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Hello guys. I decided to make a guild about Kukulkan, Serpent of the Nine Winds. Kukulkan is ranged mage, pusher, with good both, single target and area damage. Kukulkan pretty much depends on his abilities. My biggest disappointment was when i found out that he has so slow movement speed and he is something like god of the winds. Like every other mage he has slow attack speed but good damage. Some may say that Kukulkan don't depend on his abilities but i think he does because his abilities are great and his attack speed is low and you will most likely die without using them.
So in this guide i created 2 builds. One for damage dealing and other for tanking. Kukulkan is more damage dealer but what the hell.
Build 1 Actives
Allows you a short distance instant teleport even when in combat
You can escape when you think you will die
You can use it to chase enemy gods
Or simply to evade enemies abilities like Hades's ultimate.
Removes CC effect so it can save you from enemies like Anubis
Can save you from enemies combos of stuns
Gives you advantage over enemy ultimates
Build 2 Actives
Invulnerable to damage for 2 seconds
You can move while it is active
Great for evading
You reflect 40% of damage back to it's owner for 5 seconds
Enemies cannot lifesteal from you while it is active
Kukulkan is skill based god. He has great skills good for single target damage and area damage.
So there are few combos with Kukulkan which will kill enemies or force them to retreat if they have a lot of health and good protection.
Kukulkan can be teamed up with many gods, mostly because of 2 builds. I'll just talk about few of them. If you're using build 1 go with guardian, if you are using build 2 go with assasin or hunter.
Kukulkan is great god, based on his abilities. I definitly suggest you to buy him and learn to play with him. When you learn to play, you will make your enemies go fully mad, and your allies admired. I tried to mention everything important in this guide and make it as simple as possible. Comment what do you think!
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