Click to open network menu
Click to open network menu
Gods Guides Skills Members Items
Join or Log In
Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account


Papermoon: Tsukuyomi Guide (Mid-S7)

3398 6
New Guide

Smite God: Tsukuyomi

Build Guide Discussion (6) More Guides

Purchase Order

Suggested Build Notes Swap Warrior Tabi for any Additional or Situation item after getting Elixir of Speed.

Build Item Warrior Tabi Warrior Tabi
Build Item The Crusher The Crusher
Build Item Hydra's Lament Hydra's Lament
Build Item Arondight Arondight
Build Item Heartseeker Heartseeker
Build Item Serrated Edge Serrated Edge


Build Item Assassin's Blessing Assassin's Blessing
Build Item Mace Mace
Build Item Healing Potion Healing Potion
Build Item Hand of the Gods Hand of the Gods

Core Notes

Build Item Warrior Tabi Warrior Tabi
Build Item The Crusher The Crusher
Build Item Hydra's Lament Hydra's Lament


Build Item Heartseeker Heartseeker
Build Item Serrated Edge Serrated Edge
Build Item Bloodforge Bloodforge
Build Item Malice Malice
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Atalanta's Bow Atalanta's Bow


Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Talaria Boots Talaria Boots
Build Item Magi's Cloak Magi's Cloak
Build Item Soul Eater Soul Eater
Build Item Mantle of Discord Mantle of Discord
Build Item Void Shield Void Shield


Build Item Purification Beads Purification Beads
Build Item Blink Rune Blink Rune
Build Item Aegis Amulet Aegis Amulet
Build Item Magic Shell Magic Shell

Tsukuyomi's Skill Order

Dark Moon Shuriken

Dark Moon Shuriken

1 X
2 4 6 7 10


2 A
1 8 11 12 15
Silver Moon Caltrops

Silver Moon Caltrops

3 B
3 13 16 18 19
Piercing Moonlight

Piercing Moonlight

4 Y
5 9 14 17 20


Greetings once again, Stuke here for another guide. In this, we're going to take a look at another Japanese god who lore is shrouded in mystery and veiled in darkness but what we do know is related to his siblings Amaterasu and Susano. Allow me to introduce Tsukuyomi-no-Mikoto, or Tsukuyomi for short.

Who is Tsukuyomi?

Tsukuyomi is a Melee, Physical, Assassin who uses Shinobi-style tactics and arsenal to sneaking up on the enemy, safely dish damage from afar, and when the time is right quickly getting close to his target and land the killing blow. Making full use of his utility, damage, and the multiple options to deal with the enemy, Tsukuyomi players will know what it's like to play like a ninja assassin.

Pros / Cons

  • Many Range Options
  • High Utility
  • High Single Target Damage
  • Cannot Box
  • Low Mobility
  • Low Defense


When Tsukuyomi uses a basic attack, he empowers one of his two tonfas, Shingetsu and Mangetsu. When Shingetsu is empowered, his next basic with it cleaves and restores mana. When Mangetsu is empowered, his next basic with it deals bonus damage and heals. The empowered state of these two weapons is effective a clearing fast and providing a little bit of sustain.
Note: You only get the effect when hitting a target with the respective weapon so be aware of that when you're fighting or clearing.
Tsukuyomi uses Shingetsu to throw out a shuriken damaging all enemies it passes through before stick to an enemy god. Tsukuyomi retrieves the shuriken when he gets close to the enemy god it stuck to which reduces the cooldown of this ability, but that's not all. Once this ability is fired, Tsukuyomi's next basic attack becomes ranged. If the ranged basic hits a target, Shingetsu becomes empowered and the target's movement speed gets stolen. This ability gives Tsukuyomi an option to close the gap or set up for a combo or a kill for not just you but also your allies if they are near-by.
Transforming Shingetsu and Mangetsu into a Kusarigama, gains increased movement speed, Tsukuyomi strikes three times. The first two strikes, that hit from front to left/right, disarm any enemy caught in the swing and the final hit strikes forward and stuns the enemy. Use this ability once you've gotten close to the enemy or for an effective clearing tool. Since this ability functions as a channel, he can be CC'ed out of it so watch out for gods who also have a stun or a silence.
Note: This ability does not empower Shinetsu nor Mangetsu, so be aware if you're wondering why your basics aren't doing the empowered attacks.
Tsukuyomi uses Mangetsu to summon caltrops in a crescent shape in a targeted location. Any enemy god who steps on the caltrops has reduced movement speed and takes damage every time they move while in the area of effect. Just like with Dark Moon Shurekin, this gives Tsukuyomi's next basic something new. After using this ability, Tsukuyomi uses Mangetsu to fire a ranged basic attack that gives bonus true damage and empowers Mangetsu. This ability, just like how the caltrops are used by real ninjas, can be used to widen the gap for you to escape or close off an escape route for the enemy. They could get desperate enough to run through the caltrops to get away but will be damaged and slowed because of it.
Becoming CC Immune and gaining damage reduction, Tsukuyomi fires 4 beams of light in a straight line in front of him. If an enemy god hit by one of these projectiles, Tsukuyomi quickly dashes at the enemy dealing damage before quickly dashing to his next target. Each beam can hit up to 3 individual targets each but multiple beams can strike one target allowing Tsukuyomi to hit up to 12 targets if enough enemies are caught in the beams. Once Tsukuyomi lands his final strike, he stops at the last target he hit, this makes Tsukuyomi vulnerable if not planned carefully. Hopefully, you have options to deal with bringing dangerously close to the enemy.

