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Hercules Guide (Healing Semi - Tank/Damage) UPDATED

1 1 21,003
by Tuxmeister updated December 16, 2013

Smite God: Hercules

Build Guide Discussion 9 More Guides
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Hercules Build

Starting Items

Build Item Warrior Tabi Warrior Tabi
Build Item Breastplate of Valor Breastplate of Valor
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
3

Early Game

Build Item Warrior Tabi Warrior Tabi
2
Build Item Breastplate of Valor Breastplate of Valor
2

Mid Game

Build Item Stone of Gaia Stone of Gaia
2
Build Item Void Shield Void Shield
3
Build Item Transcendence Transcendence

Late Game

Build Item Transcendence Transcendence
2
Build Item Hide of the Urchin Hide of the Urchin
3

Full Build

Build Item Warrior Tabi Warrior Tabi
Build Item Breastplate of Valor Breastplate of Valor
Build Item Stone of Gaia Stone of Gaia
Build Item Void Shield Void Shield
Build Item Transcendence Transcendence
Build Item Hide of the Urchin Hide of the Urchin

Hercules's Skill Order

Driving Strike

1 X Y
Driving Strike
2 6 8 12 15

Earthbreaker

2 A B
Earthbreaker
3 11 16 18 19

Mitigate Wounds

3 B A
Mitigate Wounds
1 4 7 10 14

Excavate

4 Y X
Excavate
5 9 13 17 20
Driving Strike
2 6 8 12 15

Driving Strike

1 X
Hercules delivers a mighty strike, driving all enemies back, damaging and Stunning them. Hercules is immune to knockback during the dash.

Ability Type: Line, Dash, Damage
Damage: 100 / 170 / 240 / 310 / 380 (+90% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Earthbreaker
3 11 16 18 19

Earthbreaker

2 A
Hercules smashes the ground, sending a shockwave forward that does damage to all enemies in the path. Enemies at the end of the shockwave are thrown into the air towards Hercules.

Ability Type: Line, Knockback, Damage
Damage: 90 / 145 / 200 / 255 / 310 (+70% of your Physical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Mitigate Wounds
1 4 7 10 14

Mitigate Wounds

3 B
Hercules heals himself instantly and gains increased Attack Speed, Magical and Physical Protections for the next 4s. A percentage of the damage taken during this time is returned to him as an additional heal that at the end of the duration.

Ability Type: Buff
Initial Heal: 45 / 75 / 105 / 135 / 165
Damage Returned as Healing: 20 / 26 / 32 / 38 / 44%
Protections Buff: 20 / 30 / 40 / 50 / 60
Attack Speed: 25%
Cost: 60
Cooldown: 15s
Excavate
5 9 13 17 20

Excavate

4 Y
Hercules rips a huge boulder from the ground. Throwing the boulder does damage where the boulder lands. The boulder continues rolling, doing the same damage to all enemies in its path. Subsequent hits on the same enemy do 50% less damage per hit. Hercules is immune to crowd control while casting.

Ability Type: Circle, Damage
Damage: 300 / 425 / 550 / 675 / 800 (+100% of your Physical Power)
Radius: 15
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Intro

This is my First Guide, tell me what you think! thanks!

Hercules when used carefully can become a force to reckon with...he is a great team player and has a high sustainability...he can dominate anyone who DARES to have a 1 on 1 battle with him...of course if you use your skills wisely and are on par with items and level.

UPDATES

Ankh of the bear replaced with Stone of Gaia for magical protection

Soon to be added:
To be? or not to be aggressive?
Extended strategy guide for hercules

Pros and Cons

Pros


High Survival
Great team skills
Good Passive
Ultimate has Good Situational Uses...Great Combo with other Gods Ultimates
His passive + Mitigate wounds make him a foe not to be faced alone
Superb 1v1 Capabilities

Cons


Only 1 Escape Ability
His Passive requires you to lose health
His skills and passive are only meant for a 1v1 confrontation which requires you to focus only in 1 enemy

Items

Warrior Tabi Has Good Physical Power

Breastplate of Valor}} Good Mana and Physical Protection + 25% cooldown, the cooldown would greatly help for [[Mitigate Wounds and the rest of Hercules skills.

focused voidblade he is a 1v1 god so you need need to do as much damage as you can to that 1 enemy god.

