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Marki's short guide for Ares [Season 5]

8 0 148,850
9
by BestMinionEver updated February 23, 2018

Smite God: Ares

Build Guide Discussion 6 More Guides
Tap Mouse over an item or ability icon for detailed info

Ares Build

Starter

Build Item Mage's Blessing Mage's Blessing
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
2
Build Item Blink Rune Blink Rune

Early

Build Item Traveler's Shoes Traveler's Shoes
Build Item Void Stone Void Stone

just aura stuff and movement

Build Item Witchblade Witchblade
Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Shogun's Kusari Shogun's Kusari
Build Item Pythagorem's Piece Pythagorem's Piece

Relics

Build Item Cloak of Meditation Cloak of Meditation
Build Item Magic Shell Magic Shell
Build Item Heavenly Wings Heavenly Wings

Build example

Build Item Traveler's Shoes Traveler's Shoes
Build Item Void Stone Void Stone
Build Item Sovereignty Sovereignty
Build Item Witchblade Witchblade
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Gauntlet of Thebes Gauntlet of Thebes

Ares's Skill Order

Shackles

1 X Y
Shackles
1 3 6 7 9

Bolster Defenses

2 A B
Bolster Defenses
4 15 16 18 19

Searing Flesh

3 B A
Searing Flesh
2 8 10 11 13

No Escape

4 Y X
No Escape
5 12 14 17 20
Shackles
1 3 6 7 9

Shackles

1 X
Chains extend from Ares' shield, doing damage to all enemies in its path. Hitting a god shackles them to Ares, Cripples them, preventing movement abilities, dealing the same damage every second while slowing them by 15% and buffing Ares. While shackled, Ares can fire another chain for free within 2s. Jungle Camps take an extra +40% damage.

Ability Type: Line, Cripple, Damage
Minion Damage: 70 / 90 / 110 / 130 / 150 (+15% of your Magical Power)
God Damage per Tick: 20 / 40 / 60 / 80 / 100 (+15% of your Magical Power)
Speed Buff per Target Shackled: 15%
Duration: 4s
Max Shackles: 3
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Bolster Defenses
4 15 16 18 19

Bolster Defenses

2 A
Ares strengthens the defenses of himself and all nearby allies for 6s, granting Basic Attack Damage, Protections, HP5, and reducing Crowd Control durations. For each shackled enemy, the Protection Buffs are increased.

Ability Type: Circle, Buff
Protections: 20 / 25 / 30 / 35 / 40
CC Reduction: 30%
HP5: 25 / 30 / 35 / 40 / 45
Shackle Bonus: 7
Radius: 35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15s
Searing Flesh
2 8 10 11 13

Searing Flesh

3 B
Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him causing damage every .5s for 4s. Ares is immune to Knockback for the duration.

Ability Type: Cone, Damage
Damage Per Tick: 15 / 20 / 25 / 30 / 35 (+7% of your Magical Power)
% Max Health Per Tick (Gods): 1 / 1 / 2 / 2 / 3%
% Max Health Per Tick (Minions): 4%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12s
No Escape
5 12 14 17 20

No Escape

4 Y
Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking damage and are stunned.

Ability Type: Area
Damage: 200 / 275 / 350 / 425 / 500 (+40% of your Magical Power)
Stun: 1s
Radius: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s

Introduction



This is a guide to farm easy elo when you have to support in low elo ranked games or just want to have some fun and press "w" on people. But you should have a solo laner with good peal, so not a Chaac if you want to win the late game.

And just one more thing. Everyone cries about Ares not having any peal when ever you pick him. That is not really true, yes you do not have any hard CC to peal with. But you do have a stupid amount of damage to peal with at least in the early and mid game.

But you definitely want some good CC from solo lane to make it in the late game teamfighta. It is not as bad as people try to make it aound though, cripple is also a really good form of CC even if it isn't a stun.

Pros and Cons

Pros


High single target damage
High movement speed
Beads burner
Auras


Cons


No peal
No hard CC
Not very tanky

Abilities

In this chapter I will present the stats of each ability and give you a short explanation of how you can use the ability.