Items to Consider

Being one of the few Assassin that the whole kit deals damage, make use of Tsukuyomi's multiple options to deal large amounts of damage with items to compliance his abilities to put pressure on the enemy and make the fight more difficult. Here is a selection of items that can synergize with Tsukuyomi that could be a nice addition to your build.

Since Tsukuyomi can dish out all sorts of damage for any of his abilities, items like The Crusher is a core item on him. Thanks to Crusher's stats as well as it's passive effect to deal even more damage when an ability damages a target, this makes his playstyle of dealing constant damage hit just a little bit harder.
Some might say "you should never build Malice on Tsukuyomi" but here me out. Due to getting a cleave on an empowered Shingetsu and his ranged basics, Tsukuyomi can land a critical hit from a farther range than most assassins.


  • Bo-ryaku
    Tsukuyomi players need to have a plan to get in and get out during an encounter. using the utility of his items to your advantage, Tsukuyomi could create an opening for securing a kill, distracting the opponent long enough, or to escape.
  • Inton-jutsu
    Due to Tsukuyomi's low defense, inability to properly box opponents, and lack of a viable escape. Keeping an eye out for every possible escape route needs constantly be in the back of your mind at all times. Make use of some of your abilities to make escaping easier like the Silver Moon Caltrops to cut off the enemy from pursuing you any further.
  • Jutai-jutsu
    Despite his kit giving Tsukuyomi multiple ranged options, that doesn't entirely mean Tsukuyomi is entirely useless up close. Make use of his enhanced basics or Kusarigama to disarm and/or stun his targets to make close-quarter-combat more effective.

Combo 1
A standard ganking combo, after throwing out you're shuriken and landing that basic, follow up by laying down caltrops into of the target to make them even slower and making it harder to escape. Follow up with another ranged basic to get Mangetsu enhanced for the bonus true damage when you get close to fight and pick up your shuriken while you're at it. You can also throw in your Kusarigama into the mix to disarm and/or stun the target if you're safe enough to do so.
Combo 2
If you find yourself in front of an opponent, get the stun off with Kusarigama and then use the Caltrops to get away by either placing them on your opponent or in the direction you're running away to.
Ultimate Combo
After you use your ultimate, disarm and stun any enemy close by, use the clatrops to slow and enhance Mangatsu, and then finish it up with the your shuriken to get the movement speed and empower Shingetsu.


Early Game
Tsukuyomi has very nice ganking and engagement potential even early on in the game. Use your ranged abilities and basic attacks to keep the enemy back or widdle them down afar to annoy them if combat is inevitable otherwise avoid fights whenever possible. Wait until you hit Level 5 before you try going for kills.
Middle Game
Once you hit Level 5, now's time to strike. Making use of the utility of his abilities as well as the high damage that comes from them plus his ultimate. Tsukuyomi can effectively lockdown and swiftly take down his opponents once he catches them off guard.
Late Game
Not nessicarily weak but given how the enemy also gets strong and more resilient they become makes ambushing targets a bit harder, especially once lanes stops and team fights become more relevant.


To summarize Tsukuyomi, while not the most historically accurate ninja, even in video games, but his arsenal, tactics, and even some aspects of his kit get the idea across fairly well. Remember to always stay out of sight, use your many options and utility to survive even the more difficult situations, and show the enemy that even under the light of the moon, they still are not safe from your wrath.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Kajnake | August 2, 2020 10:39am
So much aesthetic I just read it because it was fun to
Stuke99 (53) | August 2, 2020 6:05pm
If you like the aesthetic of this one, you should check out my other guides.
Big damage (9) | July 31, 2020 12:07pm
On another note, do you think having 3 physical prot items and only the one magical is efficient? Maybe swap Breastplate of Valor for Pridwen or if a Mantle of Discord find CDR elsewhere?
Kriega1 (112) | July 31, 2020 12:08pm
Dont think Pridwen 3rd item in Solo is too hot
Big damage (9) | July 31, 2020 12:10pm
I mean I should have stated it but I thought it would be obvious to change the build order in that instance, same goes for mantle.
Big damage (9) | July 31, 2020 12:06pm
Okay I'll admit using the soul eater music theme to name this is probably my favourite part.
Loading Comments...
Load More Comments
League of Legends Build Guide Author Stuke99
Papermoon: Tsukuyomi Guide (Mid-S7)
New Guide
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved