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Mighty Mjolnir, Oh And Thor // Jungle Guide // Inc. Video

174 20 1,015,399
9.4
by Odd Arcade updated May 8, 2014

Smite God: Thor

Build Guide Discussion 60 More Guides
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Tap Mouse over an item or ability icon for detailed info

Thor Build

Build Item Heartseeker Heartseeker
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Qin's Sais Qin's Sais
Build Item Deathbringer Deathbringer
Build Item Titan's Bane Titan's Bane

Out of base:

Build Item Bumba's Mask Bumba's Mask
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Potion of Power Potion of Power

Second Backerino:

Build Item Boots Boots
Build Item Heartseeker Heartseeker

These help:

Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Greater Sprint Greater Sprint
Build Item Fist of the Gods Fist of the Gods

Thor's Skill Order

Mjolnir's Attunement

1 X Y
Mjolnir's Attunement
2 8 11 12 14

Tectonic Rift

2 A B
Tectonic Rift
4 15 16 18 19

Berserker Barrage

3 B A
Berserker Barrage
1 3 6 7 10

Anvil of Dawn

4 Y X
Anvil of Dawn
5 9 13 17 20
Mjolnir's Attunement
2 8 11 12 14

Mjolnir's Attunement

1 X
Thor throws Mjolnir forward, doing damage to all enemies in its path. If hit twice, minions will take 100% damage while gods take 200% damage from the return. While the hammer is flying, pressing the button again will teleport Thor to his hammer.

Ability Type: Projectile, Teleport
Damage: 40 / 80 / 120 / 160 / 200 (+30% of your Physical Power)
Damage (Total for Gods): 150 / 270 / 390 / 510 / 630 (+90% of your Physical Power)
Damage (Total for Minions): 90 / 162 / 234 / 306 / 378 (+54% of your Physical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Tectonic Rift
4 15 16 18 19

Tectonic Rift

2 A
Thor slams his hammer on the ground, causing a fissure to appear in front of him, stunning and damaging enemies and blocking movement.

Ability Type: Line
Damage: 30 / 50 / 70 / 90 / 110 (+20% of your Physical Power)
Stun: 1.2 / 1.3 / 1.4 / 1.5 / 1.6s
Fissure Lifetime: 3.7s
Cost: 60
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Berserker Barrage
1 3 6 7 10

Berserker Barrage

3 B
Thor spins his hammer around him dealing damage to Enemies in front of him up to 3 times and those behind him up to 2 times. The final swing deals extra damage. Thor is immune to Knockup for the duration.

Ability Type: Area
Damage Per Tick: 30 / 50 / 70 / 90 / 110 (+40% of your Physical Power)
Final Swing Damage: 45 / 60 / 85 / 105 / 125 (+60% of your Physical Power)
Radius: 20
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s
Anvil of Dawn
5 9 13 17 20

Anvil of Dawn

4 Y
After a short buildup, Thor leaps into the air. While in the air, Thor can target a great distance away to come crashing down in the area, dealing damage and Stunning all enemies in the radius. For 6 seconds after landing, when Thor deals damage to a god lightning will arc, damaging the enemy hit and up to two additional enemies within 35 units. Subsequent lightning hits deal 50% damage.

Ability Type: Ground Target
Damage: 100 / 165 / 230 / 295 / 360 (+90% of your Physical Power)
Stun: 1.5s
Arc Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Physical Power)
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110/105/100/95/90)s

Introduction

HELLO GUYS!


I originally made this guide back in 2012 and haven't really updated it since! Back then the meta was wayyyyyy different and Thor could be played in in the duo lane and even mid! Well now he's most productive in the jungle, so here goes!

A little about me so if you don't know (god knows how you don't I spam it enough) I make YouTube videos! My vids used to be mostly guides to be used in conjunction to guides like this, however I tend to make more entertaining videos now, if you like my guides then drop by my channel aswell!

Oh and if you subscribe you get sooo many cookies ;)

YouTube Videos

Smite Mid and Duo Lane Guide - Thor

Smite Full Game Commentary - Thor

Check Out My Other Guides

Pros / Cons

Pros

  • Can be built many different ways
  • High damage
  • Can take a fair amount of damage
  • Can play many roles
  • Very good lane sustain with Meditation


Cons

  • Gets misunderstood as unkillable
  • Can be squishy if not built correctly
  • No leap or instant escape mechanic

Items

I found when playing Thor, if you fall behind or dont build him correctly you'll find yourself doing very little damage. People tend to forget the damage auto-hits are capable of doing and I want to make this as clear as possible in this guide.