Blessed Presence (Passive)



Passive
Damage
Buff

Each completed aura item that Ares owns grants him 30 additional magical power.
Click to view explanation

Shackles



Skillshot
Damage
Cripple
Slow
Movement speed

Chains extend from Ares' shield, doing damage to all enemies in its path. Hitting a god shackles them to Ares, cripples them, preventing movement abilities, dealing the same damage every second while slowing them and buffing Ares. While shackled, Ares can fire another chain for free within 2s.

Ability Type: Projectile
Minion Damage: 70 / 90 / 110 / 130 / 150 (+15% of your Magical Power)
God Damage per Tick: 25 / 45 / 65 / 85 / 105 (+15% of your Magical Power)
Damage (Max): 300 / 540 / 780 / 1020 / 1260 (+180% of your Magical Power)
Slow/Speed: 15% per unique Shackle
Duration: 4s
Max Shackles: 3
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Click to view explanation

Bolster Defenses



Aura
Protections
CC reduction

Ares strengthens the defenses of himself and all nearby allies, granting protections and reducing crowd control durations. For each shackled enemy, the protection buffs are increased.

Ability Type: Buff
Protections: 20 / 25 / 30 / 35 / 40
CC Reduction: 10 / 15 / 20 / 25 / 30%
Shackle Bonus: 7
Lifetime: 8s
Radius: 35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15s
Click to view explanation

Searing Flesh



Cone
Damage
Immunity

Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him causing damage every 0.5s for 4s. Ares is immune to knockback for the duration.

Ability Type: Cone
Damage per Tick: 15 / 20 / 25 / 30 / 35 (+7% of your Magical Power)
% Max Health Damage per Tick: 1 / 1 / 2 / 2 / 3%
Damage (Max): 120 / 160 / 200 / 240 / 280 (+56% of your Magical Power) plus 8 / 8 / 16 / 16 / 24% max health damage
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12s
Click to view explanation

No Escape



AOE
Damage
Pull
Stun

Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking damage and are stunned.

Ability Type: Area
Damage: 200 / 275 / 350 / 425 / 500 (+40% of your Magical Power)
Stun: 1s
Radius: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s
Click to view explanation

Items

In this chapter I will present your starter items and your core items and give a short explaination on each of the items.


Starter items



Great for early pressure, you get great mana sustain and some damage. And when you get to 75 stacks, which you should do pretty fast if you get some god kills/assists. You get some cooldown reduction as well. You could also warrior’s blessing or guardian’s blessing if you are a *****.
Just some early movement speed is great for securing early kills (6% > 0%) and getting a heads start on travlers shoes is great because you should be rotating a lot. Trying to gank all the lanes and burning beads so that your jungle can have some get some easy ganks.
Two healing potions is normally enough for me but you can go for three if you want to. But I like saving the 50 gold.
Again I prefer going just two, but you can go three if you want to. Mage's Blessing should be enough mana sustain, so you should not need the Mana Potions.

Core items



Travelers shoes

The movement speed is very important so that you can chase your target and rotate around the map. Shoes of the Magi is also a valid choice for the extra damage and penetration, but you got insane damage even with travelers shoes. So I would recommend going for movement, you are a support after all so you got teammates that can deal damage as well.
You want to keep the ball rolling, but you also want some defense. Void Stone is perfect for this, you get 20 penetration 20+30 magical power. So a pretty huge power spike as well as giving you 150 health and 60 magical protections. Physical protections are usually more valuable in the early game, but they can’t deal damage to you if they are dead.
Probably my favorite item for Ares. You get 100 health, 10% cooldown reduction and 10% movement speed as well as 30 power. The attack speed reduction aura at least gives you some protections as well. The 20% increased attack speed isn’t bad either, it actually lets you hit two AAs before using your next Shackles. But that is super risky and hard to manage without instant cast on.

Gameplay

In this chapter I will try to explain what you should be aiming to do in the different stages off the game.



