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Quiver At My Presence! 🌙 (Nox 9.5 Slash/Arena Full Guide) 🌙

13 1 22,297
9.2
by MesmerizingLook updated June 2, 2022

Smite God: Nox

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Nox Build

Slash: Starting Items [Pure Damage]

Notes Check "Items: Slash" section for details.

Notes

Check "Items: Slash" section for details.

Build Item Sands of Time Sands of Time
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Slash: Final Build [Pure Damage]

Notes Check "Items: Slash" section for details.

Notes

Check "Items: Slash" section for details.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of the Magus Spear of the Magus
Build Item Divine Ruin Divine Ruin
Build Item Calamitous Rod of Tahuti Calamitous Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Arena: Starting Items [Pure Damage]

Notes Check "Items: Arena" section for details.

Notes

Check "Items: Arena" section for details.

Build Item Restored Artifact Restored Artifact

Arena: Full Build [Pure Damage]

Notes Check "Items: Arena" section for details.

Notes

Check "Items: Arena" section for details.

Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of Desolation Spear of Desolation
Build Item Soul Gem Soul Gem
Build Item Calamitous Rod of Tahuti Calamitous Rod of Tahuti
Build Item Spear of the Magus Spear of the Magus
Build Item Obsidian Shard Obsidian Shard
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Nox's Skill Order Notes This is the general skill sequence for a pure damage build that can be used in any game mode.

Notes

This is the general skill sequence for a pure damage build that can be used in any game mode.

Shadow Lock

1 X Y
Shadow Lock
2 8 11 12 14

Siphon Darkness

2 A B
Siphon Darkness
1 4 6 7 10

Shadow Step

3 B A
Shadow Step
3 15 16 18 19

Night Terror

4 Y X
Night Terror
5 9 13 17 20
Shadow Lock
2 8 11 12 14

Shadow Lock

1 X
Nox extends her shadow, rooting and crippling a single enemy god in place and dealing damage over time. Nox must channel and stay within range to maintain hold on the target, but may cancel this ability early. Nox will continue to channel this ability even if she is hit by Crowd Control effects. While channeling this ability Nox suffers no directional movement penalty.

Ability Type: Line
Damage: 30 / 40 / 50 / 60 / 70 (+20% of your Magical Power) every 0.5s
Damage (Minions): 70 / 110 / 150 / 190 / 230 (+50% of your Magical Power)
Duration: 2s
Range: 65
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Siphon Darkness
1 4 6 7 10

Siphon Darkness

2 A
Nox creates a void of darkness that silences all enemies within. After 2s it explodes, dealing damage.

Ability Type: Ground Target
Damage: 90 / 160 / 230 / 300 / 370 (+100% of your Magical Power)
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 13s
Shadow Step
3 15 16 18 19

Shadow Step

3 B
Nox dashes forward, dealing damage to all enemies. If she hits an allied god, she leaps into their shadow, traveling with them. When Nox exits a shadow, she deals damage again in a radius around her. Nox may cancel this ability early to exit shadows.

Ability Type: Dash
Damage: 70 / 110 / 150 / 190 / 230 (+70% of your Magical Power)
Range: 55
Cost: 90
Cooldown: 15s
Night Terror
5 9 13 17 20

Night Terror

4 Y
Nox unleashes a vortex of dark energy that explodes on contact with an enemy god, dealing damage to all enemies in range 20 and applying damage over time. Enemies hit are also weakened, dealing less damage for the duration.

Ability Type: Line
Initial Damage: 200 / 250 / 300 / 350 / 400 (+75% of your Magical Power)
Damage: 20 / 25 / 30 / 35 / 40 (+5% of your Magical Power) every 1s for 5s
Damage Reduction: 30% for 5s
Range: 120
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Nox Threats

Tap each threat level to view Nox’s threats

Max
2
Major
2
Even
1
Minor
1
Tiny
1

Nox Synergies

Tap each synergy level to view Nox’s synergies

Ideal
4
Strong
3
OK
0
Low
0
None
0

Guide Intro

Welcome to an in-depth guide about SMITE's Goddess of Night.



The main focus of this guide will be on SMITE's popular game modes, Slash and Arena.
The guide will cover general information about Nox, her pros and cons, an overview of her abilities, combos, items for Slash and Arena, ability leveling sequence, and god counters and synergies.

About Me



I began playing Smite in 2015 (Season 2), and it wasn't long before I discovered my favorite character, or "main" - Nox.

I'm one of the most dedicated Nox players in the game, with over 44.000 worshipers and 1.200 hours on Nox.

Nox General Information

Who is Nox?


Nox is a Roman Mage who specializes in disrupting enemy gods with Siphon Darkness and Shadow Lock, while also being extremely safe due to Shadow Step. Nox is hands down one of the most CC heavy mages in the game.

Nox's strongest areas in the game are Joust and Arena. She also does really well in Slash.

