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 Mark of the Vanguard
                    Mark of the Vanguard
                                     Midas Boots (M)
                    Midas Boots (M)
                                     Sovereignty
                    Sovereignty
                                     Hide of the Urchin
                    Hide of the Urchin
                                     Cleric's Cloak
                    Cleric's Cloak
                                     Ethereal Staff
                    Ethereal Staff
                                     Hand Of The Gods (Old)
                    Hand Of The Gods (Old)
                                     
                    
                                     Void Stone
                    Void Stone
                                     Divine Ruin
                    Divine Ruin
                                     Witchblade
                    Witchblade
                                     Shoes of Focus
                    Shoes of Focus
                                     Magi's Cloak
                    Magi's Cloak
                                     Healing Potion
                    Healing Potion
                                     Mana Potion
                    Mana Potion
                                     Bulwark of Hope
                    Bulwark of Hope
                                    
OUTDATED!!! Might update after items are finalized and the game is released!!!
Welcome to my first Smite guide for Bacchus, God Of Wine
Bacchus is a seriously underplayed tank in casual games and pretty much every guide for him is outdated, so I decided to fix both issues with one guide. This guide contains a full tank build for Bacchus so you can burp, smash and drink your way to victory.
If you like (or absolutely hate :D) the guide, please consider leaving a vote so I know if i did a decent (or bad) job. If you vote could you also leave a comment saying what's good and bad about the guide so I can improve it.
You're probably thinking, who does this pretentious noob think he is to talk about the God of Gods. Well, I've finally reached God Rank 10 with  Bacchus, And I'm at 100 wins, 300 kills and 3000 assists, so I do have some authority on the subject.
 Bacchus, And I'm at 100 wins, 300 kills and 3000 assists, so I do have some authority on the subject.
Check out my profile to keep track of my wins with Bacchus:
Grimskull player profile
This guide helped me out a lot while creating this guide. Check it out to improve all your builds
Smite Math Guide
Thanks a lot to Flareb00t for creating this guide.I t helped me a lot. Here's the link to his reddit post: http://www.reddit.com/r/Smite/comments/1ofi3b/the_word_of_thoth_a_smite_mechanics_formulae_and/
This guide is based on the concept of getting a maximum amount of Total Effective Health. If you want to get more information on Total Effective Health, watch this vid:
Thanks for reading,
Grimskull
P.S If you read the skill sequence you might notice I put my 8th skill point in  Belly Flop. This isn't possible in game, but it means you have to spare it until lvl 9 and then put a point in both
 Belly Flop. This isn't possible in game, but it means you have to spare it until lvl 9 and then put a point in both  Belly Flop and
 Belly Flop and  Intoxicate.
 Intoxicate.
19 October 2013: Some major gameplay changes to the skill sequence, items and strategy sections. check them out to see what's new.
27 October 2013: Huge changes to the item build and skills chapters. Check it out to improve your favorite drunkard.
29 October 2013: Fleshed out some item descriptions.
30 October 2013: Added Operation IMB, added Midas Boots as a situational item, added  Divine Ruin as a situational item, fleshed out the Strategy chapter and added some general improvements to the guide as a whole.
 Divine Ruin as a situational item, fleshed out the Strategy chapter and added some general improvements to the guide as a whole.
31 October 2013: Removed  Soul Reaver and Winged Wand from the list of possible 6th items. I realized that, as a support, getting items that improve your team as a whole are more important than your own damage or speed. Added Witch Stone to the possible 6th items list as a replacement. Tidied up the purchase orders.
 Soul Reaver and Winged Wand from the list of possible 6th items. I realized that, as a support, getting items that improve your team as a whole are more important than your own damage or speed. Added Witch Stone to the possible 6th items list as a replacement. Tidied up the purchase orders.
6 November 2013: Removed Magi's Cowl from the build because Magi's Blessing allows you to get your  Belch of the Gods off a lot more which is a better advantage then the 40 extra protections. Also changed the order in which you should buy the items.
 Belch of the Gods off a lot more which is a better advantage then the 40 extra protections. Also changed the order in which you should buy the items.
4 December 2013: removed [Watcher's Gift] as a secondary item. In solo queue it's just not worth it because your laning partner usually doesn't focus on getting last hits. Changed the description of the boots as well. Moved Magi's Blessing from third item to 5th item.
7 December 2013: Changed description of  Eye Of Providence according to the latest patch. Might start experimenting with other actives. Will let you guys know what I find out.
 Eye Of Providence according to the latest patch. Might start experimenting with other actives. Will let you guys know what I find out.
11 December 2013: Changed a few things in the items section. Replaced  Shoes of Focus with midas boots. Rewrote quite a bit of the strategy section.
 Shoes of Focus with midas boots. Rewrote quite a bit of the strategy section.
10 January 2014: Few visual updates, updated the number of votes received in the intro text, removed some text in the intro. Eye will be staying as an active after the recent ward changes. Rest of the build stays the same.
15 January 2014: Added a little paragraph about Geb in the introduction, since I think my Bacchus build will work wonders on his shield ability.
18 January 2014: Changed the build quite a bit.  Bulwark of Hope got replaced by
 Bulwark of Hope got replaced by  Hide of the Urchin, since I like it's passive more. Magi's Cowl became the default 5th item, with Magi's Blessing as a substitute if the enemy team is heavy on CC.
 Hide of the Urchin, since I like it's passive more. Magi's Cowl became the default 5th item, with Magi's Blessing as a substitute if the enemy team is heavy on CC.  Pestilence got removed as a substitute and
 Pestilence got removed as a substitute and  Void Stone replaced
 Void Stone replaced  Spear of the Magus as a possible 6th item.
 Spear of the Magus as a possible 6th item.
22 January 2014: Forgot to add  Bulwark of Hope in the build order. Fixed now.
 Bulwark of Hope in the build order. Fixed now.
 Belly Flop gives him loads of escape
 Belly Flop gives him loads of escapeBacchus is a tank. Tanks do NOT get kills. Tanks do 4 things:
 +
	