By building Thor with on-hit effects (like Qin's Blades, Deathbringer, Frostbound Hammer) and a decent amount of Attack Speed ( Fatalis, Soul Eater, Qin's Blades, Witch Stone) you are able to jump into fights with Anvil of Dawn, Pop Mjolnir's Attunement and then rip the enemies apart with auto-hits.


Healing Potion


Purchasing 5 Healing Potions will be enough to last and seriously help your early game sustain, allowing you more opportunities for kills and helping you push the tower you so hopelessly desire to crumble.

Meditation


This item depends on your play style, take it if you feel like you are constantly out of mana. It is also great to take to allow spell spamming. Constantly harassing the enemy with Mjolnir's Attunement will ensure they will be on low health, if a fight occurs you will have the upper hand. As well as this you will also be able to clear minion waves quickly without having to worry about mana issues.

Reinforced Boots


These boots are ideal for Thor players which like to take some damage and play more recklessly. They offer essential movement speed and both forms of resist.

Warrior Tabi


These boots are for Thor players who know their boundaries, who know which fights they will be able to go into without dying and which fights they will need to avoid. These boots are also for players who like to deal a tonne of damage.

Frostbound Hammer


In my opinion, an essential for Thor. It offers a great health boost, physical damage and an on-hit effect which slows the target. This effect will allow Thor to lay down he's powerful auto-hits constantly both in the fight and as they are trying to flee.

Deathbringer


Another item which can really increase the effectiveness of Thor's auto-hits. A critical hit can really turn the tides of a fight and will be a major source of your damage. I take this item as early as possible to allow some serious early game damage.

Voidblade


Voidblade is a great item for Thor as it offers both defensive and offensive attributes. The high physical resist from this item will hinder all physical damage dealing enemies and the physical power will give you even more damage potential.

Witch Stone


Physical Protection, Physical Power, Attack Speed, Health and a Debuff Aura. This item is just great. Its like it was designed for bruisers like Thor and is a great Mid/Late game item. The Attack Speed will also increase the chance of critical hits and therefore greatly increase your damage.

Qin's Blades


Even more of the essential stats, physical power, attack speed and health. But it also has a great passive, a 30% chance of inflicting 10% of an enemies health. In theory you should deal 10% at least every 3/4 hits, but this is just the effect alone, the critical hits from Deathbringer will also be taking effect and the attack speed from many of the items will speed this whole process of kickass up.

Fatalis


This item can be taken if you are seriously trying to rip people up. The attack speed that this item offers combined with a Deathbringer and Qin's Blades will enable you to deal some major damage. But it offers no defensive stats and will take up a slot for another defensive item so take with caution.

Hide of Leviathan


When playing Thor as a Tank ensure to take this item. It will virtually double up your resist to both physical and defensive damage.

Soul Eater


This item grants 10% attack speed, 15% physical lifesteal and 300 health. All very good stats and a serious contender for the Bruiser build. The only reason it isn't is because of the lack of resist. But is great to have in a damage dealing build.

Sovereignty


This item is purely an item for playing Thor as a Tank. You will be in the heat of the fight and this item grants resist, health and a physical resist aura.

Hide of the Nemean Lion


Granting resist and health this item is great for a tank, but more importantly it grants a effect which reflects back 25% of all basic hits to the enemy as physical damage.

Build 1: Bruiser

My personal favourite Thor build as you can deal a tonne of damage as well as dealing it back. This build focusses on giving a good balance between damage/defence. This build only lacks a little less magical resist than desired, but it makes up for it with physical protection and sheer damage. The Auto-Hit damage this build can pull off is awesome when thinking about the amount of damage you will be able to receive.


Warrior Tabi


A good solid starting item which sets you up with some good early damage, i take 1 mark in this and then go on to max a Voidblade before coming back to this. I now choose this over Reinforced boots becuase Warrior Tabi gives you that chance of popping a crit.

Voidblade


An item which gives decent physical power but even more defence. This is everything you need and it will negate a lot of physical resist the enemy team has for both you and your team mates.

Witch Stone


By this point we need to build some health, but lets not forget we want to deal damage... Witch Stone! The attack speed bonus will also improve the effect of Qin's Blade later.