According to Casual Smite, and as of Patch 9.5, Nox is the 7th most popular god in Arena, as well as THE most popular Roman god.


Nox Difficulty Levels

Hard

Conquest

Above Average

Arena, Assault, Joust, Slash

Pros / Cons

Pros and Cons

PROS

+ Huge amount of CC
+ Hard but rewarding combo
+ Very safe
+ Great utility in team fights
+ Beads burner
+ Can cast all abilities while moving
+ Counters many gods in the game, especially melee
CONS

- Rather weak early game
- Squishy (like almost any other mage)
- Inconsistent damage output
- Not great in pure 1v1 fights, as combo can be easily dodged
- Combo is tricky, takes skill and extreme patience
- Heavily countered by gods with CC cleanse abilities

Abilities Overview

Abilities Overview



PASSIVE
Flame of the Night
✦ While the 12% Magical Power bonus at full stacks is nice (especially later in the game), it is easily blown out by enemy gods, as it only takes one tick of damage from an enemy god to blow out one of the candles.
1
Shadow Lock
✦ If you're going for pure damage Nox, try to use this ability in conjunction with Siphon Darkness. It is also okay to use it on its own when attempting to lock down an enemy in the middle of a team fight or an enemy attempting to flee. This ability is extremely powerful because the only way for the enemy to cancel it is to use beads or a cleanser like Geb.
2
Siphon Darkness
✦ Nox's most fearsome ability. Excellent in team fights for either disrupting your opponents or blowing them up with the combo: Siphon Darkness -> Shadow Lock. This ability has the potential to turn entire team fights in your favor.
3
Shadow Step
✦ This ability is useful for both escaping and aggression. You can stay inside an ally for up to EIGHT seconds, or you can simply dash away. When you're ahead and feeling confident, you can always use it aggressively.
4
Night Terror
✦ Good for finishing off targets or using in a team fight to provide the 40% damage reduction debuff. Nox gains CC Immunity while casting it, making the ult a great life saver when facing gods like Ares, Persephone, and Da Ji.

Ability Combos

Main Damaging Combo


Nox's trademark combo. This combo will account for about 80% of Nox's total damage, which means you must master it or you won't be able to do much else. Make sure Shadow Lock is set to instant cast, as this will greatly increase your chances of landing your root.

Mastering this combo will take time. On paper, this combo doesn't appear difficult. In reality, and depending on the mode, it necessitates skill and patience.

Dodging Nox's Shadow Lock is easy, especially for the more veteran players. People have already learned how to juke it. Because of that, in pure 1v1 fights, Nox's damage could be quite inconsistent (even though her kit is single-target focused). A lot of the times you will have to predict your opponents' movements in order to successfully lock them down.

Like I said above, one of the most important things I've learned about Nox's combo, is being patient. Don't stress, don't rush, or you will almost certainly miss it a lot.

Aggressive Damaging Combos


The Siphon Darkness + Shadow Lock + Shadow Step combo is best used when you are confident you will finish off your opponent with Shadow Step after casting your 2 -> 1 combo.
Only use Shadow Step + Siphon Darkness + Shadow Lock if you are ahead and confident that you will survive after dashing in. When you use this combo, your primary escape ability will be down and you'll be vulnerable to attacks. Use it with caution.

More Damaging Combos


There are many other variations of Nox's combos. If you are just starting out, you should first focus on mastering her main damaging combo, 2+1, and then build up from there.

Items: Slash

General Notes


CDR is one of Nox's most important stats to have regardless of the mode. The maximum amount of CDR that you can have is 40%. With the build below, you will have 30% during the early and mid game, which should be sufficient, and you will reach the cap when you reach level 20 and upgrade Sands of Time to Pendulum of Ages.

While trying to have as much CDR on Nox as possible, it is also important to build flat penetration during the early-mid game. You don't have to rush building items that provide raw magical power because her abilities scale well. Concentrate on increasing CDR and flat magical penetration.

As the game progresses, the next goal should be to increase your raw magical power and percent magical penetration, as this will allow you to melt the more tanky gods.

Most of the time, you'll go for Temporal Beads and Aegis of Acceleration as relics. You can swap any of them for Corrupted Blink Rune (not recommended for beginners).

Starting Items



Sands of Time

Lost Artifact

Healing Potion

Mana Potion
I like to start with Sands of Time because it provides a nice 10% CDR early on, as well as some mana regeneration, so I don't run out of mana too quickly. Combine that with Lost Artifact, as the first core item you'll want to build is Chronos' Pendant. Remember to bring a Healing Potion and a Mana Potion.

