Vortex / Dragonfire / Blizzard
2
A
Vortex (Arcane): Merlin deploys a field of arcane energy at a location. After a delay, a Vortex deals damage and pulls Enemies towards the center.
Dragonfire (Fire): Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s. If caught in the center of the area, enemy god's protections are reduced. The dragons last for 3s.
Blizzard (Ice): Merlin creates a Blizzard at a target location. After a brief delay, shards of ice start hurling down every 0.7s. Enemies hit take damage and progressively get more Slowed while they stay within the area.
Enemies hit take damage and progressively get more slowed while they stay within the area.
Ability Type: AoE
Arcane Damage:
50 /
80 /
110 /
140 /
170 (+60% of your Magical Power)
Fire Damage Per Tick:
8 /
11 /
14 /
17 /
20 (+20% of your Magical Power)
Fire Protection Reduction: 4%
Fire Max Stacks: 4
Fire Debuff Duration: 4s
Ice Damage Per Tick:
10 /
25 /
40 /
55 /
70 (+15% of your Magical Power)
Ice Slow Per Stack: 8%
Ice Max Stacks: 5
Ice Slow Duration: 2s
Range: 60 / 50 / 65
Radius: 20 / 30 / 20
Cost:
60 /
65 /
70 /
75 /
80
Cooldown (Vortex / Blizzard):
16 /
15 /
14 /
13 /
12s
Cooldown (Dragonfire):
18 /
17 /
16 /
15 /
14s
Instead of copy-pasting all of the ability information, you list combinations and when to use what ability in what stance. I can look at the abilities via hyperlinks or on Merlin's main page, but that doesn't tell me what are good combinations.
Also it's terrible on Arcane stance for Merlin, and outclassed by deso unless you get like 5+ ticks in fire stance or something and even then deso has cdr.
>"Charons Coin should be situational" - nope. It has 20% pen and should be built most games.
Deso bad lategame? What?
However I heavily disagree that it's worse then Divine Ruin. It's indeed more expensive, however it does give you 30 more magic power and 10% cdr. If you don't need the antiheal and are not going with Chronos' Pendant (but for example Doom Orb) it is still a valid option.
Also yes % pen is better than flat pen, if the opponent has build protections (aka most tanks). Against the squishies (which will usually have only base protections of 30-48) one 15 pen item provides roughly the same pen as 40% pen from 2-3 % pen items (plus % and flat stacks).
Since most team comps include at least 2 tanks and usually 3 squishies (heavily dependent on the jungle) it is not really bad.