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Keep It Simple Mid Season 9 Builds/Metas

12 6 22,551
by tytheguy04 updated March 25, 2022

Smite God: Ra

Build Guide Discussion 5 More Guides
Choose a Build: Simple Mage Build With Conduit
Simple Mage Build With Conduit Simple Mage Build With Sands
Tap Mouse over an item or ability icon for detailed info

Ra Build

Notes Unless these items get hard nerfed, this build should be good throughout the entire year. I know I didn't get a relic at beginning but it all depends on the mid/jungle duo. You can also put this build on any character that works well with conduit. Also, you can swipe out any spears for a divine if the enemy has a healer.


Unless these items get hard nerfed, this build should be good throughout the entire year. I know I didn't get a relic at beginning but it all depends on the mid/jungle duo. You can also put this build on any character that works well with conduit. Also, you can swipe out any spears for a divine if the enemy has a healer.

Build Item Conduit Gem Conduit Gem
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard
Build Item Spear of Desolation Spear of Desolation
Build Item Archmage's Gem Archmage's Gem
Build Item Calamitous Rod of Tahuti Calamitous Rod of Tahuti
Build Item Aegis of Judgement Aegis of Judgement
Build Item Temporal Beads Temporal Beads

Ra's Skill Order

Celestial Beam

1 X Y
Celestial Beam
1 4 6 7 10

Divine Light

2 A B
Divine Light
3 15 16 18 19

Solar Blessing

3 B A
Solar Blessing
2 8 11 12 14

Searing Pain

4 Y X
Searing Pain
5 9 13 17 20
Celestial Beam
1 4 6 7 10

Celestial Beam

1 X
Ra summons a moving beam of intense light from the sky, doing damage to anyone caught under the beam.

Ability Type: Line
Damage: 95 / 155 / 215 / 275 / 335 (+100% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Divine Light
3 15 16 18 19

Divine Light

2 A
Light starts to emanate from Ra, stacking a slow every .5s on enemies near him. After 2s, the light detonates, doing damage and increasing the slow duration. Any enemies facing Ra at the time of the explosion are also blinded. Additionally, Ra cleanses himself of Slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Area
Damage: 70 / 120 / 170 / 220 / 270 (+55% of your Magical Power)
Slow per Stack: 5%
Detonate Lifetime: 3s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Solar Blessing
2 8 11 12 14

Solar Blessing

3 B
Ra summons a pillar of blessed light. Allies inside the blessing have increased Power, Protections and are Healed every second. Enemies are damaged every second.

Ability Type: Ground Target
Damage per Tick: 20 / 32 / 44 / 56 / 68 (+20% of your Magical Power)
Damage (Max): 120 / 192 / 264 / 336 / 408 (+120% of your Magical Power)
Healing per Tick: 10 / 20 / 30 / 40 / 50 (+10% of your Magical Power)
Healing (Max): 60 / 120 / 180 / 240 / 300 (+60% of your Magical Power)
Magical Power to Allies: 14 / 18 / 22 / 26 / 30
Physical Power to Allies: 8 / 11 / 14 / 17 / 20
Magical and Physical Protection to Allies: 8 / 11 / 14 / 17 / 20
Lifetime: 6s
Radius: 20
Cost: 65 / 75 / 85 / 95 / 105
Cooldown: 18s
Searing Pain
5 9 13 17 20

Searing Pain

4 Y
Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing damage to all enemies unlucky enough to find themselves in the path.

Ability Type: Line
Damage: 400 / 475 / 550 / 625 / 700 (+100% of your Magical Power)
Cost: 90
Cooldown: 80 / 75 / 70 / 65 / 60s

Quick Intro

Hi, my name is actually TheClumsyBoi but I can't change my username. I have played SMITE for 3 years and have been on a high school SMITE team for all 3 of those years. I have had a great deal of success over in the PlayVS league and made it to the east coast championship the final year that they hosted. Now I am currently in the AVGL league with playoffs happening right now. Ever since season 6, I was an ADC main but have switched over to Mid at the start of season 9. And the one thing I see common no matter what meta you are in, all mid items consist of power, penetration, and cooldown. That is why I created a basic guide to use in every match with every mage character for people starting out in mid.

One thing that will help me make the guide better are giving me feedback in the comments. Also if you want to talk to me more, I work on a discord that hosts tournaments for popular games and we also have smite. Here is the link to the Discord Genesis Esports

The Consistencies In Mid Lane

One thing High-Rez likes to due in mid is always play with the items more than the characters. The item tree High-Rez likes to play a lot with is the magic focus aka power pen tree. Other popular trees that affect the meta are lost artifact, spell book, and tiny trinket. With may of these changes being unique in the last few years, this leves many good metas/gods unnoticed until big events. The best example is Paul's Scylla is season 7 worlds. I encourage you to rewatch worlds that year because of the long and great matches that took place.

The Current Meta

This seasons meta Is nothing short of being diversified but consistently evolving. The current meta is played through getting the flat penetration online before anything else. With the most recent nerfs, This might change build order. The only other consistent item that is being built in almost every build is Chronos Pendant. Early pathing was also changed this year resulting in the mid and jungle being together early. They will start at speed buff and then they will get red before going to mid. The only person who might get Hand Of Gods to start would be the jungle but that is just an option and not a must need.

