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Jungling Joust Nemesis, Lifesteal/Crit

5 7 33,228
5.3
by GreedStigma updated June 24, 2020

Smite God: Nemesis

Build Guide Discussion 13 More Guides
Tap Mouse over an item or ability icon for detailed info

Nemesis Build

Starter

Build Item Cursed Gauntlet Cursed Gauntlet
Build Item Mana Potion Mana Potion
2
Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads

Core

Notes Prefer Ninja Tabi, but Warriors should work fine.
Hastened Katana/Stonecutter could help someone more eager to jump straight into lane fighting.

Notes

Prefer Ninja Tabi, but Warriors should work fine.
Hastened Katana/Stonecutter could help someone more eager to jump straight into lane fighting.

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Golden Blade Golden Blade
Build Item Ninja Tabi Ninja Tabi

Damage (Crit)

Build Item Malice Malice
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer

Situational/Alt Offensive Items

Build Item The Executioner The Executioner
Build Item Void Shield Void Shield
Build Item Shifter's Shield Shifter's Shield
Build Item Ancile Ancile
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Bloodforge Bloodforge
Build Item Hydra's Lament Hydra's Lament

Sample Final Build

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Golden Blade Golden Blade
Build Item Ninja Tabi Ninja Tabi
Build Item Malice Malice
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer
Build Item Bloodforge Bloodforge

Sample Build (Replaced Boots, Drawn out Match)

Build Item Elixir of Speed Elixir of Speed
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Bloodforge Bloodforge
Build Item The Executioner The Executioner
Build Item Malice Malice
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer

Nemesis's Skill Order

Swift Vengeance

1 X Y
Swift Vengeance
3 15 16 18 19

Slice and Dice

2 A B
Slice and Dice
1 4 6 7 10

Retribution

3 B A
Retribution
2 8 11 12 14

Divine Judgement

4 Y X
Divine Judgement
5 9 13 17 20
Swift Vengeance
3 15 16 18 19

Swift Vengeance

1 X
Nemesis dashes in a line, dealing damage to enemies in her path and may dash again within 2s. She may use Basic Attacks and Abilities between the dashes.

Ability Type: Dash, Damage
Damage: 50 / 80 / 110 / 140 / 170 (+35% of your Physical Power)
Cost: 50
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Slice and Dice
1 4 6 7 10

Slice and Dice

2 A
Nemesis swings her blade, dealing damage in an area in front of her. Enemies in the center of her swing are struck for 2x damage and Slowed for 2s.

Ability Type: Cone, Slow, Damage
Damage: 55 / 85 / 115 / 145 / 175 (+40% of your Physical Power)
Damage (Center): 110 / 170 / 230 / 290 / 350 (+80% of your Physical Power)
Slow: 30%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Retribution
2 8 11 12 14

Retribution

3 B
Nemesis activates a temporary Shield around herself that protects her from a set amount of damage, or until time expires. A percentage of incoming damage from gods is healed and reflected back to the source. Hard Crowd Control effects remove the Shield.

Ability Type: Buff, Damage
Damage Reflect: 50% of damage received
Healing: 70% of damage received
Shield Health: 150 / 225 / 300 / 375 / 450
Duration: 2.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Divine Judgement
5 9 13 17 20

Divine Judgement

4 Y
Nemesis chooses a single enemy god, reducing their Health and movement speed and stealing a portion of their Protections for a time period. Her movement speed is also increased during this time.

Ability Type: Buff
Damage: 15 / 17.5 / 20 / 22.5 / 25% of current HP
Protections: 25%
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Target Debuff Duration: 5s
Nemesis Buff Duration: 5s
Cost: 90 / 95 / 100 / 105 / 110
Cooldown: 90s

Nemesis Threats

Tap each threat level to view Nemesis’s threats

Max
1
Major
0
Even
0
Minor
0
Tiny
0

Author Notes

First SmiteFire guide, feel free to roast and discuss the build. I mostly play AA lifesteal gods, so Nemesis seemed right up my alley.
Note: Even though it's "jungling", this is still a joust build. If you want to use it in Conquest, open with Assassin's Blessing+Boots, the overall concept *should* still work fine.