Stone of Gaia Gives you enough magical protection to survive most magic attacks. Also its health regen per 5 secs greatly supports your Mitigate Wounds

Transcendence the mana bonus + the mana bonus of Breastplate of Valor + plus the stacks of Transcendence gives you a big boost on physical power as well..also it gets much bigger with your passive..soo much bigger

Hide of the Urchin Gives you a bit more magical defense that you lack...with mana and health, the physical and magical stacks also help, which goes in snych with the physical boost to power from the ankh of bear

How to use the skills of Hercules

Earthbreaker : A skill in which you could use to close up the distance to enemies. As well as deal the final hit to enemies
Earthbreaker is one of the reasons I don't use Frostbound Hammer or any slow induced items because if you use this skill correctly you could kill chasing enemies at ease.

When an enemy is escaping you have to aim the tip of your Earthbreaker in front of them. Since it takes 1 second for the tip of Earthbreaker] to show.

Once you are able to close up the distance immediately aim and use Driving Strike so that you stun them and could secure the kill..if not repeat the process till you do

Driving Strike is one of the skills that makes Hercules outmatched in a 1v1 fight. Not only the damage is high but the stun is what makes it superb.

As you notice when using Driving Strike there would be a little bit of distance between you and the enemy after the animation is done, Be careful!

Mitigate Wounds is another reason why Hercules can be outmached in a 1v1 and also survive. This is one of the many reasons why I chose Breastplate of Valor since after the 4 seconds of 1st stage healing then 10 seconds for the 2nd stage healing, the cooldown of Mitigate Wounds would be done and you could use it again making him survive a lot more longer

Excavate is a good finisher or at least a good damage to lower the health of your enemies. if you find yourself losing in a 1v1 immediately use Excavate to even the odds or to be at the advantage.

Driving Strike if aimed correctly...you could face your enemies at the wall then you could use Excavate to hit the god twice since it bounces back from the wall.

Jungle

If you have 3 items for Hercules you could solo the gold fury, if you have a full set you can solo the fire giant. no buffs required.

The fire giant can be soloed if your have full set and at least level 18 - 20.

if you want to make sure to be alive at the end then get a buff

Tips

Hercules when facing an assasin for example Loki would win no matter what IF ITS A 1V1 and if its not too big of a level gap or items if you hear Loki doing his Vanish skill immediately use Mitigate Wounds then just wait for loki to attack you. Then use Driving Strike and Earthbreaker then keep pummeling him!

If you are 1v1 with a mage you can beat them but make sure you activated mitigate wounds when you are fighting them


This build gives Hercules a huge physical defenese and below average magic defense. Though if you position Earthbreaker and Driving Strike correctly you would kill those mages easily.

Keep supplying yourself with 2- 3 Mana Potion and 1- 2 Healing Potion this makes you stay in the lane much longer before returning to base

DO NOT use Mitigate Wounds if your not being damaged or else you would lose the 10 seconds of healing and you waste mana! (ONLY if your health bar is halfed or above average- use your health potion if any is available.

if the mana or speed buff is available get it!

Balance your Aggression and your Defense..dont be to greedy with this guy.

End

So...thats it..thats my guide guys! thanks for taking the time to read it! please give me your comments in how it went in your game! I hope this helps in your games as it did in mine!

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1
Subzero008 (112) | December 20, 2013 12:06pm
Tuxmeister wrote:

Thanks! ill be editing this guide again in the future when i have time to do it. im still new to making guides, this is actually my first time making one, but to even have time to comment this guide is something i have to appreciate alot Thank you!

Regarding Breastplate of Valor, it works really well with Mitigate Wounds im sure you know why.

Well, yeah, but you can say that Neith is good with it since she can also heal herself more. Try putting that ^ specifically.
1
Tuxmeister | December 20, 2013 2:45am
Thanks! ill be editing this guide again in the future when i have time to do it. im still new to making guides, this is actually my first time making one, but to even have time to comment this guide is something i have to appreciate alot Thank you!

Regarding breastplate of valor, it works really well with Mitigate Wounds im sure you know why.
1
Subzero008 (112) | December 19, 2013 3:15pm
Firstly, dude, you need to stop making walls of text. That includes comments. ^

Secondly, a healing DPS tanky guy is called a bruiser or a warrior. No need for "semi - tank/damage."

Enough jabbering. Time for the review.