+
	
		 
	
 Healing Potion will help you stay in lane a little longer. A
 Healing Potion will help you stay in lane a little longer. A  Mana Potion is a small help to counter Bacchus' infinite mana consumption but every little bit helps. Keep buying these early game if you have gold left after a purchase.
 Mana Potion is a small help to counter Bacchus' infinite mana consumption but every little bit helps. Keep buying these early game if you have gold left after a purchase.  Mana Potion gets priority over
 Mana Potion gets priority over  Healing Potion.
 Healing Potion. 
	
 Mark of the Vanguard gives you health, protections and its passive gives you a flat damage reduction which really helps against early game minion damage. You won't be getting the
 Mark of the Vanguard gives you health, protections and its passive gives you a flat damage reduction which really helps against early game minion damage. You won't be getting the  Reinforced Greaves so this item will give you some much needed early game tankiness.
 Reinforced Greaves so this item will give you some much needed early game tankiness. Mark of the Vanguard to make space for something else.
 Mark of the Vanguard to make space for something else. Watcher's Gift is a possibility as well but only when laning with an ADC who can reliably get last hits. This will only happen in the higher levels of league, so unless you play at that level I suggest you stick with
 Watcher's Gift is a possibility as well but only when laning with an ADC who can reliably get last hits. This will only happen in the higher levels of league, so unless you play at that level I suggest you stick with  Mark of the Vanguard
 Mark of the Vanguard 
	
 Reinforced Greaves and all the bonuses from
 Reinforced Greaves and all the bonuses from  Shoes of Focus, so you'll have to be very CAREFUL early game to make sure you stay alive. On the bright side, these boots  will allow you to get
 Shoes of Focus, so you'll have to be very CAREFUL early game to make sure you stay alive. On the bright side, these boots  will allow you to get  Sovereignty a lot earlier which means your mid game will be a lot better.
 Sovereignty a lot earlier which means your mid game will be a lot better. Shoes of Focus. The
 Shoes of Focus. The  Shoes of Focus give you magical power, mana and Cooldown reduction. I've been noticing a lot lately that ,while I have no problem staying alive as Bacchus, i'm having some troubles keeping team mates alive because my abilities are always on cooldown. This is why I started trying out
 Shoes of Focus give you magical power, mana and Cooldown reduction. I've been noticing a lot lately that ,while I have no problem staying alive as Bacchus, i'm having some troubles keeping team mates alive because my abilities are always on cooldown. This is why I started trying out  Shoes of Focus to reduce my cooldowns and it has worked out really well. Also, the extra mana helps out tremendously with mana issues.
 Shoes of Focus to reduce my cooldowns and it has worked out really well. Also, the extra mana helps out tremendously with mana issues. \
	
