Decay: 5 / 10 / 15 / 20 / 25 Reduced Physical Protections
Winter Chill: 9 / 10.5 / 12 / 13.5 / 15% Slow
Cost: None
Cooldown: 0s
Bramble Blast
1 4 6 7 10

Bramble Blast

2 A
Cernunnos fires a bramble forward in a line that roots and cripples a single enemy hit. Upon hitting an enemy, wall, or reaching max range it will explode dealing damage and spawning an area of brambles at the location. This area deals damage every .5s and persists for 5s.

Ability Type: Circle, Crowd Control, Damage
Damage: 55 / 90 / 125 / 160 / 195 (+75% of your Physical Power)
Root/Cripple Duration: 1s
Area Damage: 8 / 12 / 16 / 20 / 24 (+5% of your Physical Power)
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Horn Charge
3 15 16 18 19

Horn Charge

3 B
Cernunnos charges forward, damaging and crashing through all types of enemies.

Ability Type: Dash, Damage
Damage: 70 / 125 / 180 / 235 / 290 (+80% of your Physical Power)
Range: 55
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 17 / 16 / 15 / 14 / 13s
The Wild Hunt
5 9 13 17 20

The Wild Hunt

4 Y
Cernunnos selects an area where The Wild Hunt will begin. After a 1s delay, enemies in the area will be damaged and Polymorphed into wild boars. Polymorphed targets are silenced, disarmed and slowed. Polymorph is not affected by diminishing returns.

Damage: 200 / 250 / 300 / 350 / 400 (+90% of your Physical Power)
Polymorph Duration: 1.5s
Slow: 20%
Radius: 25
Cost: 100
Cooldown: 90s

Chapter Title

The damage is not crazy high like many popular Cernunnos builds, but the usefulness in team fights is a lot higher due to all of the slowing of enemies. He also has high attack speed and with quins on there he will still shred due to its passive. The stacking slows also help make it easier to hit the enemy accurately for newer players who don't have his basic attack aim all the way down.

Use hide if you are being killed by a lot of basic attacks. Otherwise use mantle of discord. But make sure you have some protection becuase without any you will die too quickly to have your slows be useful.

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1
Kriega1 (143) | November 21, 2019 5:34am
Ok this build is definitely bad, 1 semi-bruiser item, 1 bruiser item and 2 defensive items in the same build. Your attack speed/dps is so slow your damage output will be negligible, even more so if enemy team has attack speed reduction items/abilities. If I saw someone using this build in game I would probably report them for trolling.

Improvements:

Start: Hunter's Blessing, Spiked Gauntlet or Boots, health/multi pots.

Example Build: Ninja Tabi/ Devourer's Gauntlet, The Executioner, Qin's Sais, Odysseus' Bow, Titan's Bane. Sell Ninja Tabi lategame for Asi.

If you want defence swap either Asi or Titan's Bane for it.
1
Branmuffin17 (394) | November 7, 2019 5:36pm
Hey Thatch,

In a general sense, my personal direction would be to not go with this build, and for some general reasons. I think in your writeup, you realize that reason.

That said, if you're building this as a newer player, I see some reasons why this build can be helpful. Some early health from Rune. Since not building Devo's, getting Asi fairly early to help sustain. The option for Frost to even further slow to help newer people hit a target more easily.

But while those are some helpful general directions, I do think you're hindering his damage potential a bit too much. While you build Qin's Sais, and although you list The Executioner as a damage option, Exe should be 100% core. Your full build example has absolutely no pen, which is just something I can't support. Getting not just Rune, but adding on 2 more protection items in your full example build is just killing his DPS.

One important thing you really should note is that, if you're building Rune, and early at that (which is typically not recommended), to take advantage of that you need to be in Winter stance, but I don't see that written anywhere.

As for the starter, if you're saying to build into Rune before you finish Boots, I don't know why you're starting T1 boots. 6% MS for 500 gold is just not really worth it. The other direction could be, if you chose to do that...T1 runeforged, finish Boots, then finish Rune.

In essence here, while I like the concept as a helpful build for newer players to be able to take some damage, hit enemies more easily, etc., it was pushed to a point where the build as a whole just becomes a bit too ineffective IMO. When possible, I'd suggest pushing Rune back. With his option for Winter stance, I probably wouldn't build Frost (though again I get the concept, and if you really want to build it and perhaps use a combination of Autumn at the beginning, then either Spring or Summer after you get the stacks, then maybe that works a bit). You should have Exe probably before Qin's. If you build protection, only get one, and probably get it at the very end while replacing Boots.

Rune, Ninja, Asi, Exe, Qin's, situational damage, situational prot if you want to start Rune.

Devo's, Ninja, Crusher (maybe) or another damage item, Exe, Qin's, Rune, situational prot/utility if you can accept delaying Rune.

Something more like that, would be what I'd probably do, personally.
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League of Legends Build Guide Author BigThatch
Slug Slayer
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