Build


Build is very inflexible. You'll be pretty much wasting that Breastplate of Valor if you are up against a magical solo laner, like Ra. But the completed build looks solid, at least.

Items


Terrible. You give generic reasons that anyone with half a brain could figure out. For example, some CDR and mana and physical protection is good on any god, so by your logic Apollo should get it.

Instead, say something else more specific to that god, like, " Breastplate of Valor helps Hercules with his mana problems."

Skills


Awful explanations. For example, you do realize that the point of Driving Strike is to make sure they don't get away from you? You snag them, and shove them closer to your tower, forcing them to walk toward you to escape. You can't do this if you use Driving Strike right after Earthbreaker.

Just guide.

Guiding


Has almost none. You don't even give any detail on laning. Bad. You need to offer some gameplay. Hell, even a section on teamfights.

Details


Multiple spelling errors, poor coding, pointless jungle section and a lack of a role. (Also, it's unmatched, not outmatched.)

Summary


This guide lacks many things. It isn't incomplete, since that would imply imminent completion. I've seen many guides, and many of them were lacking in gameplay, but at least they gave something in regards to skills and items.

Easy downvote.
1
Tuxmeister | December 1, 2013 7:45pm
Yeah i thought someone might say that regarding magical defense, thats why his hide of urchin with full stack can provide him with at least 113 magical defense, it should at least reduce the magical attacks. This kind of herc is mostly a healing/damaging tank, focused on nonstop healing while dealing damage. Ra with high magical damage items (faced a lot before doing it solo) used all his skills against me but wasn't enough to kill me because i was healing during the process of the damage and since his damage was high my healing was high as well, it reached to the point i was healing 55+ per second (Also once my healing was done, i was able to use it again). ALSO since the passive of hercules increases your damage the more your health goes down, His Driving Strike, Earthbreaker and Excavate have huge damage boost resulting in just a quick death for Ra or any mage who dared to face him alone. So pretty much this build makes him stay alive much longer in a fight against 1 or 2 people while dealing massive damage! plus the stun. AND not to many gods have healing per second do they?
1
Talenhiem (33) | December 1, 2013 12:01pm
Subzero008 wrote:

Uh, no magic def? He can't be a tank if a mage just 100-0's him.

He has a point. it's Vamana's job to destroy any and all physicals that come his way and get 100-0'd by the midlaner, not Hercules'.
1
Dark Jaw (44) | December 1, 2013 10:18am
No problem. Here is an improved version of my explanation: http://www.mobafire.com/league-of-legends/forum/build-and-guide-discussion/how-do-i-add-icons-and-images-to-my-guides-and-comments-587

Overall is a good guide. I don't play Hercules a lot, so yeah, I MIGHT try this.
1
Subzero008 (112) | December 1, 2013 10:18am
Uh, no magic def? He can't be a tank if a mage just 100-0's him.
1
Tuxmeister | December 1, 2013 9:57am
Thanks for the feedback! well to be honest i tried different item builds..and looking at the stats they give...and this was what i got from getting different items and mixing them together. to be honest ive seen several guides and seen their stats..by far this is the only build that i was able to make Hercules a tank and a damager at the same time. And as you look at Transcendence the more mana he has the more physical power he builds. also i said on the guide. Mitigate Wounds can be used again right after the healing is done. and since the cooldown of your skills decreased you would be using a lot of mana during fights. i could mention some scenarios, one was where i finished killing a god..then my teammates where having a group fight with the enemy group..i immediate used mitigate wounds while going there. when i reached the the enemy group my health was 80% complete, and still had enough mana to spare. basically saying he can stay in the lane much longer and farm gold or get buffs or kill more gods.

I will make some changes, thanks again for the feedback! i would strongly encourage you to try it..you would probably see what i mean. Thanks again!
1
Dark Jaw (44) | December 1, 2013 9:35am
Time for some feedback. I see that it's your first guide, and it's pretty good for a first one, good job. But there are things you can improve. I see that you already know some things about BB Coding, but I suggest you to try a few different ones; they can make your guide more unique.
As an example:

[ icon=Hercules size=90 ]

Without the spaces:




Plus I'd like to know why do you like to build so much Mana on Hercules. Hercules is not so Mana hungry like other Gods, from what I know of.
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League of Legends Build Guide Author Tuxmeister
Hercules Guide (Healing Semi - Tank/Damage) UPDATED
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