Early Game



In the early game you want to be very aggressive in lane and try to deal as much damage as you can with Shackles. Without taking to much damage yourself, it can be a good idea to walk out of lane and come back in behind the enemy from the jungle. You can basically just repeat this over and over again. This will force the enemy ADC and support to retreat back to tower or force out a rotation. Or just give you some nice Shackles and maybe a kill.

If you manage to force them under tower or kill some of them you should invade the purple buff and red buff. And take the red buff to deal even more damage, but prepare for your mid/ADC to rage because he/she doesn't know how much damage you will deal with it compared to them.

As soon as you get 1100 gold you should back and get travelers shoes and maybe fill up on some potions if you have taken a lot of damage.

Now that you have travelers shoes you can start rotating towards mid an try and invade the enemy jungle.


Mid Game



Now you should have Void Stone finished and you can 1v1 everyone so just try and find the enemy jungle while he is doing some of his buffs and kill him. This will give your jungle a lead as well as giving your ADC solo farm so he/she should also get a lead.

Also try and burn beads in mid and on the enemy ADC. You should also try and look for some Blink Rune --> No Escape combos.

You want to just give your team a huge lead at this point by bullying the enemy team. Because late game you are going to fall of pretty hard. Also remember to ward, warding the enemy jungle is a good idea so that you can see when the enemy jungle is doing his buffs so that you can invade.


Late Game



You still want to try and pick off people 1v1, and force their Purification Beads or just kill them. Try and use Bolster Defenses in fights to help out your team and pick people you know do not have Purification Beads with your No Escape. Or just go ham and try to get some 5 man No Escape. But be careful so you don't just Blink Rune --> No Escape and die before you even get it off.

Log

Just a log of all the changes to the guide


Added Gameplay chapter: 20.02.2018
Added Items chapter: 20.02.2018
Added Abilities chapter: 20.02.2018
Added Log chapter: 20.02.2018

Published (Build): 19.02.2018
Added Abilities chapter: 19.02.2018

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Collapse All Comments

1
Hanos2003 | October 26, 2018 12:21pm
Love it. Just played a game. Carried the hole team they almost surr at ten. I was not Late Game Dmg Carry. I was ALL GAME DMG CARRY! Liked it. I would put here the image of my stat but I cant put it here it was 23/3/22 Keep up the good work.
1
boogiebass (46) | February 24, 2018 3:43pm
I like this guide. Good job. Didn't Bran agree that building nothing but Auras on Ares isn't always a good idea? Or was that strictly for Arena?
1
Branmuffin17 (394) | February 24, 2018 6:56pm
Marki is a great Ares player. He could probably make a Smite Roulette build work.

That said, I feel that full protections with just Spear of the Magus (or weaker effect being Void Stone is all the damage focus he needs. Getting auras just to get the passive 30 power per aura item isn't necessary...

But...

Aura items are particularly strong right now. Pythagorem's Piece, Sovereignty, Gauntlet of Thebes, Pestilence, and Void Stone are all incredibly solid. As secondary items, Heartward Amulet and Mystical Mail can also have decent effect in the right situations.

Basically, don't get aura items just to get aura items...but if it fits the situation, absolutely.
1
BestMinionEver (69) | February 25, 2018 3:18am
If you are ahead and doing well. Just spaming auras (even the not so good once) is grest IMO.

But the second you start getting behind you should should take some proper defence yes.

But I think you allways want: Void Stone, Sovereignty and Heartward Amulet.
And if you are doing great early I love the Witchblade for the MS and the cooldown reduction. This can definetly be changed for something a lot better!

Pythagorem's Piece is great as a 4-5 item if you are doing well.
2
Branmuffin17 (394) | February 20, 2018 1:47pm
LOL "The **** Chainy"
1
BestMinionEver (69) | February 20, 2018 2:15pm
Glad you liked the build name at least haha

The build it self is very basic, but there was no updated Ares guide. So I had to make one to pay tribute to the one and only.
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League of Legends Build Guide Author BestMinionEver
Marki's short guide for Ares [Season 5]
Table of Contents

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