Deathbringer

Every bruiser needs to be able to deal damage as well as taking it, so a Deathbringer should suffice. This is the point in which your auto-hit damage really starts to shine. You'll both be tanky and dangerous.

Frostbound Hammer


Although this doesn't majorly increase damage it does give you can extra slow to stop the enemies from getting away, it also gives you some nice health.

Qin's Blades


Even more health! But more importantly, more damage. Up untill now your auto-hits have been great, after this puppy you will be unstoppable. 30% chance to inflict 10% of an enemies health is to good to miss out on and the decent attack speed this build has really makes this item shine.

Build 2: Damage

We all want to deal a tonne of damage sometimes, so why not try it with Thor, after all that mace has got to be good for something. Although I don't play this build very often it still has potential and really suits the play style of you, so I thought i'de wack it in anyway.

Build 3: Qin Tank

Many people get the impression that Thor is unkillable machine (like Ymir) but in all honestly hes not... unless built like it. If you truly want to just survive loads and help out fights try this build. It has potential as it aids your passive, you will naturly be in the middle of more fights and therfor have more enmies around you, with an often buff of 60 physical power you will still be able to deal some damage with this alone.

The new concept of a 'Qin's Tank' is a tank which builds tank defensively but with an early Qin's Blades. Your abilties wont do very much damage but you will have a tonne of resist and health and far amount of attack speed.

The Qin's Blade will give your auto hits a decent amount of damage, nothing major but still more than a normal tank. But the great thing is that you'll be pretty much just as tanky as all the others.

Skills

Warrior's Madness (Passive)


Thor gains 20 physical power for each enemy god within 30 feet. Stacks up to 3 times.

[*] This at all times is great. Even when going into a fight 1v1, you'll still have 20 bonus physical power and at low level that is epic.

Mjolnir's Attunement


Thor throws Mjolnir forward, doing 50/90/130/170/210 (+30% of your physical power) physical damage to all enemies in its path outward and half that damage on its way back. Enemy gods hit by the throw take double damage if hit on the return as well. While the hammer is flying, pressing the button again will teleport Thor to his hammer.

Cost: 70/75/80/85/90 mana.

Cooldown: 14s.

[*] The most useful and used skill Thor possesses. Use it when initiating a fight/after landing on someones face after your ultimate/to poke down enemies health during the laning phase/clear minion waves. With Meditation don't be afraid to spam it, but without meditation be wary.
[*] Also remeber that it now gives you a teleport which I like to initiate in with, Beserker Barrage, Tectonic Rift and then use Mjolnir's Attunement again to escape out.

Tectonic Rift


Thor slams his hammer on the ground, causing a fissure to appear in front of him, instantly slowing enemies by 20/25/30/35/40% for 3s. One second after the slam, spikes erupt from the fissure causing blocking movement for 4s.

Cost: 75 mana.

Cooldown: 17/16/15/14/13s.

[*] Not as good as other blocking abilities like Ymir's Ice Wall, but don't forget about it entirely. It does actually pose quite usful in certain situations:
- When being chased try to quickly turn and slam it down diagonally towards your enemy, it may not completely block them off but it may slow them down, and remeber it does have a slowing effect on it.
- If a friendly player is being chased try to slam it between them and the blood crazed enemy, at the moment you'r not being focused and probably in a better position both health and position wise to pull this move off.
- When chasing an enemy and it all seems hopeless and they have a big fat grin on their face try to slam it down diagonally infront of them if possible, for a brief second they will hit the wall and if your Mjolnir´s Attunement is off CD throw it at their face, they will be slowed and make it much easier for you to land both the through and return damage.
Thor spins his hammer around him, doing 20/40/60/80/100 (+25% of your physical power) physical damage every .4s for 2s. Thor is immune to knockup and slows for the duration.

Cost: 70/75/80/85/90 mana.

Cooldown: 13s.

[*] This ability is best used when chasing enemies or fighting against 2 or more. It does nice AoE damage but not enough single target damage to justify using it on one person. The best thing about this is the fact that it doesn't slow you down at all, so use this when an enemy is trying to escape.
After a short buildup, Thor leaps into the air. While in the air, Thor can target a great distance away to come crashing down in the area, dealing 150/200/250/300/350 (+120% of your physical power) physical damage and stunning all enemies in the radius for 1.5s.

Cost: 80/90/100/110/120 mana.

