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Hi this is latula-senpai (R3DGL4R3 on smite) this is my first guide/build so sorry if it sucks...
But anyway this is the build i created for Artemis! :3
 Ninja Tabi - Cost: 600 (1500) - +20 Physical Power - +15% Attack Speed - UNIQUE - +18% Movement Speed
 Asi - Cost: 1080 (1780) - +30% Attack Speed - +15% Physical Lifesteal - +15 Physical Penetration - PASSIVE - If you drop below 35% Health, you gain an additional 25% physical lifesteal for 5 seconds. Can only occur once every 15 seconds.
 The Executioner - Cost: 950 (2200) - +30 Physical Power - +20% Attack Speed - PASSIVE - Basic attacks against an enemy reduce your target's Physical Protection by 8% and an additional 6 points for 3 seconds (max 3 stacks).
 Deathbringer - Cost: 1650 (3150) - +50 Physical Power - +20% Critical Strike Chance - Passive - Critical strike damage is increased by 50%.
 Odysseus' Bow - Cost: 1250 (2450) - +40% Attack Speed - PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 30 damage +50% of your total Physical Power.
 Malice - Cost: 1400 (2900) - +50 Physical Power - +20% Critical Chance - PASSIVE - When you deal a Critical Strike, you deal an additional +75% of your total Physical Power as Physical Damage over the next 3s. Additional crits refresh this effect.
Still Target - (Artemis's Passive) Artemis gains a critical strike chance buff on each successful hit. Notes:
At max stacks, Artemis gains +15% Critical chance.
Critical Chance per hit: 5% Duration: 4s Max Stacks: 3
Transgressors Fate - Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, rooting and crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.Damage per Tick: 25/40/55/70/85 (+30% of your physical power) Root: 2s Max Traps: 3 Cooldown: 18/16/14/12/10 seconds
Cost: 60/65/70/75/80 mana... Placing more that 3 traps will cause the oldest one to be destroyed.
This ability deals the last tick of damage after it's animation and root/cripple is over.
Vengeful Assault - Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Attack Speed: 35/45/55/65/75% Movement Speed: 20%
Duration: 3/3.5/4/4.5/5s Cooldown: 18/17/16/15/14 seconds
Cost: 70/75/80/85/90 mana
Suppress The Insolent - Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed. Damage: 80/130/180/230/280 (+40% of your physical power)
Slow Duration: 2s Radius: 15 Cooldown: 10 seconds Cost: 70/75/80/85/90 mana
Calydonian Boar - Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and stunning them and itself. The boar is immune until he hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to crowd control for 3s. Damage: 150/225/300/375/450 (+100% of your physical power)
Stun: 1.1/1.2/1.3/1.4/1.5s Boar Lifetime: 6s Cooldown: 90 seconds
Cost: 80/90/100/110/120 mana
High Area Damage
High Single Target Damage
Good Lane Pusher
Hard to escape
Vulnerable When Stunned
auto-attacking - You have a passive that is extremely strong if you just keep on auto-attacking
Use the boar + trap combo - What this means is, once you use your ultimate Calydonian Boar, you can close in and lay down a trap under the enemy, preventing them from getting away. This is a very crucial Artemis trick that will help you alot. Also don't forget, you can use your traps as Wards, so keep those traps up!
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