Core Items



Chronos' Pendant

Spear of the Magus

Divine Ruin
Chronos' Pendant is a must-have on Nox. By picking Sands of Time and upgrading Lost Artifact to Chronos' Pendant, we are now at 30% CDR. This will help us land our combos more often. For a second core item, go for Spear of the Magus, as this will give us a good chunk of raw power, flat magical penetration and a 7.5% bonus damage from all sources on marked gods. As a third core item, I usually go with Divine Ruin to increase my flat penetration even further, and the passive is always useful. If you are up against any healers ( Ra, Hel, Aphrodite, Chang'e), build Divine Ruin first, then Spear of the Magus.

4th, 5th and 6th Item



Rod of Tahuti

Obsidian Shard

Pendulum of Ages
Rod of Tahuti has to be our next pick, as we are starting to enter mid-late game. This item will make our combo hit even harder. Obsidian Shard will give us a 20% magical penetration and another 10% on the first ability cast. This will be crucial in the late game when facing tanky gods. Finally, after you've built everything else, upgrade Sands of Time to Pendulum of Ages at level 20 for even more magical power boost and another 10% CDR. Upgrade Rod of Tahuti to Calamitous Rod of Tahuti after you finish your build.

Items: Arena

General Notes


In Arena, there really isn't a "hard rule" to follow in terms of builds. Make sure you get your 40% CDR with your first 3-4 items, and then focus on building raw magical power and either flat penetration (if facing more squishy gods) or % penetration (if facing more tanky gods).

Below I have explained one of the builds I use the most. This build works well against pretty much any comp - both tanky and non-tanky. Feel free to experiment, especially with the last three items.

Most of the time, you'll go for Temporal Beads and Aegis of Acceleration as relics. You can swap any of them for Corrupted Blink Rune (not recommended for beginners).

Starting Items



Restored Artifact
Like already mentioned, CDR is extremely important on Nox. This is why I like to rush Chronos' Pendant in Arena, by starting off with Restored Artifact. This will give me a 60 magical power increase, more than enough for the very early game in Arena.

Core Items



Chronos' Pendant

Spear of Desolation

Soul Gem
Chronos' Pendant is the first item you will want to build on Nox Arena. 100% of the time. For the second pick, I like to go for Spear of Desolation. This will give Nox a good chunk of raw magical power, a 12 flat magical penetration, and will boost her CDR up to 30%. Not only that, but on every assist or kill you get, SIX seconds of your ultimate will be subtracted, and two seconds for your standard abilities. Soul Gem will give us the last bit of CDR. If you like, you could switch to Staff of Myrddin, as it's another strong item on Nox, but I prefer the bonus damage that Soul Gem provides.

4th, 5th and 6th Item



Rod of Tahuti

Spear of the Magus

Obsidian Shard
Finish off your build with Rod of Tahuti (upgraded to Calamitous Rod of Tahuti once you have finished your whole build), Spear of the Magus, and Obsidian Shard. There is no priority on these items. If you have any healers in the enemy team, pick Divine Ruin over either Spear of the Magus (if the enemy team is tanky) or Obsidian Shard (if the enemy team is more squishy), but make sure you pick Divine Ruin as either your second or third item, and then rearrange your build from there as necessary.

Conclusion



Thank you for taking the time to read my Nox guide; I hope you found some of the information useful. Please leave a comment and let me know if there is anything else I can do better.

Nox is a very interesting mage to master with relatively high skill ceiling. I hope you find fun in playing her as much as I do.

As of now, this guide will cover general Nox gameplay as well as her use in Slash and Arena.
The guide may be updated in the future to include additional modes.

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1
Branmuffin17 (394) | June 3, 2022 9:27am
Hey Mes,

I really like your writeup; it's quite complete and in general your itemization is solid.
  • Like Kriega, I do wonder where Soul Reaver is, if not as a core item, at least as a situational/alternative item. With higher base health across the board since 9.5, items like this automatically become a bit more valuable. I think adding one more item section with alternative items is always helpful, but I can get if you just want to offer a single build for simplicity's sake.

  • Like Reaver, % pen due to higher base protections is also more valuable. Situationally, I'd prefer to see Obsidian Shard in your builds a bit earlier than it currently is. I also think Charon's Coin could be listed as an alternative.

  • In your Slash build, while Divine Ruin is probably helpful more often than not, this is still a fairly situational item, especially when you've got another flat pen item in there earlier. Reaver would slot in well here as an alternative.

  • In your Arena build, while Soul Gem is a functional item, I think you might find some fun use out of an alternative like Staff of Myrddin as it keeps your CDR but gives you additional % pen and some spammy ability use.
Hope to see more guides from you!
1
Kriega1 (143) | June 2, 2022 1:11pm
Where's Soul Reaver?

Also a 20% pen item lategame is equivalent to about 12 magical flat pen lategame against level 20 squishy base magical prots, where's as before it was worth about 8 or 9, just something to keep in mind)

Ethereal Staff would also be a good mention as well
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League of Legends Build Guide Author MesmerizingLook
Quiver At My Presence! 🌙 (Nox 9.5 Slash/Arena Full Guide) 🌙
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