\ 
	
		 
	
 Sovereignty is the best tank item in the game. It gives you loads of health and protections and even shares some of those protections with your team (aura of protections).
 Sovereignty is the best tank item in the game. It gives you loads of health and protections and even shares some of those protections with your team (aura of protections). Hide of the Urchin first and get
 Hide of the Urchin first and get  Bulwark of Hope after it instead of
 Bulwark of Hope after it instead of  Sovereignty.
 Sovereignty. Bulwark of Hope gives loads of health and magical protections. It also has a hugely useful passive that reduces damage taken by 50% for 1s if you drop below 25% health. It is pretty much the best magical protection you can get and will make sure you can easily withstand the enemy mages. Together with
 Bulwark of Hope gives loads of health and magical protections. It also has a hugely useful passive that reduces damage taken by 50% for 1s if you drop below 25% health. It is pretty much the best magical protection you can get and will make sure you can easily withstand the enemy mages. Together with  Hide of the Urchin handling enemy mages should be no problem.
 Hide of the Urchin handling enemy mages should be no problem. 
	
 Hide of the Urchin gives health, mana, magical and physical protections. Pretty much everything a tank needs. It's passive also gives you +2 magical and physical protections for every god kill or assist, which means it'll only get better over time.
 Hide of the Urchin gives health, mana, magical and physical protections. Pretty much everything a tank needs. It's passive also gives you +2 magical and physical protections for every god kill or assist, which means it'll only get better over time. Sovereignty so you get the magical protections to withstand mages while also having the physical protections to tank towers. (towers deal physical damage)
 Sovereignty so you get the magical protections to withstand mages while also having the physical protections to tank towers. (towers deal physical damage) 
	
 Ethereal Staff gives you a huge amount of health, loads of mana and some magical power. Its passive converts 2% of your maximum health to magical power. If you've been paying attention you'll have noticed that all the items in the build except for the
 Ethereal Staff gives you a huge amount of health, loads of mana and some magical power. Its passive converts 2% of your maximum health to magical power. If you've been paying attention you'll have noticed that all the items in the build except for the  Shoes of Focus give decent amounts of health. This makes the passive on this item up your combat potential tremendously. Since we wanted to focus on health next there's no better way to go.
 Shoes of Focus give decent amounts of health. This makes the passive on this item up your combat potential tremendously. Since we wanted to focus on health next there's no better way to go. \
	
\ 
	
		 \ Witch Stone
	
\ Witch Stone Void Stone as your last item. With its magical power and protections boost, those mages won't be hurting you while you'll be dishing out some damage yourself. It's passive reduces the magical protections of nearby enemies, which helps out friendly mages as well.
 Void Stone as your last item. With its magical power and protections boost, those mages won't be hurting you while you'll be dishing out some damage yourself. It's passive reduces the magical protections of nearby enemies, which helps out friendly mages as well. Divine Ruin will shut down the enemy healer completely. It gives decent magical power, mana and magical lifesteal. The passive is where it's really at though: Hitting an enemy with an ability reduces healing by 25% for 3s and you can apply up to 2 stacks of this. A god like
 Divine Ruin will shut down the enemy healer completely. It gives decent magical power, mana and magical lifesteal. The passive is where it's really at though: Hitting an enemy with an ability reduces healing by 25% for 3s and you can apply up to 2 stacks of this. A god like  Hel will have her healing completely ruined with this item.
 Hel will have her healing completely ruined with this item. Eye Of Providence gives you a ward every 90s (tier 1), a ward every 60s (tier 2) or a sentry ward every 60s (tier 3) every 60s. Since you can carry only one ward at a time, this item will allow you to ward without having to return to base all the time. A must have for any support!
 Eye Of Providence gives you a ward every 90s (tier 1), a ward every 60s (tier 2) or a sentry ward every 60s (tier 3) every 60s. Since you can carry only one ward at a time, this item will allow you to ward without having to return to base all the time. A must have for any support! 
	
