This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
(this build also works for arenas just dont get the vampiric shroud or potions
-Once you get to your lane you need to be more passive until at least level 3 and you have all of your abilities.
-Your one is your primary poke if you can directly hit the god do it, but otherwise try to take advantage of the AoE and hit the minions near him.
-Occasionally hit him with a night 2,3 combo if the opportunity presents.
-Early game is about poking down and making the god worry about how you're going to attack (whether its the 1 or 3 of night)
-After you get your 4 you want to stay in day stance whenever you don't need your damaging abilities to take advantage of the extra mana regen.
-If you can this is where you start to roam.
-Once team fighting starts keep an eye on your team. The AoE heal can be the difference between winning or losing that fight.
-Don't be afraid to do damage though whenever the heal is on CD late game with this build your damage will go through the roof.
-If your team is winning I recommend no defensive items go for pure magical power.
-Try to stay with your team at this point as stated earlier your heal can turn a team fight
Tips
-Get used to switching stances in combat once you have full CDR your CDs are quite low.
-Remember to stay in day stance when not in combat or low on mana(Mana regen should hit 100 in day at lvl 20)
-Don't be afraid run in and hit them with everything toss your heal and run.
-The day 2 ability breaks any CC and makes them immune for up to a second.
-Leveling the 1 and 3 together works best if you combine all your abilities effectively
Pros
-High damage and healing
-Great team support late game
-Can turn a team fight if you hit at the right time
Cons
-Low health if you go pure damage
-Minimal team impact in early game
-If you have to go defensive items your effectiveness is reduced
-Requires constant stance switching
-Early/mid game needs you to hit with multiple abilities to do a good damage
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Actually, I prefer Spear of the Magus over Obsidian Shard as it reduces the protection, which can help your mid dealing damages. But being alive (so you can heal teammates) is more important than dealing damage with Hel IMO. That's why Ethereal Staff can be interesting if you have to go in the front line (if your support is dead/away).
You should get some pen on that build. I suggest Obsidian Shard because your build is so utility oriented instead of for damage. But, if you go Void Stone, Spear of the Magus is the more efficient pick. I would awap out Ethereal Staff or Rod of Asclepius for the pen item. Mail if renewal is a good alternative to BOV w/ CDR boots next patch.
Get into consideration that Hel is a bit squishy and has a tough early game because of the Bluestone Pendant, especially because she has to go in the middle of the minion wave to clear it. That's why you need some protection, especially physical.
Also, Warlock's Sash is a good stacking item for Hel if you want to use one (which I recommend ONLY if you're ahead).
Going for Shoes of the Magi (mana > CDR early game) can be a good choice (until next patch) for Hel as you won't have a lot of penetration. IMO, Hel should focus more about healing than about dealing damages. That's why I prefer to put Lotus Crown and Rod of Asclepius than other offensive items.
My usual build :
Shoes of the Magi, Breastplate of Valor or Void Stone, Rod of Asclepius, Lotus Crown, Ethereal Staff, Rod of Tahuti.
Aegis Pendant seems more appropriate IMO than Greater Aegis, especially against Weakening Curse.
Regarding the skills, I'd max the 3 asap, then 1 as it's your main clear ability.