Early Game

Help team with Speed/Mana camps, then aim for side jungles. If it isn't safe, take some passing shots at minions in lane. Stay out until ~900 gold then return to fountain to build Devourer.
Keep this up while your teammates farm higher gold and XP from lane, jump in to protect tower or gank opponents when available. You'll want either Speed or Power camp for yourself, take the opponents mana camp when it's safe. Around level 11-12 soloing Fire Giant will also be easily doable, just be aware of where the enemy team is to avoid a stolen buff or gank.

Damage (Crit)

Malice is a quicker power spike than Rage, and lowering the cooldowns on Nem's 2/3 helps quite a bit to box longer.
Wind Demon is all around rec'd, both for flat DPS increase and pursuit speed chasing lone opponents down.

Alternate/Optional Damage Items

Executioner's is great to handle tanks, you should hit hard enough Qin's won't do much.
Void Shield is good against 2+ physical teams, while lowering tankier opponents defenses as well.
Shifters is the go-to for hit and run.
Ancile is fantastic to dive on magic heavy teams, especially given Nem's major CC weakness.
Brawler's... Well, it's there in case someone actually manages to out heal you while surviving your hits.
Bloodforge is my go-to when replacing Golden Blade late, high power, bonus lifesteal and the health shield helps engage multiple people in succession.
Hydra's Lament is for dealing with evasive squishies you need to drop in just a couple hits. Drops off with extended boxing.

Ability Notes

Your 1 is best reserved for safe pursuits, or a quick long range evade
Slice and Dice is the opening move for camps and other gods, take advantage of the slow to close the gap. Also a decent wave clear when needed.
Retribution is the key boxing ability,avoid CC and pop it when high damaging moves or ults are headed your way. Useful for tower diving to confirm kills as well, it'll soak a couple hits. (Just stand in that Ymir ult and smack him, you'll be fine if he doesn't time it perfect)
Divine Judgement is best used on isolated opponents in lane or jungle to confirm kills, but it also let's Nemesis abuse the enemy tank and spend a few seconds team fighting. Pop Retribution as the buffs to defense wear off in this case.

Her passive is part of what makes AA crit so fun, high power jump for landing hits. When boxing, it also weakens the poor god that crossed you.

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1
Big Damage (37) | June 29, 2020 10:05am
Not that I would suggest this build or playstyle for Joust, however I can see the aim of it and how it can be used for fun.

As I can tell you aren't going for a meta build, my advice here to improve it would be to ditch the Devourer's Gauntlet, too slow of a power spike for too little gain on an assassin, a better order for this type of build would be like this:

Golden Blade > Ninja Tabi > Asi > The Executioner > Malice > wind demon > replace boots with Deathbringer / Poisoned Star / Bloodforge

EDIT: You could also consider swapping Golden Blade for an item of your choice later on while you are farming less and fighting more.

Although I'll say again that I don't recommend this build to anyone who is trying to learn how to play Nemesis.
1
GreedStigma | June 29, 2020 11:48pm
You got it right about it not being meta, assassin's in general aren't too hot in Joust ranked from what I've seen. Asi is indeed too weak early, Devourer is meant for high damage burst and lifesteal later in the game. A note, in casual joust I'm winning at least 2/3's of matches, people just don't seem to expect it.
Side note regarding Executioner, I considered/tested it and just wasn't a fan. I run into mostly Mages/Hunters that I would rather burst down, and if a tank shows up you engage with the ult and it usually does the trick. I will swap Golden Blade to it later in the game if they're particularly bulky, but it's rare so far.
1
Devampi (105) | June 30, 2020 12:28am
true that assassins are not too popular in joust. Especially AA assassins are just outshined by hunters.
Burst assassins can see effective play though. Although, the enemy team can heavily influence it.
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1
Kriega1 (143) | June 29, 2020 10:08am

Ewww. Not only do I not recommend Asi, but certainly with not such low power early.
1
Big Damage (37) | June 29, 2020 10:22am
I'm just going by what he's building and trying to transition the early lifesteal he's after with Asi, but you're right Warrior Tabi would be better here however as I also mentioned I would never suggest building this I'm not sure I know what the "eww" is for.

I'm not going to waste my time completely rewriting his off meta build as a better one when it's clear he just wants to build Nemesis with an ADC build.
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-2
UnformedSun | June 29, 2020 8:26am
You do realize that you have created a monster here right there is no cracks in the build the only thing that can’t stop this build is bad teammates early game that’s it amazing
1
GreedStigma | June 29, 2020 11:50pm
Won't lie, didn't expect much positive feedback on this build. But I'm glad to know someone's enjoying it.
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