 Hand of the Gods gives you some minion clear early game and helps you and your mate get the early jungle buffs. At tier 3 it will kill the Fire Giant or Gold Fury as soon as it's below 25% health and this allows you to steal the buff from right under the enemies noses. I tested this, it works and you feel like the ultimate troll if you succeed. (I wish there was a way to see the enemy chat whenever I do this)
 Hand of the Gods gives you some minion clear early game and helps you and your mate get the early jungle buffs. At tier 3 it will kill the Fire Giant or Gold Fury as soon as it's below 25% health and this allows you to steal the buff from right under the enemies noses. I tested this, it works and you feel like the ultimate troll if you succeed. (I wish there was a way to see the enemy chat whenever I do this)
		Skill priority: see Skill Sequence
 
	
 Drunk-O-Meter is AWESOME. The more you drink, the better you get. (If only it were like this in real life) It has 3 stages: Thirsty, Tipsy and Smashed.
 Drunk-O-Meter is AWESOME. The more you drink, the better you get. (If only it were like this in real life) It has 3 stages: Thirsty, Tipsy and Smashed. Drunk-O-Meter up you aren't of any use in lane.
 Drunk-O-Meter up you aren't of any use in lane. 
	
 Chug fills your
 Chug fills your  Drunk-O-Meter. It fills it more with each point in it, also gives you protections for 6s when you use it. You get more protections with each point you put into it. This is going to be your main mana hog. Use it:
 Drunk-O-Meter. It fills it more with each point in it, also gives you protections for 6s when you use it. You get more protections with each point you put into it. This is going to be your main mana hog. Use it: 
	
 Belly Flop to:
 Belly Flop to: Belly Flop throws enemies up in the air and damages them. If you're Tipsy it also slows your enemies, which is a huge advantage (so keep chuggin'). Try to hit groups of enemies at once. It might take some time before you're able to predict enemies movement reliably enough to get consistent hits with this ability.
 Belly Flop throws enemies up in the air and damages them. If you're Tipsy it also slows your enemies, which is a huge advantage (so keep chuggin'). Try to hit groups of enemies at once. It might take some time before you're able to predict enemies movement reliably enough to get consistent hits with this ability. 
	
 Belch of the Gods does damage  and applies a stun and healing debuff if you're Tipsy, so make sure your Tipsy if you use this. The stun gets applied at the end of the ability (which lasts 2s) and since it's very easy to avoid or interrupt
 Belch of the Gods does damage  and applies a stun and healing debuff if you're Tipsy, so make sure your Tipsy if you use this. The stun gets applied at the end of the ability (which lasts 2s) and since it's very easy to avoid or interrupt  Belch of the Gods make sure your enemies are distracted while using it. Because it hits 4 times, This is a great ability to apply the effects of
 Belch of the Gods make sure your enemies are distracted while using it. Because it hits 4 times, This is a great ability to apply the effects of  Spear of the Magus or
 Spear of the Magus or  Divine Ruin with.
 Divine Ruin with. 
	
 Intoxicate makes everyone drunk. Oh, and it does a ****load of damage (for a tank). When hit by
 Intoxicate makes everyone drunk. Oh, and it does a ****load of damage (for a tank). When hit by  Intoxicate, enemies will be unable to walk straight for 8s. If you're smashed, you will also gain a magical power buff for 5s.
 Intoxicate, enemies will be unable to walk straight for 8s. If you're smashed, you will also gain a magical power buff for 5s. Intoxicate is a great ability to secure the kill.
 Intoxicate is a great ability to secure the kill. ==>
	
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		 ==>
	
==>
	
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==>
	
		 
	