Cooldown: 90s.

[*] From experience I have found this skill is much more usfull than first seen. When channeling the jump you are actually immune to any stuns (Well Anubis was unable to wrap me up anyway). So if you are in a situation with 5 gods piled up on you try to hit it, you will still be vulnerable but not entirely. As much as we all hate using Ultimates for escape route (He Bo players) we sometimes have too, besides, a death isn't worth a kill, and we all Ultimate for one kill.

Laning Strategy: Mid

When playing Thor in his more overlooked role, Mid Lane, know thy enemy. Keep and careful eye on their:
- Health (can my Anvil of Dawn Stun and auto-hits finish them off?)
- Mana (do they even have enough mana to cast and spells?)
- Abilities (what ability have they brought? Could their lack of mana be a trap, luring me to believe they cant deal any damage but then popping meditation and blasting the living hell out of me.
- Cooldowns (has the enemy just burnt one or more of skills trying to poke you? If so take the chance to jump on their faces!

Thor is great at 1v1 as he is so hard to kill (if built correctly) yet capable of dealing high damage through he's auto-hits alone (if built correctly)

Laning Strategy: Duo

When playing Thor in his most commonly role, the Duo Lane, make sure to be prepared and accept the fact that you will take a lot of damage, be on your toes and know that a good Thor is a Thor who knows their limits.

It's very tempting to simply charge at the enemy, spinning like crazy whilst casting Berserker Barrage and expecting everything to die. Try to save it for more useful times, the knock-up and slow immunity can become very handy when chasing down early kills or escaping a misjudged fight.

Summary

Thank you for taking the time to read my second Smitefire guide, I hope I have covered the basics and have achieved what I aimed to do, a simple yet descriptive guide for people new to Thor, Bruizer/Mid/Duo Lane Guide or even Smite.

Please get back to me guys, your input really helps me improve my quality of information, im here to help you and if you can help me do that, it is always much appreciated.

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Collapse All Comments

1
fezzy2903 | March 25, 2016 9:30pm
Do you upgrade them one by one or all at once?
1
ClutchMei (1) | February 19, 2015 1:37pm
This is a really bad build in my opinion. Never go Qins and Crit on Thor! What you need is cooldown,raw power and penetration..
1
soonspider | February 1, 2015 12:26pm
Nice Guide but i got a question. What are your thoughts about Rage with Deathbringer, would you use it on this build? If you would, what would you recommend replacing Deathbringer with?
1
louismax05 | June 29, 2014 7:54am
Hey dude love your bruiser build but I have one problem with it... its outdated. I'm talking about the Voidblade. This item is no longer in the game(click the item and you see a 404 not found) so I see no practical purpose of having it in you build. Some people might be early game and look at you guide and see Voidblade as there next item but when trying to buy it never getting the chance. Please fix this other wise I love it
1
deathtoll5000 | April 29, 2014 5:40pm
This is a great guide, but he does have a great escape. His hammer does have a teleport with it so he can escape from most ults including the hades ult
1
Odd Arcade (46) | April 29, 2014 7:15am
JamesAims wrote:

I really like your build and it dhows you have put alot of time in it but I have one question. Now that focused voidblade has been removed what should I use on the bruiser build?

Just tried the bruiser build out, still solid, get Void Shield instead matey :)
1
Odd Arcade (46) | April 29, 2014 7:11am
Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight, gonnah update this next :D
1
JamesAims | April 1, 2014 8:19am
I really like your build and it dhows you have put alot of time in it but I have one question. Now that focused voidblade has been removed what should I use on the bruiser build?
1
HenryXLII (1) | January 8, 2014 7:04pm
I have a question. Why do you have ankh of the golem on the damage build at the end when you don't have any hp items? I understand that it gives the most HP and a little bit of power, but don't you think there are better options? I am not against the idea, I just want more of an explanation considering it is not in your items section.
1
stompt | January 6, 2014 12:39pm
I don't know if his skills have been changed since this guide has been made, but I noticed one thing I did not agree with. In your Pro's & Con's section, he does have an escape mechanic with Mjolnir's Attunement. He can even throw Mjolnir through a wall and teleport there if need be but this mechanic has saved me multiple times in a single game. Just thought that one part was off, other than that great job. :)
1
Acejet01 | November 27, 2013 5:25pm
When i used this build for the first time i went 26/6/?
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