The Current Meta Ranking

Top 10 Gods
1) Thoth
2) Agni
3) Poseidon
4) Eset
5) Scylla
6) Persephone
7) Janus
8) Discordia
9) Ra
10) Ah Puch

Top Item Categories To Build
1) Penetration
2) Cooldown
3) Power
4) lifesteel
5) Health
6) Protections
7) Movement Speed

Top Items To Build (excluding starters)
1) Spear Of Magus
2) Divine Rune
3) Chronos Pendant
5) Spear of Desolation
6) Rod of Tahuti
7) Obsidian Shard
8) Soul Gem
9) Soul Reaver
10) Typhon's Fang

Closing Info

If you made it to the end, thank you. If you are interested in participating in a tournament related to smite, I am planning a 50,000 gem prize pool with AVGL/Boom TV. If you are interested, Here is the link. If you want to join a smite community I am a part of then the discord link is Here.

Thanks to all who have read and leave a comment because I would like feedback!

Leave a Comment

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tytheguy04 | March 28, 2022 9:01am
Please feel free to comment here
Branmuffin17 (370) | March 28, 2022 10:23am
Hey Ty,

Will provide some comments on your builds.

Simple Mage Build With Conduit
  • You're getting Chronos' Pendant (and a pretty late Spear of Desolation), but you're building into Archmage's Gem. While if you've been out of combat for a bit (to build the Arch stacks) and you go for an ult, that can be of benefit. However, typically the way I have always seen it, Archmage's Gem is for hard-hitting burst damage builds that don't use as much CDR / ability spamming. Think Kukulkan with Book of Thoth, Obsidian Shard and Rod of Tahuti as core items, but with little to no CDR. For Ra, who often likes CDR, Gem of Focus, which benefits from spamming abilities, might be the better choice. The stacking MS, damage, and damage mitigation it provides is also great for a god like Ra that has no mobility. If you still prefer Archmage's Gem, I think you should still notate the option for Focus.

  • Speaking of Spear of Desolation, I do think it's built a bit late. While mage builds have perhaps opened up a bit with regard to build order, if you're offering basic builds, it might be best to stick to some basics.

    - Flat pen items are typically built early to mid game. If you want both Magus and Deso in your build, you might consider them back-to-back.
    - Tahuti is fine mid build and on, but again, with Deso in your build, consider Deso before Tahuti except for some specific gods.
    - Even if you're mainly just providing a single build, it's still good to have a listing of functional situational items, and if you want to put in a bit of extra work, explain when those items are used and where they'd slot in a build (and in place of which other items).
    - Further to the alt items, while all of the items in your main build are common items, there are others that are used very often as well. It would be good to see Soul Reaver (late item), Soul Gem (mid item) and Divine Ruin mentioned (early/mid item...I know you mention it in your notes but it's almost an afterthought the way it's presented).

  • Just being picky here perhaps, but I would switch the relic order. Beads first, just to be clear for newer players, since it's the more common first pickup.

Simple Mage Build With Sands

Simple Mage Lifesteal
  • This build has issues. You're building too much lifesteal. Sure it's in the name, but you have 4 lifesteal items in your build. At max, you'll typically get 2...maaaayyyybe 3 if you go Vamp + Magus + Typhon's. Building into that much lifesteal means you don't get other functional items, and it makes anti-heal extremely effective against you. Also...don't think you need to specify a lifesteal build. If you want to provide builds based on Sacrificial Shroud, that's fine, but I'd title it the same as you do for the other starters, not as a "lifesteal" build.

  • You do know there's a lifesteal cap, right? It's 65% for magical gods. In your full build (including Sacrificial) as a base, you've got 57% lifesteal. That's before you add in the potential boost at lower health from Bancroft's Talon, which you won't get much out of due to being 8% from the cap. And yes, Typhon's Fang does allow you to circumvent the cap, but it will only be based on the base lifesteal, not the overcap amount.

  • Suggest completely redoing this build.

Meta Ranking

Just curious where and how you defined these lists.
  • Top 10 Gods: Is this top gods picked or pick+ban? Top gods for win rate? Casual or Ranked? Might be good to define this. Also, if you're numbering this list, is it in actual order? If you want some current reference, check Casual Smite. You can choose between Casual and Ranked, which patch (9.3 is current), then order the lists based on role/class (Mage) and further define orders based on things like win rate, pick & ban rate, etc.

  • I'm not sure you need to define "top item categories to build." Providing your example builds negates the need for this to some degree. If you do want to keep this...shouldn't Power be at the top? Power is in almost all mage-preferred items. You would also want to define flat pen and % pen as separate IMO, and in terms of actual preference, those should be right after power. Things like MS are usually afterthoughts (or just added utility). Again...think you'd just remove this list.
Hope my comments are helpful!
tytheguy04 | March 28, 2022 11:13am
So this was a basic guide for beginners in the mid lane. What you have said absolutely hits all of the fine details I never touched on. I will probably add a kukulkan build at some point when I have a bit more time. Divine Ruin was one that is too situational to explain to lower level people before I had to knock of the "simple" part of the guide. Out of all of this info, I will tweak the lifesteel and the gem because that will massively affect the style/tempo of the game. This is great information to put in my bigger more advance guide I plan to make down the line. I would also thank you for your time and giving me feedback.

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