 Chug first to reduce incoming damage. After that, jump in with
 Chug first to reduce incoming damage. After that, jump in with  Belly Flop,
 Belly Flop,  Intoxicate everyone, and use
 Intoxicate everyone, and use  Belch of the Gods to stun dangerous enemies or squishies to make sure they don't get away.
 Belch of the Gods to stun dangerous enemies or squishies to make sure they don't get away. ==>
	
==>
	
		 ==>
	
==>
	
		 
	
 Intoxicate is unavailable,
 Intoxicate is unavailable,  Chug first to reduce damage, initiate with
 Chug first to reduce damage, initiate with  Belly Flop, stun with
 Belly Flop, stun with  Belch of the Gods and hope you hit someone.
 Belch of the Gods and hope you hit someone. Belch of the Gods, try to get him to waste his CC and use
 Belch of the Gods, try to get him to waste his CC and use  Belch of the Gods after it. If he flees, burp anyway so he uses his CC on you and not your laning partner so he can try to get the kill.
 Belch of the Gods after it. If he flees, burp anyway so he uses his CC on you and not your laning partner so he can try to get the kill. Belly Flop and
 Belly Flop and  Belch of the Gods to help teammates in trouble.
 Belch of the Gods to help teammates in trouble. Bacchus. You will eventually figure out how and when his skills are used to best effect but I will try to upload a good match I had with him whenever possible.
 Bacchus. You will eventually figure out how and when his skills are used to best effect but I will try to upload a good match I had with him whenever possible.
		 Mark of the Vanguard, a rank of
 Mark of the Vanguard, a rank of  Hand of the Gods, a rank of
 Hand of the Gods, a rank of  Eye Of Providence, a
 Eye Of Providence, a  Healing Potion and a
 Healing Potion and a  Mana Potion to start. After this, follow the rest of the item guide throughout the game (see above). Upgrade
 Mana Potion to start. After this, follow the rest of the item guide throughout the game (see above). Upgrade  Eye Of Providence to tier 3 after you get tier 3 of your midas boots and upgrade
 Eye Of Providence to tier 3 after you get tier 3 of your midas boots and upgrade  Hand of the Gods to tier 3 as soon as your team wants to go kill the Fire Giant or The Gold Fury.
 Hand of the Gods to tier 3 as soon as your team wants to go kill the Fire Giant or The Gold Fury. Belly Flop and move out. Now there are 2 situations that can arise:
 Belly Flop and move out. Now there are 2 situations that can arise: Hand of the Gods. The jungler and solo lane should get the buffs in the solo lane jungle. Many junglers won't know this, so if they come mid as well just let them.
 Hand of the Gods. The jungler and solo lane should get the buffs in the solo lane jungle. Many junglers won't know this, so if they come mid as well just let them. Belch of the Gods instead of
 Belch of the Gods instead of  Chug because you will run into mana issues if you don't.
 Chug because you will run into mana issues if you don't. Chug and start drinking. Constantly keep your
 Chug and start drinking. Constantly keep your  Drunk-O-Meter up by drinking. (you'll think this is easy, you are very very wrong). You'll upgrade this ability last after putting 1 point in it because its mana cost increases exponentially with every point in it. (we don't want that)
 Drunk-O-Meter up by drinking. (you'll think this is easy, you are very very wrong). You'll upgrade this ability last after putting 1 point in it because its mana cost increases exponentially with every point in it. (we don't want that) Chug to keep your
 Chug to keep your  Drunk-O-Meter up. Use
 Drunk-O-Meter up. Use  Belly Flop to poke at the enemies, but don't do it when loads of enemy minions are around or you will take a lot of damage. Try to look for opportunities to get enemy minions to follow you so you can quickly get them together and take them out with
 Belly Flop to poke at the enemies, but don't do it when loads of enemy minions are around or you will take a lot of damage. Try to look for opportunities to get enemy minions to follow you so you can quickly get them together and take them out with  Hand of the Gods without taking too much damage. Don't waste your abilities on killing minions unless they're about to get in tower range.
 Hand of the Gods without taking too much damage. Don't waste your abilities on killing minions unless they're about to get in tower range. Eye Of Providence to protect your lane from ganks by the enemy jungler.
 Eye Of Providence to protect your lane from ganks by the enemy jungler. Hand of the Gods. If you gank middle lane, put up a ward to make his life easier. Keep the enemies on their toes.
