Skadi is the norse goddess of winter. What makes her stand out from other gods is her wolf Kaldr.
Passive - Kaldr, The Winter Wolf
Kaldr is what makes Skadi unique. He has two forms, Beast and Elemental. He can both attack and be attacked in Beast form. He has a total of 5 hit points and every time he is hit by any form of damage he loses 1 (minions require 5 hits to take down a hit point). When he loses all his hit points he returns to elemental form (his base form). He is invulnerable in elemental form and regens health over time (7 sec per hit point). Kaldr is controlled by Skadi using her second ability Rune of the Hunt
Kaldr also has 50% of Skadi's attack speed and 110% of Skadi's movement speed.
Ability 1 - Piercing Cold
Skadi throws an ice spear at the enemy (multihit). Everyone it by the spear takes damage and is slowed for 3s. Kaldr also does double damage to enemies affected by Piercing Cold
This is Skadi's primary clear and should be maxed out first.
Ability 2 - Rune of the Hunt
This ability is what lets Skadi control Kaldr. She can use it to mark an enemy which makes Kaldr go into his Beast form. Kaldr will keep attacking the enemy until he's lost all his hit points, is out of range, or is called back (Activate Rune of the Hunt again to call him back). By leveling this ability up, Kaldr can do more of Skadi's basic attack damage. At level 1 he gains a dash attack, at level 3 he gets healed by getting kills, and at lvl 5 he gives Skadi 10% extra movement speed while attacking.
Ability 3 - Permafrost
Skadi freezes the ground in a ring shape. Anyone who walks on it will slide in the direction they were moving while entering until getting to the other side (They bounce back if they hit a wall or a god). This ring does tick damage and slows. It also gives Skadi movement speed if she walks on it. Movement speed, damage and radius is increased when it's upgraded.
Ultimate Ability - Winter's Grasp
This is Skadi's ultimate ability. Skadi starts a snow storm around herself and Kaldr. Anyone within its radius is rooted and Kaldr gain max health. The storm lasts for 4 sec (root is not 4 sec) and deals tick damage every 0.5 sec. The storm does more damage and roots for longer when upgraded.
When you use this main build you should try to think of Skadi as a mage. She has a lot of damage on abilities and not as much on basic attacks. (Still not as much ability damage as a mage but still got more basic attack damage than mages). Your main damage dealer is Kaldr. Use Piercing Cold at the start of a fight to slow down the enemy and give Kaldr double damage (At late game he will deal 160% of Skadi's basic attack). You can also use Winter's Grasp to root them if they try to escape.
Using Permafrost followed by Piercing Cold is a good combo for maximum slow and a almost guaranteed kill on squishy characters. This is how you should start most battles as Skadi.
If you need to escape put down Permafrost, throw Piercing Cold at the enemy, then put Kaldr on one of them to block damage for you and give you extra movement.
As Skadi you should play more like a mage in team fights, both if you play carry or mid. Try to single out a target and focus your damage on them. Stay close to your team and don't go too far out since that makes you an easy target. Keep your ice for protection unless you're safe within your team.
As Skadi you already start by having access to Kaldr, so leveling up Kaldr first would be kind of a waste. Instead, you should upgrade your Piercing Cold so you have a clear. Kaldr also does double damage on enemies hit by the spear, so having access to both these early is great for clearing.
The 2nd ability you upgrade is Permafrost. The ice can give you a small speed boost, can be used to help clear, and pull the enemy towards you.
After this you should focus on both Piercing Cold and Kaldr. Try getting Rune Of The Hunt to lvl 3 so he can heal on minions.After that you can focus on Piercing Cold, then upgrade the rest of Kaldr and Permafrost later.
I saved Winter's Grasp for last. The reason I do this is because the most useful thing it does is root and give Kaldr max health. The root doesn't increase that much each level, so upgrading the other abilities first is more useful.
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