 Hand of the Gods. If you gank middle lane, put up a ward to make his life easier. Keep the enemies on their toes. Shoes of Focus. If there's a squishy at 50% health, a combo of
 Shoes of Focus. If there's a squishy at 50% health, a combo of  Belly Flop and
 Belly Flop and  Intoxicate should be able to kill him. Of course, try to give the kills to your laning partner.
 Intoxicate should be able to kill him. Of course, try to give the kills to your laning partner. Hand of the Gods kills it at 25% health. You can also use this item to steal the Fire Giant kill from the enemy team (make sure to ward the Fire Giant so you know when they are going for it).
 Hand of the Gods kills it at 25% health. You can also use this item to steal the Fire Giant kill from the enemy team (make sure to ward the Fire Giant so you know when they are going for it).N01 handicap of tanks: you need a good team to excell.  This explains it very well: you have to look at a tank as a multiplier: if your team is 2, it becomes 4. If your team is 5, it becomes 10. If your team is 0, it stays zero.
Don't take this as an excuse to blame others for the loss of a game though. Always reflect on a game to see where you made mistakes and make sure you don't make those mistakes again. If you think you've made zero mistakes in a game, you've reached the limit of your potential and won't get any better. The more mistakes you make, the more room for improvement there is.
As a tank you should get satisfaction out of saving teammates and seeing your team excel because of your initiating, NOT out of getting kills.
If this does not apply to you, either don't play tank or play Ares (Ares players will understand this, he should be a friggin mage :D)
I hope this guide will help you guys with playing THE MOST AWESOME, INCREDIBLE, OP, UBER-TANK GOD OUT THERE!!!
If you liked the guide and it helped you please consider leaving a vote and a comment to make me feel good :D
Thanks for reading and see you in game!
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This is an AMAZING guide. I've only played Bacchus for about 2 days, and this guide has shed so much light into his playstyle.
Now I don't have to worry (as much) about his Chug consuming all my mana!
One thing I notice is that I don't think you can level your skills in that order anymore. You're not allowed to max out belly flop at level 8.
Just thought you should know.
thx a lot,
Grimskull
U just pointed out every little detail of playing both this and other Tanky Gods
But as far as I know Beside I have some xp on Moba games(ESP DOTA 2) I'm a little Newbie to Simte(I fairly made 10-20 Games through this game) so I read the whole guide but I couldn't Understand some of the words here I wish u got some Time to explain their meaning to me and what are they for.
Lets start with
1- CC
2- mana buff
3- Jungle buff
Thanks Very much
Yeah, you can pop chug after Belly Flop, I just like to immediately start burping after I jump. It all depends on the situation though.
You can stay in the base, but what if there's a lvl 1 teamfight, or your blue buff gets invaded? Then your carry or your team will be at a serious disadvantage because you're still in the base. It's better to be out there with the rest of the team and be able to CC from the first second.
I did some calculations to prove why it's best to lvl Chug last:
Rank 1:
cost: 50 mana
Percentage Drunk-O-Meter: 22%
==> That's 2.27 mana per percentage (50/22)
Rank 2: 2.86 mana per percentage (80/28)
Rank 3: 3.24, Rank 4: 3.5, Rank 5: 3.70
As you see, your paying more mana per percentage every time you lvl chug, so it's really inefficient to lvl Chug early game because it'll really drain your mana.
Thanks for the support!
Grimskull
The one thing I disagree with is your lack of love for chug and how you use it. Chug has just 4 secs duration. so using it before your jump loses you .5 of a sec at least. The cast time can't be more than .5secs which enemies will need at least that to get their aim on you. So i would pop that after belly flop.
Also Chug is my first point. While you wait for the match to start you can spam chug to get you smashed at 0mana cost in spawn pool You then leave 15~20sec before minion spawn to fight with loads of protections meaning you take much less damage.
Further more I'd get chug to 3points earlier on. The mana you consume is reduced so drastically with these 2 extra points its amazing. Taking away from belly flop/burp early on is not a big deal, they are valuable for their CC not Damage.